• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Lenovo Announces the Explorer Windows Mixed Reality Headset

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.33/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
Lenovo's take on the Windows Mixed Reality platform, which we covered a few days ago as featuring Steam VR support and a still-in-its-infancy Halo VR experience, has just been named. The Explorer MR will set you back $349 for just the headset, or $449 for the headset plus a pair of 6-DoF (Degrees of Freedom) controllers.

Lenovo didn't say how much the Explorer HMD weighs, but the usual "comfortable and lightweight," and "finely tuned for perfect balance" have been mentioned. A flip-flop visor allows you to quickly remove the dual 1440x1440 displays from your face, should you need an emergency look at the real world around you. The Lenovo Explorer features inside-out spatial tracking, just like the other Windows MR devices, with two front-mounted cameras handling environment tracking. Trackable space on the Explorer should be around 3.5 x 3.5 meters, likely constrained by the fact that the HMD is tethered via USB and HDMI (tethering that is par-of-the-course for this VR generation.) Specs still haven't been finalized, but pricing is, so we shouldn't look to any substantial differences between the announced and final specifications.



View at TechPowerUp Main Site
 
D

Deleted member 172152

Guest
The potential is there and I should have some extra cash soon, so I might pick a VR headset and these windows MR headsets seem like a great choice for me despite limited FOV. The resolution and controllers are drawing me towards them and I'm used to 90 degree FOV on pc anyway, so turning my head to look around is already a huge improvement. Cable is fine too since I'm lazy and don't have a good space for wireless vive-ing or anything like that, so deskchair it is.
 

Mindweaver

Moderato®™
Staff member
Joined
Apr 16, 2009
Messages
8,194 (1.49/day)
Location
Charleston, SC
System Name Tower of Power / Sechs
Processor i7 14700K / i7 5820k @ 4.5ghz
Motherboard ASUS ROG Strix Z690-A Gaming WiFi D4 / X99S GAMING 7
Cooling CM MasterLiquid ML360 Mirror ARGB Close-Loop AIO / CORSAIR Hydro Series H100i Extreme
Memory CORSAIR Vengeance LPX 32GB (2 x 16GB) DDR4 3600 / G.Skill DDR4 2800 16GB 4x4GB
Video Card(s) ASUS TUF Gaming GeForce RTX 4070 Ti / ASUS TUF Gaming GeForce RTX 3070 V2 OC Edition
Storage 4x Samsung 980 Pro 1TB M.2, 2x Crucial 1TB SSD / Samsung 870 PRO 500GB M.2
Display(s) Samsung 32" Odyssy G5 Gaming 144hz 1440p, ViewSonic 32" 72hz 1440p / 2x ViewSonic 32" 72hz 1440p
Case Phantek "400A" / Phanteks “Enthoo Pro series”
Audio Device(s) Realtek ALC4080 / Azalia Realtek ALC1150
Power Supply Corsair RM Series RM750 / Corsair CXM CX600M
Mouse Glorious Gaming Model D Wireless / Razer DeathAdder Chroma
Keyboard Glorious GMMK with box-white switches / Keychron K6 pro with blue swithes
VR HMD Quest 3 (128gb) + Rift S + HTC Vive + DK1
Software Windows 11 Pro x64 / Windows 10 Pro x64
Benchmark Scores Yes
The potential is there and I should have some extra cash soon, so I might pick a VR headset and these windows MR headsets seem like a great choice for me despite limited FOV. The resolution and controllers are drawing me towards them and I'm used to 90 degree FOV on pc anyway, so turning my head to look around is already a huge improvement. Cable is fine too since I'm lazy and don't have a good space for wireless vive-ing or anything like that, so deskchair it is.
These are not a bad option, but I would suggest to anyone wanting to buy a VR HMD right now to get an Oculus Rift while the price is $399. Oculus is giving away a lot of great games with the purchase of a Rift.
 
