• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Lose by a Hundred, Lose by a Thousand: Black Ops 4 DLC Locked for Season Pass Buyers

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.16/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
Well, add this one decision by Activision to either a sensible, forward-thinking, profit-maximizing business decision or as another in a death by a thousand cuts scenario for the Call of Duty series. As big a behemoth as the series is, we doubt this will see the end of it; but whatever the side of that particular fence you're on, the decision to lock all eventually-launched DLC content behind a pay-once, get-it-all paywall seems to have struck the wrong cord with gamers and fans of the series.

Activision has announced that all future DLC releases will only be available and launched for Season Pass holders, and won't be able to be purchased in separate packages. There may be various reasons for this decision; one of them is that gamers are paying the development cost for DLC upfront, and thus, Activision knows exactly how much it can stretch the budget in each of the content releases. They can't change the actual release contents - those are set with the Season pass Announcement - but it's almost guaranteed they will scale back in map and asset complexity according to how many Season Pass bundles they sell - and thus, money they make.





This, however, means gamers will be stuck making a one-time purchase of the Season Pass, being unable to purchase only the select pieces of DLC they find the most alluring. Not only does this game not feature single-player - now even gamers who want to partake in the full multiplayer experience have to pay ahead, or miss out on the post-launch content. Of course, there's always a bright side - at least the multiplayer community won't be fractured around multiple, singular DLC pieces... I guess?



View at TechPowerUp Main Site
 
Option 3: not making a purchase and avoiding this steaming pile of copypaste
 
Lots of people getting pissed off in 3... 2... 1....
 
Interesting choice. Did the bean counters take to account of the fact that there are a lot of other shooters out there?
 
Googles "Lose by a Hundred, Lose by a Thousand"
No results. Where is this from?
I think it's a saying meaning it doesn't matter how much you lose by, you have lost.
 
They need to do the same mistake as EA to understand that they can't just do whatever they want.

What has Call of Duty become?

WWII was not bad at all, and now this? wtf activision?

Just stop doing Call of Duty each year jesus.
 
I think is time everybody to STOP giving any more funds to EA, Activision, and other dipshit scumbag companies.
 
Googles "Lose by a Hundred, Lose by a Thousand"
No results. Where is this from?

I think it's a saying meaning it doesn't matter how much you lose by, you have lost.

Indeed. It's a portuguese saying, meaning that losing by a small margin, is exactly the same as losing by a wider one - so why not go all the way, if you can get more (of anything, enjoyment, information, the kicks) out of it?

"Perdido por cem, perdido por mil".

:lovetpu::peace:
 
The SP campaign removal already had it on the skip list for me. So this is just more reason to skip it. The explanations around knowing revenue coming in to match it up to development would make sense more for a new IP just starting out and/or with a small developer. It doesn't make sense as an explanation for Activision and venerable CoD at all.
 
People still play CoD? I stopped buying after World at War.
 
And I can bet you all it will sell like hotcakes, regardless.
 
Good. I think it is idiotic for instance that Battlefield ever sold the packs separately. That just splits up the player base.

Either get all of the maps, or don't bother.
 
Option 3: not making a purchase and avoiding this steaming pile of copypaste
Yup. I'm in that boat. They won't be seeing a purchase for that mess from me :)
 
Look at this the other way however, no more splintering of the player group with different levels of DLC. If you want to play with your friends, either you're playing the base game, or you're all paying for all the DLC. No half measures of some friends bought only one DLC and others bought more.

Makes sense to me.
 
I think is time everybody to STOP giving any more funds to EA, Activision, and other dipshit scumbag companies.
Let's see if Activision will hit their own Battlefront 2 fiasco and reconsider their strategies. EA got a slap on their wrist and scaled back their greed just a little bit.
 
Those who don't learn from history are doomed to repeat it.
 
Look at this the other way however, no more splintering of the player group with different levels of DLC. If you want to play with your friends, either you're playing the base game, or you're all paying for all the DLC. No half measures of some friends bought only one DLC and others bought more.

Makes sense to me.
More sense to me would be to make a game complete without splitting off "Acts", "Scenes", or whateverthehell you want to call them, and sell that product without gouging players. I'll not pay more than an average price for a game, up front, or in total, with that garbage. Charge me $50-60 for a game, that better be the whole damn game.
 
Look at this the other way however, no more splintering of the player group with different levels of DLC. If you want to play with your friends, either you're playing the base game, or you're all paying for all the DLC. No half measures of some friends bought only one DLC and others bought more.

Makes sense to me.

Of course, how could we forget - this is 'for the gamers' :roll:
 
Look, the devs need to make money in order to deliver all this extra content. But they also need to try to ensure that their community doesn't get terribly fractured (like what happened with BF4) which is an issue with a multiplayer focused game.

I'm not saying that this is the most ideal situation, but it IS a business, and this isn't as vile a thing as everyone is trying to make it.
 
Look, the devs need to make money in order to deliver all this extra content. But they also need to try to ensure that their community doesn't get terribly fractured (like what happened with BF4) which is an issue with a multiplayer focused game.

I'm not saying that this is the most ideal situation, but it IS a business, and this isn't as vile a thing as everyone is trying to make it.
Vileness is in the eye of the beholder. Glad you don't have a problem with it. Some of us do.
 
When people complain about the price of a $60 game and the price of it's additional content, it's as if they don't know about inflation.

Games were $60 back in 1999, companies still ask $60 for games in 2018.

https://www.dollartimes.com/inflation/inflation.php?amount=60&year=1999

In 1999, $60 today is $90.25. You're getting more for your money now than ever. And also realize that the cost for the developers to create this stuff has increased as well. Any idea on the size of the team working on Black Ops 4?
 
Back
Top