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StarVR One VR Headset Now Available for Purchase

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The StarVR One VR headset was initially announced in 2015, it amazed us with its ultra-wide 210º horizontal FOV and enterprise features. In 2016 Acer signed a joint venture with Starbreeze the company developing the StarVR to bring the headset to market, after a year Acer increased their stake in the venture to 66% as Starbreeze could not meet their capital commitments. Finally in late 2018 it was announced that developers and enterprise would be available to apply for hardware. Since then we haven't heard anything from the company until recently when a purchase button appeared on the StarVR site.

The purchase page shows availability from several distributors in Japan and Taiwan, with China listed as coming soon. The EU, UK & USA all have open expressions of interest for resellers in the region. Surprisingly no price is listed for the headset but we can assume it will be close to the $3,200 USD the developer version sold for in 2018.





Specifications for StarVR One:
  • Panel: 2x 4.77" AMOLED
  • Display resolution: 16 million sub-pixels (1,830 x 1,464 resolution per eye)
  • Refresh rate: 90Hz low persistence
  • Lens type: Custom Fresnel lenses
  • Field of view: 210-degree horizontal FOV, 130-degree vertical FOV
  • Fully integrated Tobii eye tracking
  • IPD measurement with automatic SW adjustment
  • Dynamic Foveated Rendering
  • SteamVR tracking 2.0 up to two Base Stations
  • Connectivity: 2x 0.9 m Type-C cables, 2x 5 m Type-C extension cables, 1x 3.5 mm stereo headphone jack with microphone
  • Port Requirements: 2x DisplayPort, 2x USB 2.0
  • Total cable length 5.9 m
  • Weight: 450 g (Only headset without head strap/headband and cables)

Minimum System Requirements
  • Operating system - Windows 10 64 bit
  • Processor - Intel core i7-7700
  • Memory - 16 GB
  • Graphics - NVIDIA GeForce GTX 1080Ti or NVIDIA Quadro RTX5000/dedicated internal graphics card

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VR is already very overpriced as is in Canada.

There needs to be a cheaper option out there. Or VR will never take off. PSVR is at least cheap enough. PC needs similar.
 
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This was the single thing kept me from buying any other VR stuff.

Because: Damn I hate tunnelvision.

Stuff is expensive, but if it's utilized well, it can give a brutal experience without having that much of a tax on performance. If internal eye tracking works good enough, you can attach a LOD-field to the eye and have a lower quality/blurred image on the peripherial area where in most time only movement can be picked up. But you have to be able to snap a diamond-clear image even on the sides on the display if the user decides to blink that way.

So much amazing tech in this, even if just as a pimped HMD, it's so much more. I'm thinking about Racing, Flying and all other fixed body/head moves only situations,where nausea is less of a problem, since your brain can have a grip into the chassi in which the virtual body is fixed.
 
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Terrible time to launch for such a price. People would be happy to pay their rent in the coming months!
 
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can't wait to spend $3,200 for a handful of vr games
 
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Or just buy a full Valve Index Set with for $1000 and spend $2200 on a PC with a R-3700X + 2080Ti combo that drives that headset without flaws.

 
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This is an enterprise product. It will only be sold to developers. With that being said, it's state of the art HMD. I've tried it at EXPO in Berlin and was blown away. Your vision really gets covered 100 % horizontally and vertically with zero distortion. Immersion is immense. For the first time in my life I got a feeling that I really was in VR world. I have tried Oculus Rift S, Lenovo Explorer, Samsung Odyssey+, Pimax 5K+, Reverb and XTAL and none comes close to StarVR.
 
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Or just buy a full Valve Index Set with for $1000 and spend $2200 on a PC with a R-3700X + 2080Ti combo that drives that headset without flaws.

you missed the point entirely
 
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you missed the point entirely

Could be.

  • Expensive AF headset.
  • Who will provide support and development time for these headsets on the targeted enterprise segment?
  • If you are a game developer why would you spend money on it, hence no regular consumer will have it.
So whats the point of this when you can get probably the next best thing with everything you need to enjoy VR, better yet if you wan't you have the chance to develop something on commercially available HW.
 
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Could be.

