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Xbox one x really 4k?

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4k does not automatically mean a higher image quality. Not even close. If the internal resolution is 720p, you've got a 720p image, no matter what the output resolution is.
 
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Yes a stable locked 30 FPS with no dips can indeed be smooth

And yes 4K does produce a higher quality image even with lower details

And what do you mean don’t or can’t have

I have gamed on 4K on PC with my previous rig and 1440@120Hz. So yes I can tell the difference

Consoles are much better optimized than PC. So with 30 FPS on a console there’s no overhead unlike PC which in turn can introduce stutter which isn’t all ways caused by the 30 FPS. You have many variables that can cause stuttering frame times, Over VRAM limit, inconsistent clocks, background activity etc

Consoles don’t run into those issues.

I agree that it takes more hardware and sometimes tweaking to get a stutter free experience on PC - but all that really takes is some effort. Consoles cut that out and offer only what they give out of the box. Its an old discussion, but the fact remains that console hardware is significantly weaker and the results echo that - consistent low framerate feels sluggish all the way through; and the console games offer many examples of frame dips and stuttery behaviour. That started with PS3 and it hasn't ended. Drops to 25 or 20 fps are not uncommon. In addition, consoles suffer from input lag through Vsync and low framerate - easily 10-15x more than you have on PC.

As for optimization, that really isn't so true except for CPU performance and the reality is that consoles need that optimization or they suck even harder. The GPU doesn't magically push more pixels.

With can't have, I mean that consoles just don't have the options to go faster.
 

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4k does not automatically mean a higher image quality. Not even close. If the internal resolution is 720p, you've got a 720p image, no matter what the output resolution is.
Well for the Xbox One X non of the games are 720p vs the OG Xbox One which is 720/900

Most are either native 1080p, 1440p, SuperSampled 4K, or Native 4K
 
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Well for the Xbox One X non of the games are 720p vs the OG Xbox One which is 720/900

Most are either native 1080p, 1440p, SuperSampled 4K, or Native 4K

Is the plank really that thick with you? Did you watch the video? It focuses on render quality as opposed to resolution. Resolution tells you exactly nothing.
 
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It is undeniable that the xbox one x has a very austere hardware and low level, so it can not run a real 4K native of quality.

And that running at 20-30fps seems to me a little more than embarrassing experience.
 

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I agree that it takes more hardware and sometimes tweaking to get a stutter free experience on PC - but all that really takes is some effort. Consoles cut that out and offer only what they give out of the box. Its an old discussion, but the fact remains that console hardware is significantly weaker and the results echo that - consistent low framerate feels sluggish all the way through; and the console games offer many examples of frame dips and stuttery behaviour. That started with PS3 and it hasn't ended. Drops to 25 or 20 fps are not uncommon. In addition, consoles suffer from input lag through Vsync and low framerate - easily 10-15x more than you have on PC.

As for optimization, that really isn't so true except for CPU performance and the reality is that consoles need that optimization or they suck even harder. The GPU doesn't magically push more pixels.

With can't have, I mean that consoles just don't have the options to go faster.
But we aren’t talking about a PS3

We’re talking about the Xbox One X which has a GPU close to a RX 480 which can indeed run the resolutions which are mentioned and it does help with the to the metal software
 
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But we aren’t talking about a PS3

We’re talking about the Xbox One X which has a GPU close to a RX 480 which can indeed run the resolutions which are mentioned and it does help with the to the metal software
As a matter of frequency, the xbox one x's iGPU is closer to a 470 than a 480.
In addition, the console carries a literally toy CPU.

What do you think that gives for a quality native 4K?
Please, let's be serious.
 

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As a matter of frequency, the xbox one x's iGPU is closer to a 470 than a 480.
In addition, the console carries a literally toy CPU.

What do you think that gives for a quality native 4K?
Please, let's be serious.
But we’re talking about consoles here where the CPU isn’t the biggest factor in its performance unlike PCs
 
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Well for the Xbox One X non of the games are 720p vs the OG Xbox One which is 720/900

Most are either native 1080p, 1440p, SuperSampled 4K, or Native 4K

Internal resolution =/= output resolution. Your "native" resolutions you listed are NOT what the game is rendering at, basically ever. You're doing exactly what people in this thread are making fun of you for... You're assuming that just because it outputs at that resolution, that the game is actually rendering at that resolution, when in reality it's probably 900p or maybe 1080 if you're lucky.
 
