- Joined
- Feb 3, 2017
- Messages
- 3,481 (1.32/day)
Processor | R5 5600X |
---|---|
Motherboard | ASUS ROG STRIX B550-I GAMING |
Cooling | Alpenföhn Black Ridge |
Memory | 2*16GB DDR4-2666 VLP @3800 |
Video Card(s) | EVGA Geforce RTX 3080 XC3 |
Storage | 1TB Samsung 970 Pro, 2TB Intel 660p |
Display(s) | ASUS PG279Q, Eizo EV2736W |
Case | Dan Cases A4-SFX |
Power Supply | Corsair SF600 |
Mouse | Corsair Ironclaw Wireless RGB |
Keyboard | Corsair K60 |
VR HMD | HTC Vive |
RTX2080
RT Ultra:
- 1080p: 10071
- 1440p: 6495 (6803 with a small OC)
RT Very High:
- 1080p: 11959
- 1440p: 7818
Very high has obviously lower resolution, both have temporal artifacts (more noticeable at RT Very High).
What I assume is a cutoff point from RT to voxels seems to be closer at Very High as well.
RT Ultra:
- 1080p: 10071
- 1440p: 6495 (6803 with a small OC)
RT Very High:
- 1080p: 11959
- 1440p: 7818
Very high has obviously lower resolution, both have temporal artifacts (more noticeable at RT Very High).
What I assume is a cutoff point from RT to voxels seems to be closer at Very High as well.
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