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NVIDIA Ceases Support for 3DVision, Mobile Kepler

Glassless 3D required you to sit right in front of the screen. Look at the screen at an angle and the effect was gone. With handheld, it's rather hard to look at the screen any other way, but that obviously didn't work for larger screens.
Oh well, just give it about two decades and 3D screens will make their already customary comeback.

Not necessarily, go ahead and try the "new 3DS". Nintendo added a camera tracks the user's face and adjusts the 3D viewpoint accordingly.

The effect is miles better than what you get from the original 3DS, and if Nintendo could do it with the technology at the time, I'm sure monitor manufacturers could've scaled that to full sized gaming monitors using a built in webcam.

Either way, interest in the technology died a long time ago, maybe, like you said, in a couple of decades or so it'll come back to haunt us! :laugh:
 
Tomorrow news "Nvidia Ceases Support for Ray Trace." Gamer rejoice!
 
Finally. 2 less checkboxes to un-check during installation.
 
Not necessarily, go ahead and try the "new 3DS". Nintendo added a camera tracks the user's face and adjusts the 3D viewpoint accordingly.

That still wouldn't work for a TV or office monitor when there's more than one viewer.
50 years later this technology still haven't had all its kinks ironed out.
 
Tomorrow news "Nvidia Ceases Support for Ray Trace." Gamer rejoice!

That would be like saying Nvidia ended support for hardware T&L after the GeForce 256 was released, or support for programmable shaders after the GeForce 3 was released, those technologies benefited gamers in general by achieving graphic effects that were way beyond what current hardware supported at the time.

And there were detractors for those features back then as well, can't stop progress people... Nvidia isn't the only one investing in Ray Tracing; MS, Intel and AMD have all declared their support for this rendering feature.
 
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