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Valeroa Anti-Tamper Tech Tries To Protect Initial Sales, "Cannot Be Cracked Within Reasonable Time"

A lot of people don't seem to have a basic understanding of what this tech does. Lots of comments though...
I agree. There seems to be a fair amount of misunderstanding as to what this new scheme aims to achieve.

I think the creators of this know that it will be hacked and know it's only a matter of time until it's broken. What I think they are trying to achieve with it is to protect sales from casual copying for the first sell through sales wave. Sales stats have generally shown that a solid 60% of a game's sales happen in the first 30 to 60 days. And if they can protect the game effectively for that space of time they can minimize loss's during that time. After that they release a patch that removes the code and then the game effectively becomes "DRM Free". I might be misunderstanding this concept, but that's what is seems like they're saying without actually directly stating such.
 
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Title said:
Cannot Be Cracked Within Reasonable Time
City Patrol: Police 1.0
  1. Release Date .....: 01/12/2018
  2. Cracker ..........: Steam006
  3. Protection .......: Steam + Valeroa
This is pretty much /thread.

All further discussions are pretty much pointless since this amazing "anti-tamper" technology has been tampered without any problem within 2 days of release, and it probably took "that long" because the only game using probably it wasn't a priority for the cracker.

Valeroa: Stillborn DRM scheme.
They deserve to get sued by the makers of City Patrol: Police for wasting their money on empty promises, and go bankrupt quickly.
 
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I think the creators of this know that it will be hacked and know it's only a matter of time until it's broken. What I think they are trying to achieve with it is to protect sales from casual copying for the first sell through sales wave. Sales stats have generally shown that a solid 60% of a game's sales happen in the first 30 to 60 days. And if they can protect the game effectively for that space of time they can minimize loss's during that time. After that they release a patch that removes the code and then the game effectively become "DRM Free". I might be misunderstanding this concept, but that's what is seems like they're saying without actually directly stating such.
Steam already does that.
 
I think the creators of this know that it will be hacked and know it's only a matter of time until it's broken. What I think they are trying to achieve with it is to protect sales from casual copying for the first sell through sales wave. Sales stats have generally shown that a solid 60% of a game's sales happen in the first 30 to 60 days. And if they can protect the game effectively for that space of time they can minimize loss's during that time. After that they release a patch that removes the code and then the game effectively become "DRM Free". I might be misunderstanding this concept, but that's what is seems like they're saying without actually directly stating such.

Yep, I believe that is exactly what they are doing, and IMO is the way DRM should be done with games.

This is pretty much /thread.

All further discussions are pretty much pointless since this amazing "anti-tamper" technology has been tampered without any problem within 2 days of release, and it probably took "that long" because the only game using probably it wasn't a priority for the cracker.

Valeroa: Stillborn DRM scheme.
They deserve to get sued by the makers of City Patrol: Police for wasting their money on empty promises, and go bankrupt quickly.

Here is the issue, I haven't actually seen any confirmation that Valeroa was completely defeated. We've seen schemes like this in the past, and while the cracking groups have put out games they have said were cracked and working, the results ended up being the game actually wasn't fully cracked and didn't work properly. Sure, the "cracked" game started up and seamed to work, but only to a point. In some cases, the anti-tamper DRM didn't kick in until the very end of the game. Literally, if the game detected tampering, the game would freeze during the final boss battle and delete all your save games! Making it impossible to actually see the ending of the game. And this was on a game that took most people over 24 hours of gameplay to finish, so a rather long game.

So we really can't take the cracker's word that Valeroa has been totally defeated. We have to wait for someone else to go complete the game to verify. Valeroa does differ from the DRM methods we are used to seeing in recent times(but still not new). Just because a cracker gets the game to run doesn't mean the game is actually cracked with Valeroa.

Steam already does that.

No it doesn't. Steam DRM is so laughably easy to defeat that it doesn't prevent any piracy at this point. Games protected by only Steam DRM are usually cracked and made available on pirate sites within hours of release.
 
No it doesn't. Steam DRM is so laughably easy to defeat that it doesn't prevent any piracy at this point. Games protected by only Steam DRM are usually cracked and made available on pirate sites within hours of release.
That's not the point. Steam prevents someone from simply copying the files and playing the game because the game needs to be associated with a Steam account (unless the game doesn't verify Steam credentials at all). The executable still has to be cracked (even if it is easy) to be DRM free.

In City Patrol, the Steam DRM clearly had to be functional for Valeroa to have any use; ergo, the cracker had to circumvent both to remove the DRM checks.
 
Games are not expensive. It is no Problem to buy them. And I don't want to get a Virus by downloading illegal cracked Games.
 
Game is cracked already. I think last night. Valeroa is just crap.
 
Games are not expensive. It is no Problem to buy them. And I don't want to get a Virus by downloading illegal cracked Games.
While that's generally true, remember there are countries where $60 is a luxury people don't have. Of course, if those people can get their hands on a computer it won't be able to play recent AAA games, so DRM is not aimed there. But I had to point out "games are not expensive" is a blanket statement and like all blanket statements, it is false.
 
I beg to differ. Games really aren't expensive. The problem is some people don't have enough money as they should be having. The best gaming rig in the world shouldn't be a problem to buy if our system was without corruption and with proper leadership.
 
These things always make me laugh
I always buy my games but I just buy them a few months after they are released
and here are the reasons why you should as well

1/ my games tend to be well reviewed so I dont end up with bad games
2/ the price drops quickly so mostly I will wait until the game is on the next sale
you not only get it cheaper because the price falls but its also on sale so what would be a $60 is now a $15
3/patches and bug fixes time is a great healer and this happens for all games


why even buy a game in the initial sales period you will loose
 
I beg to differ. Games really aren't expensive. The problem is some people don't have enough money as they should be having. The best gaming rig in the world shouldn't be a problem to buy if our system was without corruption and with proper leadership.
Yeah, it would be lovely if the gaming industry could fix political corruption everywhere so everybody had money to buy their crap products. But I hear you.
 
I beg to differ. Games really aren't expensive. The problem is some people don't have enough money as they should be having. The best gaming rig in the world shouldn't be a problem to buy if our system was without corruption and with proper leadership.

We tried many ways to get to such a system and none of it really works, does it :) The end result is the same no matter what. There will always be differentiation, simply because we are different.
 
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