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What magical factor allows the Xbox one's CPU to not bottleneck, aside from some optimization? All the games are based of a X86-X64 architecture running DX11, and the CPU bottleneck is still very present
 

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Internal resolution =/= output resolution. Your "native" resolutions you listed are NOT what the game is rendering at, basically ever. You're doing exactly what people in this thread are making fun of you for... You're assuming that just because it outputs at that resolution, that the game is actually rendering at that resolution, when in reality it's probably 900p or maybe 1080 if you're lucky.
Link
What magical factor allows the Xbox one's CPU to not bottleneck, aside from some optimization? All the games are based of a X86-X64 architecture running DX11, and the CPU bottleneck is still very present
Exactly optimization. With proper optimization you can allievate the potential bottleneck of the CPU and use more resources from the GPU
 
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Exactly optimization. With proper optimization you can allievate the potential bottleneck of the CPU and use more resources from the GPU
But the architecture is the same (x86-x64) so there is no magic here, just "optimizations" that are nothing more than visual degradations to make people believe that xbox one x runs to "4k".

In any case, even if the cpu was not a bottleneck, don't forget the igpu, which is also not something to brag about.
 
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You people are talking as if the image quality in 4K on the "X" is in PlayStation 2 territory.
When in reality it's usually between PC's high and medium settings.
 
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When in reality it's usually between PC's high and medium settings.

A pc almost never downscales the actual resolution like that. 4k on PC is always 4K. Image quality is a different matter.
 
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That's a rather big if, being the point I think. But true.
What do you mean a big if. I just posted on the first page list of newer games with native 4K.
If demanding titles such as some of those can run native 4K, with image quality seen in third party titles like Tomb Raider, then the point is made.
And the whole point I was trying to make is that, most of the people here stated Xbox one X can't run native 4k. It can. Easily.
Then suddenly it's not about 4K, it's image quality. That TR demo looks mighty damn good with image quality apparently a bit below PC's highest setting.
And I'm guessing first party titles can maintain a solid 60fps while doing everything mentioned above. Like Forza 7, which matches PC highest settings, native 4K, and 60fps.
 
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A pc almost never downscales the actual resolution like that. 4k on PC is always 4K. Image quality is a different matter.
Nyquist limit is the same on pc and console, both. You cannot output a 4K image on any device, the signal cutoff frequency half the size of actual resolution undermines that. Either pixel-fuzz, or high-frequency artifacting will be rendered which by the way, HFA is worse since it is directly scaled to the image a.k.a. staircase effect.
This is the case until the time when box filtering is replaced with a non-frequency-loss filterer.
 
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Exactly optimization. With proper optimization you can allievate the potential bottleneck of the CPU and use more resources from the GPU

Fine. Links - bad performance:

https://www.google.nl/amp/s/www.pol...12/17227946/god-of-war-ps4-pro-60fps-4k-1080p

Resolution

https://www.techradar.com/news/doom...ative-4k-resolution-ps4-pro-doesnt-come-close

And what render scale means was already explained several times.

Again, thick plank is thick... please dont say optimization again, its a weak argument and barely supported by data - back when consoles ran PowerPC and exotic hardware you could say this. Today they run the same API as a PC...
 

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Fine. Links - bad performance:

https://www.google.nl/amp/s/www.pol...12/17227946/god-of-war-ps4-pro-60fps-4k-1080p

Resolution

https://www.techradar.com/news/doom...ative-4k-resolution-ps4-pro-doesnt-come-close

And what render scale means was already explained several times.

Again, thick plank is thick... please dont say optimization again, its a weak argument and barely supported by data - back when consoles ran PowerPC and exotic hardware you could say this. Today they run the same API as a PC...
So to prove a point you posted a performance link for the PS4 Pro when the whole discussion is about the Xbox One X which is also Loren powerful than the PS4 Pro

And the 2nd link still didn’t prove your point of the Xbox One X running at 720/900p
 
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