- Joined
- Nov 7, 2015
- Messages
- 251 (0.08/day)
System Name | Iracing Beast |
---|---|
Processor | 4790K Devils Canyon |
Motherboard | ASUS Z97 pro gamer |
Cooling | Corsair H80iV2 |
Memory | Corsair Vengeance Pro DDR3 16 Gig 2446mhz 11-13-13-31 CRT2 |
Video Card(s) | EVGA GTX 1070 SC2 |
Storage | Scandisc 120 gig SSD, 250 gig SSD games, M.2 OS |
Display(s) | Oculus Rift |
Case | Antec Twelvehundred V3 |
Audio Device(s) | ASUS Z97 |
Power Supply | Antec 1000w |
Mouse | Microsoft |
Keyboard | Kuyimu gamers |
Software | Win10 |
so last couple days when i boot up win 10 x64 i get this file auto opens on win 10 desktop. i have a rift and EVGA GTX1070 SC2. also lately i have been getting a black screen on HMD while playing, and in Oculus Home, i just seen when i get a black screen it says no HDMI connection. i only have 1 HDMI port on my GPU.
here is what file contains
Initialize engine version: 5.4.3p4 (2c5ef12c0099)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8085 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll into Unity Child Domain
- Completed reload, in 0.029 seconds
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on SnapUISystem
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on AudioManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on NativeComponentsFactory
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.632061 ms
[Lumberjack] Starting step: InitStepUnityGlobals at frame: 0 and time: 1493471014608
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Ending step: InitStepUnityGlobals at frame: 0 and time: 1493471014632
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Starting step: InitWindowManager at frame: 0 and time: 1493471014634
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Creating factory item of type: Assets.Scripts.DataStores.AppConfigDataStore
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Creating factory item of type: Assets.Scripts.HomeApplication
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] No config data exists at filepath: C:/Users/%user%/AppData/LocalLow/Oculus/Home\cache\default.cfg.json
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] No config exists for user default, loading default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] No config data exists at filepath: C:/Program Files/Oculus/Support/oculus-home/OculusVR_Data\..\default.cfg.json
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] No pre-loaded app default exists, instantiating default config.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Creating singleton of type: Assets.Scripts.WindowManager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] OnApplicationFocus hasFocus: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Ending step: InitWindowManager at frame: 0 and time: 1493471014652
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Starting step: InitForceGC at frame: 0 and time: 1493471014652
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Creating singleton of type: Assets.Scripts.HomeCore.Toolshed.Threading.ThreadManager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Ending step: InitForceGC at frame: 0 and time: 1493471014655
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Starting step: InitCpuUsageLogging at frame: 0 and time: 1493471014655
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Ending step: InitCpuUsageLogging at frame: 0 and time: 1493471014656
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Starting step: InitStepLumberjack at frame: 0 and time: 1493471014656
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Unity v5.4.3p4, Oculus Utilities v1.12.0, OVRPlugin v1.12.0, SDK v1.14.0.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[AudioManager] Audio Sample Rate: 48000
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[AudioManager] Audio Buffer Length: 512 Size: 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting up 6 worker threads for Enlighten.
Thread -> id: 1f38 -> priority: 1
Thread -> id: 163c -> priority: 1
Thread -> id: 1d68 -> priority: 1
Thread -> id: 1c74 -> priority: 1
Thread -> id: 1970 -> priority: 1
Thread -> id: 16a8 -> priority: 1
specs
Asus Z97 pro gamer board
4790k 4.8 ghz AIO h80iv2
16gb DDRe 2400 vengeance pro ram
1000w antec PSU
oculus rift
here is what file contains
Initialize engine version: 5.4.3p4 (2c5ef12c0099)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8085 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll into Unity Child Domain
- Completed reload, in 0.029 seconds
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on SnapUISystem
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on AudioManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on NativeComponentsFactory
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.632061 ms
[Lumberjack] Starting step: InitStepUnityGlobals at frame: 0 and time: 1493471014608
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Ending step: InitStepUnityGlobals at frame: 0 and time: 1493471014632
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Starting step: InitWindowManager at frame: 0 and time: 1493471014634
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Creating factory item of type: Assets.Scripts.DataStores.AppConfigDataStore
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Creating factory item of type: Assets.Scripts.HomeApplication
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] No config data exists at filepath: C:/Users/%user%/AppData/LocalLow/Oculus/Home\cache\default.cfg.json
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] No config exists for user default, loading default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] No config data exists at filepath: C:/Program Files/Oculus/Support/oculus-home/OculusVR_Data\..\default.cfg.json
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] No pre-loaded app default exists, instantiating default config.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Creating singleton of type: Assets.Scripts.WindowManager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] OnApplicationFocus hasFocus: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Ending step: InitWindowManager at frame: 0 and time: 1493471014652
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Starting step: InitForceGC at frame: 0 and time: 1493471014652
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Creating singleton of type: Assets.Scripts.HomeCore.Toolshed.Threading.ThreadManager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Ending step: InitForceGC at frame: 0 and time: 1493471014655
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Starting step: InitCpuUsageLogging at frame: 0 and time: 1493471014655
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Ending step: InitCpuUsageLogging at frame: 0 and time: 1493471014656
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Lumberjack] Starting step: InitStepLumberjack at frame: 0 and time: 1493471014656
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Unity v5.4.3p4, Oculus Utilities v1.12.0, OVRPlugin v1.12.0, SDK v1.14.0.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[AudioManager] Audio Sample Rate: 48000
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[AudioManager] Audio Buffer Length: 512 Size: 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting up 6 worker threads for Enlighten.
Thread -> id: 1f38 -> priority: 1
Thread -> id: 163c -> priority: 1
Thread -> id: 1d68 -> priority: 1
Thread -> id: 1c74 -> priority: 1
Thread -> id: 1970 -> priority: 1
Thread -> id: 16a8 -> priority: 1
specs
Asus Z97 pro gamer board
4790k 4.8 ghz AIO h80iv2
16gb DDRe 2400 vengeance pro ram
1000w antec PSU
oculus rift