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What is this File from GPU?

Joined
Nov 7, 2015
Messages
251 (0.08/day)
System Name Iracing Beast
Processor 4790K Devils Canyon
Motherboard ASUS Z97 pro gamer
Cooling Corsair H80iV2
Memory Corsair Vengeance Pro DDR3 16 Gig 2446mhz 11-13-13-31 CRT2
Video Card(s) EVGA GTX 1070 SC2
Storage Scandisc 120 gig SSD, 250 gig SSD games, M.2 OS
Display(s) Oculus Rift
Case Antec Twelvehundred V3
Audio Device(s) ASUS Z97
Power Supply Antec 1000w
Mouse Microsoft
Keyboard Kuyimu gamers
Software Win10
so last couple days when i boot up win 10 x64 i get this file auto opens on win 10 desktop. i have a rift and EVGA GTX1070 SC2. also lately i have been getting a black screen on HMD while playing, and in Oculus Home, i just seen when i get a black screen it says no HDMI connection. i only have 1 HDMI port on my GPU.
here is what file contains
Initialize engine version: 5.4.3p4 (2c5ef12c0099)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8085 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll into Unity Child Domain
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll (this message is harmless)
Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll into Unity Child Domain
- Completed reload, in 0.029 seconds
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on SnapUISystem
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 375)

Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on AudioManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on NativeComponentsFactory
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.632061 ms
[Lumberjack] Starting step: InitStepUnityGlobals at frame: 0 and time: 1493471014608

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Ending step: InitStepUnityGlobals at frame: 0 and time: 1493471014632

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Starting step: InitWindowManager at frame: 0 and time: 1493471014634

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Creating factory item of type: Assets.Scripts.DataStores.AppConfigDataStore

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Creating factory item of type: Assets.Scripts.HomeApplication

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] No config data exists at filepath: C:/Users/%user%/AppData/LocalLow/Oculus/Home\cache\default.cfg.json

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] No config exists for user default, loading default.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] No config data exists at filepath: C:/Program Files/Oculus/Support/oculus-home/OculusVR_Data\..\default.cfg.json

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] No pre-loaded app default exists, instantiating default config.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Creating singleton of type: Assets.Scripts.WindowManager

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] OnApplicationFocus hasFocus: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Ending step: InitWindowManager at frame: 0 and time: 1493471014652

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Starting step: InitForceGC at frame: 0 and time: 1493471014652

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Creating singleton of type: Assets.Scripts.HomeCore.Toolshed.Threading.ThreadManager

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Ending step: InitForceGC at frame: 0 and time: 1493471014655

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Starting step: InitCpuUsageLogging at frame: 0 and time: 1493471014655

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Ending step: InitCpuUsageLogging at frame: 0 and time: 1493471014656

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Lumberjack] Starting step: InitStepLumberjack at frame: 0 and time: 1493471014656

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Unity v5.4.3p4, Oculus Utilities v1.12.0, OVRPlugin v1.12.0, SDK v1.14.0.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[AudioManager] Audio Sample Rate: 48000

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[AudioManager] Audio Buffer Length: 512 Size: 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 6 worker threads for Enlighten.
Thread -> id: 1f38 -> priority: 1
Thread -> id: 163c -> priority: 1
Thread -> id: 1d68 -> priority: 1
Thread -> id: 1c74 -> priority: 1
Thread -> id: 1970 -> priority: 1
Thread -> id: 16a8 -> priority: 1

specs
Asus Z97 pro gamer board
4790k 4.8 ghz AIO h80iv2
16gb DDRe 2400 vengeance pro ram
1000w antec PSU
oculus rift
 

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Solaris17

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Joined
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Messages
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Location
Alabama
System Name Rocinante
Processor I9 14900KS
Motherboard EVGA z690 Dark KINGPIN (modded BIOS)
Cooling EK-AIO Elite 360 D-RGB
Memory 64GB Gskill Trident Z5 DDR5 6000 @6400
Video Card(s) MSI SUPRIM Liquid X 4090
Storage 1x 500GB 980 Pro | 1x 1TB 980 Pro | 1x 8TB Corsair MP400
Display(s) Odyssey OLED G9 G95SC
Case Lian Li o11 Evo Dynamic White
Audio Device(s) Moondrop S8's on Schiit Hel 2e
Power Supply Bequiet! Power Pro 12 1500w
Mouse Lamzu Atlantis mini (White)
Keyboard Monsgeek M3 Lavender, Akko Crystal Blues
VR HMD Quest 3
Software Windows 11
Benchmark Scores I dont have time for that.
no errors it seems, just verbose output of unity initilizing oculus support.
 
Joined
Nov 7, 2015
Messages
251 (0.08/day)
System Name Iracing Beast
Processor 4790K Devils Canyon
Motherboard ASUS Z97 pro gamer
Cooling Corsair H80iV2
Memory Corsair Vengeance Pro DDR3 16 Gig 2446mhz 11-13-13-31 CRT2
Video Card(s) EVGA GTX 1070 SC2
Storage Scandisc 120 gig SSD, 250 gig SSD games, M.2 OS
Display(s) Oculus Rift
Case Antec Twelvehundred V3
Audio Device(s) ASUS Z97
Power Supply Antec 1000w
Mouse Microsoft
Keyboard Kuyimu gamers
Software Win10
great, why does it come up? it never used to. can i disable? kinda of annoying
 
Joined
Feb 9, 2009
Messages
1,618 (0.29/day)
you boot with the rift turned on? does it do it when you plug+turn on the rift after windows has booted? do you need oculus-home to even be running?
 

Solaris17

Super Dainty Moderator
Staff member
Joined
Aug 16, 2005
Messages
25,894 (3.79/day)
Location
Alabama
System Name Rocinante
Processor I9 14900KS
Motherboard EVGA z690 Dark KINGPIN (modded BIOS)
Cooling EK-AIO Elite 360 D-RGB
Memory 64GB Gskill Trident Z5 DDR5 6000 @6400
Video Card(s) MSI SUPRIM Liquid X 4090
Storage 1x 500GB 980 Pro | 1x 1TB 980 Pro | 1x 8TB Corsair MP400
Display(s) Odyssey OLED G9 G95SC
Case Lian Li o11 Evo Dynamic White
Audio Device(s) Moondrop S8's on Schiit Hel 2e
Power Supply Bequiet! Power Pro 12 1500w
Mouse Lamzu Atlantis mini (White)
Keyboard Monsgeek M3 Lavender, Akko Crystal Blues
VR HMD Quest 3
Software Windows 11
Benchmark Scores I dont have time for that.
you boot with the rift turned on? does it do it when you plug+turn on the rift after windows has booted? do you need oculus-home to even be running?

^ pretty much just answer all of that really.
 
Joined
Nov 7, 2015
Messages
251 (0.08/day)
System Name Iracing Beast
Processor 4790K Devils Canyon
Motherboard ASUS Z97 pro gamer
Cooling Corsair H80iV2
Memory Corsair Vengeance Pro DDR3 16 Gig 2446mhz 11-13-13-31 CRT2
Video Card(s) EVGA GTX 1070 SC2
Storage Scandisc 120 gig SSD, 250 gig SSD games, M.2 OS
Display(s) Oculus Rift
Case Antec Twelvehundred V3
Audio Device(s) ASUS Z97
Power Supply Antec 1000w
Mouse Microsoft
Keyboard Kuyimu gamers
Software Win10
So yes rift is always plugged in. No I don't need oculus home running. And its not when I boot up. Oculus is only on when I open it.
No I have not tried boot up w rift unplugged
 
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