D

Deleted member 172152

Guest
These are not a bad option, but I would suggest to anyone wanting to buy a VR HMD right now to get an Oculus Rift while the price is $399. Oculus is giving away a lot of great games with the purchase of a Rift.
I just don't like the rift or vive, the bundled games are meh at best and the microsoft MR headsets' resolution is better , which actually matters on a VR headset. I think I prefer the controllers too and I don't see the need for more than 95 degrees FOV. I would pick 95 degrees and double 1440p over 1200p with 110 degrees FOV anytime. The vives main advantage is room scaling and I already know how big my desk is, so that's pointless! XD
 
Joined
Mar 18, 2008
Messages
5,717 (0.97/day)
System Name Virtual Reality / Bioinformatics
Processor Undead CPU
Motherboard Undead TUF X99
Cooling Noctua NH-D15
Memory GSkill 128GB DDR4-3000
Video Card(s) EVGA RTX 3090 FTW3 Ultra
Storage Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB
Display(s) 32'' 4K Dell
Case Fractal Design R5
Audio Device(s) BOSE 2.0
Power Supply Seasonic 850watt
Mouse Logitech Master MX
Keyboard Corsair K70 Cherry MX Blue
VR HMD HTC Vive + Oculus Quest 2
Software Windows 10 P
I just want to know what type of tracking system this use. Room scale is king.
 

Mindweaver

Moderato®™
Staff member
Joined
Apr 16, 2009
Messages
8,194 (1.49/day)
Location
Charleston, SC
System Name Tower of Power / Sechs
Processor i7 14700K / i7 5820k @ 4.5ghz
Motherboard ASUS ROG Strix Z690-A Gaming WiFi D4 / X99S GAMING 7
Cooling CM MasterLiquid ML360 Mirror ARGB Close-Loop AIO / CORSAIR Hydro Series H100i Extreme
Memory CORSAIR Vengeance LPX 32GB (2 x 16GB) DDR4 3600 / G.Skill DDR4 2800 16GB 4x4GB
Video Card(s) ASUS TUF Gaming GeForce RTX 4070 Ti / ASUS TUF Gaming GeForce RTX 3070 V2 OC Edition
Storage 4x Samsung 980 Pro 1TB M.2, 2x Crucial 1TB SSD / Samsung 870 PRO 500GB M.2
Display(s) Samsung 32" Odyssy G5 Gaming 144hz 1440p, ViewSonic 32" 72hz 1440p / 2x ViewSonic 32" 72hz 1440p
Case Phantek "400A" / Phanteks “Enthoo Pro series”
Audio Device(s) Realtek ALC4080 / Azalia Realtek ALC1150
Power Supply Corsair RM Series RM750 / Corsair CXM CX600M
Mouse Glorious Gaming Model D Wireless / Razer DeathAdder Chroma
Keyboard Glorious GMMK with box-white switches / Keychron K6 pro with blue swithes
VR HMD Quest 3 (128gb) + Rift S + HTC Vive + DK1
Software Windows 11 Pro x64 / Windows 10 Pro x64
Benchmark Scores Yes
I just don't like the rift or vive, the bundled games are meh at best and the microsoft MR headsets' resolution is better , which actually matters on a VR headset. I think I prefer the controllers too and I don't see the need for more than 95 degrees FOV. I would pick 95 degrees and double 1440p over 1200p with 110 degrees FOV anytime. The vives main advantage is room scaling and I already know how big my desk is, so that's pointless! XD
I'm only offering friendly advice. I hope it works well for you. I hope these microsoft HMD's do well.

I just want to know what type of tracking system this use. Room scale is king.
It uses the same markerless inside-out tracking as hololens. Using the 2 cameras on the front of the HMD. The controllers are tracked using the same cameras. They have some IMU's to predict where the controller are when you put the behind your back. I've watch a videos of a person that already has it and so far that feature isn't working correctly. Once the controllers are out of sight the controllers then only rotate in the same position where the cameras lost tracking.
 
Last edited:
D

Deleted member 172152

Guest
I'm only offering friendly advice. I hope it works well for you. I hope these microsoft HMD's do well.


It uses the same markerless inside-out tracking as hololens. Using the 2 cameras on the front of the HMD. The controllers are tracked using the same cameras. They have some IMU's to predict where the controller are when you put the behind your back. I've watch a videos of a person that already has it and so far that feature isn't working correctly. Once the controllers are out of sight the controllers then only rotate in the same position where the cameras lost tracking.
Guess it depends on your preferences which headset you want. It's going to be a while before an almost perfect headset is released, but extra options is always a good thing.
 

