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NVIDIA Releases GeForce Drivers that Add DXR to Select GeForce GTX GPUs

That statement is not for Nvidia or for AMD. Its for me and for the general consumer. I could give a rat's ass what either company releases, I just look at what they offer and whether that gets me in a position I want to be in. There is also Intel that might do something in the near future, and we've only seen one possible implementation of RTRT on hardware. But above all, I have not seen a single in-game RT example that made me want to jump on it. If our days' RT development consists of one global illumination pass or a few dynamic light sources, they can stick that where the sun doesn't shine (pun intended).

Lots of things can still take a radical turn.
there can be more implementations,but look at the video I linked.
1st gen turings offer several times the performance of pascal in rtrt.that's not a bad start.
I don't think rtx will implode,but it'll continue to be premium as long as one company only can make it playable.
nvidia absolutely wants to keep it that way,amd downplaying it has no effect on enthusiast/high-end sales apart from amd enthusiasts going to the green team.


I could pass on reflections,ssr are decent enough,and soft shadows can look fantastic without rtx,but that global illumination in some exodus scenes absolutely puts traditional rasterization back to middle ages.

42-1080.1430788003.jpg

44-1080.1452023444.jpg
 
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there can be more implementations,but look at the video I linked.
1st gen turings offer several times the performance of pascal in rtrt.that's not a bad start.
I don't think rtx will implode,but it'll continue to be premium as long as one company only can make it playable.
nvidia absolutely wants to keep it that way,amd downplaying it has no effect on enthusiast/high-end sales apart from amd enthusiasts going to the green team.


I could pass on reflections,ssr are decent enough,and soft shadows can look fantastic without rtx,but that global illumination in some exodus scenes absolutely puts traditional rasterization back to middle ages.

42-1080.1430788003.jpg

44-1080.1452023444.jpg

Premium has no place in the videogame marketplace. It is synonymous for 'niche' and the industry wants one size fits all because of dev cost and time investments, plus strategically because mobile is growing in popularity.

Console and PC are both x86, because it reduces time to market and dev expenses. DX11 is still popular because it is cheaper to implement. PhysX died off even with Nvidia carrying it AND not even requiring dedicated hardware these days. VR is still struggling and that will not change with the upcoming HMDs.

Im not sure how many writings on the wall people need, but for me, this is enough...

EDIT: was on my phone earlier, but looking at these two pics briefly you'd have to explain to me which one deploys DXR, I reckon the top one?
The only giveaway for me is the blueish tinted lighting. Other than that, there is no change in shadows apart from them being somewhat darker. Is this really worth 15-20% die space? And absence of that is suddenly looking like middle ages? Hm. OK. I could turn up the monitor contrast and get a similar 'feel' to this scene... the only real, meaningful change is that you lose detail because its obscured by shadows (the curtain), with the idea its supposed to 'fake' looking straight into a light source. That was never any good in gaming and is also not new...

If this was a real RT scene, those bars in front of the window would have manipulated the light falling in, and if they didn't, you wouldn't have such a dark shadow around that window because the light wouldn't fall straight in through it. This is real? Nope. Its just as fake as rasterized, it just needs much more horsepower.
 
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well if you insist exodus sells well,and turing rtx sales aren't bad either,then where's the problem.
I don't have a horse in the race,except for the hope rtx adopts at the rate that allows me to use it comforatbly in 2 years on a $600 card.
You do realize Exodus can sell well without RTX being a factor. It looks and plays magnificent for me on DX12 without RTX. I suspect the majority of the purchasers are also playing it without giving RTX a second thought.

I’m not sure if that is where you were going with this, but it is what I interpreted. Apologies if it’s not what you meant.
 
While I use G-Sync, I had a major ingame stutter with this driver, the screen froze @ 1fps while the sound was still there.
It did recover though but never had such a major stutter before. I uninstalled it.
 
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