  • Expensive AF headset.
  • Who will provide support and development time for these headsets on the targeted enterprise segment?
  • If you are a game developer why would you spend money on it, hence no regular consumer will have it.
So whats the point of this when you can get probably the next best thing with everything you need to enjoy VR, better yet if you wan't you have the chance to develop something on commercially available HW.
This is not aimed at game developers. It's intended use is in flight schools, air force, architects, car/airplane/construction modelers, car saloons etc. It might not have full steam support as many VR games don't even support such large FOV.
 
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This is an enterprise product. It will only be sold to developers. With that being said, it's state of the art HMD. I've tried it at EXPO in Berlin and was blown away. Your vision really gets covered 100 % horizontally and vertically with zero distortion. Immersion is immense. For the first time in my life I got a feeling that I really was in VR world. I have tried Oculus Rift S, Lenovo Explorer, Samsung Odyssey+, Pimax 5K+, Reverb and XTAL and none comes close to StarVR.

Indeed, clearly a lot of people in this thread didn't pick up on the fact that this is a developer / enterprise targeted product not a retail VR product for the masses. There is indeed a lot of cutting edge tech integrated into this HMD and it is the direction that the industry is going in but it isn't a Valve Index killer because it isn't intended to compete with it in the retail space.

It is understandable that some would make that mistake given that many consider retail VR HMDs units to be priced astronomically without taking a granular look at the options and price range out there.

So to be clear,....

This is the type of HMD that would likely be applied to:

Simulations and training for medical, Military and aeronautical application or the development of software to facilitate such training. Such hardware may also help in the filed of virtual tours of places or products such as car manufacturers for example. There are even more applications for this and its likely priced competitively for the target demographic.
 
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This was the single thing kept me from buying any other VR stuff.

Because: Damn I hate tunnelvision.

Stuff is expensive, but if it's utilized well, it can give a brutal experience without having that much of a tax on performance. If internal eye tracking works good enough, you can attach a LOD-field to the eye and have a lower quality/blurred image on the peripherial area where in most time only movement can be picked up. But you have to be able to snap a diamond-clear image even on the sides on the display if the user decides to blink that way.

So much amazing tech in this, even if just as a pimped HMD, it's so much more. I'm thinking about Racing, Flying and all other fixed body/head moves only situations,where nausea is less of a problem, since your brain can have a grip into the chassi in which the virtual body is fixed.

Apparently this headset already does that: Dynamic Foveated Rendering

Have yet to see it in action though.
 
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Benchmark Scores I got some numbers.
There needs to be a cheaper option out there.
There is a little Korean startup you should look out for, I cant think of the name of it - maybe someone else knows, but they sold a not terrible HMD for just over 200 bucks (US). I mean, there are only so many notches left on the price slider before you hit "sellotaped to the side of a cereal box."
 
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3'200$ ? oh... Pimax renamed the society, to stealthily practice ridiculous pricing?

wait...

nope ...

given the projected price of that StarVR One VR ... i would rather take a Pimax 8K X (or even a 2.5K for under 300$) if VR was a thing (well Alyx ... ok ... almost worth it and, hehehe, Pimax bundle it with their offers ;) well i could still play it with my basic 249$ 1440p WMR HMD )
1586614765131.png1586614990873.png
even the RV 8K RE doesn't approach the price of the One VR :laugh: (and only 10deg FOV less ... that make those 10 deg quite expensives :laugh: )

Acer WMR HMD was nice ... but that one... naaaaaaahhh pass...
 
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I'm not sure if this headset is compatible with any VR game NOT specifically tailored for it. VR games are developed from the ground up for two viewports: one for each eye. The StarVR One has four: One for each side and two in the center with a generous overlap. Without some amazing compatibility layer the visuals will look fugly.

For devs with money.
 

r9

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can't wait to spend $3,200 for a handful of vr games

Your standards must be very low, to say that there are handful of games for VR.
Because only one VR game has been released so far and that is HL Alyx everything else is bunch of tech demos.
 
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The minimum reqs are hilarious to say the least. Probably more than the price itself :))
 
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Your standards must be very low, to say that there are handful of games for VR.
Because only one VR game has been released so far and that is HL Alyx everything else is bunch of tech demos.
even better; can't wait to spend $3,200 to play a single game!
 
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r9

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You don't need to spend a fortune for a descent VR experience.
I got my Samsung Odyssey+ for $230 and I can't be more happier with it.
No screen door effect with great screen resolution and tracking.
 
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