Mindweaver

Moderato®™
Staff member
Joined
Apr 16, 2009
Messages
8,194 (1.49/day)
Location
Charleston, SC
System Name Tower of Power / Sechs
Processor i7 14700K / i7 5820k @ 4.5ghz
Motherboard ASUS ROG Strix Z690-A Gaming WiFi D4 / X99S GAMING 7
Cooling CM MasterLiquid ML360 Mirror ARGB Close-Loop AIO / CORSAIR Hydro Series H100i Extreme
Memory CORSAIR Vengeance LPX 32GB (2 x 16GB) DDR4 3600 / G.Skill DDR4 2800 16GB 4x4GB
Video Card(s) ASUS TUF Gaming GeForce RTX 4070 Ti / ASUS TUF Gaming GeForce RTX 3070 V2 OC Edition
Storage 4x Samsung 980 Pro 1TB M.2, 2x Crucial 1TB SSD / Samsung 870 PRO 500GB M.2
Display(s) Samsung 32" Odyssy G5 Gaming 144hz 1440p, ViewSonic 32" 72hz 1440p / 2x ViewSonic 32" 72hz 1440p
Case Phantek "400A" / Phanteks “Enthoo Pro series”
Audio Device(s) Realtek ALC4080 / Azalia Realtek ALC1150
Power Supply Corsair RM Series RM750 / Corsair CXM CX600M
Mouse Glorious Gaming Model D Wireless / Razer DeathAdder Chroma
Keyboard Glorious GMMK with box-white switches / Keychron K6 pro with blue swithes
VR HMD Quest 3 (128gb) + Rift S + HTC Vive + DK1
Software Windows 11 Pro x64 / Windows 10 Pro x64
Benchmark Scores Yes
Guess it depends on your preferences which headset you want. It's going to be a while before an almost perfect headset is released, but extra options is always a good thing.
True, when every you get your HMD come and join our Virtual Reality Clubhouse. If you think it will be awhile before you buy, you don't have to own a VR HMD to join.
 
Joined
Apr 24, 2008
Messages
1,880 (0.32/day)
Processor RyZen R9 3950X
Motherboard ASRock X570 Taichi
Cooling Coolermaster Master Liquid ML240L RGB
Memory 64GB DDR4 3200 (4x16GB)
Video Card(s) RTX 3050
Storage Samsung 2TB SSD
Display(s) Asus VE276Q, VE278Q and VK278Q triple 27” 1920x1080
Case Zulman MS800
Audio Device(s) On Board
Power Supply Seasonic 650W
VR HMD Oculus Rift, Oculus Quest V1, Oculus Quest 2
Software Windows 11 64bit
The more the merrier in the VR space so I agree there.

The specs are definitely something to consider, however, I wouldn't make a decision on specs alone. Experience is something that can't be discounted. One can definitely make prediction based on the specs but I wouldn't simply assume sight unseen that a slightly higher resolution on the Microsoft MR HMDs will be a significant improvement over the Rift and Vive. Likewise the more narrow FOV may not be too damaging to the immersion but then again it might.

I've used the PSVR and the Oculus Rift extensively and the one thing that I suspect will always be untenable is poor controller tracking. Overall the PSVR controller tracking is fair IMO but the song camera at a fixed point has its understandable limitations. I honestly don't see how HMD mounted cameras can adequately track controllers in many typical gaming use cases (reaching behind you to pull arrows from a quiver or reaching down to your sides to pull guns from holsters). This can likely be worked around with respect to the mechanics of a given game but it is an inherent issue with the hardware that likely can't be made "unnoticeable". Seamless transitioning between the inside-out tracking and the controller's onboard sensors is a big ask.

Still it's something I would like to try before condemning it.

Ideally I want bulletproof tracking or as close to it as one can get. Theoretically, with good independent tracking systems one can replace their HMD for one with a higher resolution for example without having to replace their entire setup.
 
Top