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NVIDIA Brings DLSS Support To Four New Games

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Equivalent and has are strong words considering we've seen nothing, only heard about it. At this stage it's more appropriate to refer to them as functionally alike and imminent.
Equivalent which means does the same thing as DLSS does. How do you wanna see it in action when the cards are not out yet? Haven't you seen the keynote from AMD when the cards were shown and features discussed? AMD said it does what DLSS does in a different way but the outcome is the same. Just wait for the reviews but you can't say, AMD doesn't have DLSS like feature. We don't know how it will boost performance but it is there.

Correct me if I'm wrong but you can also enable it for 1080p and 1440p. If that's the case it IS relevant.
True that. Just because there's way more people playing at 1080p doesn't mean you shouldn't be able to buy a 4K screen or 1440p. Same applies here.
I'm sure you can enable the feature on a resolution you want. Also if there will be lower tier cards like 6600XT (maybe) these cards would not be 4k and yet you will be able to get the boost.
 
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bug

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Equivalent which means does the same thing as DLSS does. How do you wanna see it in action when the cards are not out yet? Haven't you seen the keynote from AMD when the cards were shown and features discussed? AMD said it does what DLSS does in a different way but the outcome is the same. Just wait for the reviews but you can't say, AMD doesn't have DLSS like feature. We don't know how it will boost performance but it is there.
I believe his point was you shouldn't use present tense for stuff users can't touch at the moment.
 
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I believe his point was you shouldn't use present tense for stuff users can't touch at the moment.
I don't think it's a matter of present tense used and you won't be able to touch it even if it is out. The fact is that AMD has something like DLSS. How will it work and how much boost you will get is an unknown at this point and you will see it when the cards our out.
 

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I believe his point was you shouldn't use present tense for stuff users can't touch at the moment.
you get it!
I don't think it's a matter of present tense used and you won't be able to touch it even if it is out. The fact is that AMD has something like DLSS.
You don't get it.
 
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IIRC, only the 2060 and 2070 support DLSS at 1080p....
I just tested 1080p with dlss on a RTX3080 and it worked, quality mode was 720p, it even had the '8k' mode which was native 360p lol
 
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Benchmark Scores Faster than yours... I'd bet on it. :)
Not sure if that differs from Turing or not? I think it varies by title... For example, I can't enable it at 1080p in SOTR (or it just didn't do shyte... I don't recall)....

DLSS at such a low resoution is fairly useless (to me) anyway.

EDIT: https://www.techpowerup.com/252550/nvidia-dlss-and-its-surprising-resolution-limitations
We contacted NVIDIA about this to get word straight from the green horse's mouth, hoping to be able to provide a satisfactory answer to you. Representatives for the company told us that DLSS is most effective when the GPU is at maximum work load, such that if a GPU is not being challenged enough, DLSS is not going to be made available. Accordingly, this implementation encourages users to turn on RTX first, thus increasing the GPU load, to then enable DLSS. It would thus be fair to extrapolate why the RTX 2080 Ti does not get to enjoy DLSS at lower resolutions, where perhaps it is not being taxed as hard.

It is by title it seems.
 

bug

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Not sure if that differs from Turing or not? I think it varies by title... For example, I can't enable it at 1080p in SOTR (or it just didn't do shyte... I don't recall)....

DLSS at such a low resoution is fairly useless (to me) anyway.

EDIT: https://www.techpowerup.com/252550/nvidia-dlss-and-its-surprising-resolution-limitations


It is by title it seems.
That's also from DLSS 1.0 days. Though yes, I can see each developer looking at DLSS at various resolutions and deciding where to enable it and where not, depending on the IQ.
 

kardeon

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This article is 100% sponsored. No word from Techpowerup. They should at least explain that DLSS "performance" is the dark side of DLSS in term of visual quality.
These FPS improvements will not come with a very good visual quality.
 
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Benchmark Scores Faster than yours... I'd bet on it. :)
That's also from DLSS 1.0 days. Though yes, I can see each developer looking at DLSS at various resolutions and deciding where to enable it and where not, depending on the IQ.
Indeed. I can't seem to find anything else that says conclusively either way on 2.0. I just know that in SOTR I cannot set 1920x1080 resolution and DLSS. Metro may let you set it, but there there are no performance differences (and that is with RT enabled).
 

bug

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This article is 100% sponsored. No word from Techpowerup. They should at least explain that DLSS "performance" is the dark side of DLSS in term of visual quality.
These FPS improvements will not come with a very good visual quality.
I know. At 60+ fps, a wrongly rendered pixel will make you eyes bleed, right? :rolleyes:

Indeed. I can't seem to find anything else that says conclusively either way on 2.0. I just know that in SOTR I cannot set 1920x1080 resolution and DLSS. Metro may let you set it, but there there are no performance differences (and that is with RT enabled).
Here: https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/

It doesn't discuss resolutions limitations directly, but you can see in each title, all cards are doing DLSS from FHD to 4k.
 
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I didn't realise DLSS was so poorly supported.

It needs to work on everything going forwards, no exceptions, and it should at least work on the popular existing titles from the last few years.

25 titles after 25 months of RTX 20-series cards shows us for real just how utterly pointless it is in the real world. A good chunk of those aren't even mainstream titles.

If DLSS is required as a crutch to compensate for awful performance with DXR enabled, then that just means that DXR is still too far out of reach for that title on today's hardware.
 
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Benchmark Scores Faster than yours... I'd bet on it. :)
If DLSS is required as a crutch to compensate for awful performance with DXR enabled, then that just means that DXR is still too far out of reach for that title on today's hardware.
That's the thing, in many titles, it isn't (too far out of reach). A 3070 will run DXR at 1080p and 1440 over 60 fps according to W1z reviews. Granted that is only two titles... are there titles where a 3070+ can't reach 60 fps with RTX enabled? I'm sure there are..

 

bug

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Right. Depends on the title.... nothing concrete that says anything about resolution.
Well, at it least it shows clearly restrictions from DLSS 1.0 are no longer in place.
I didn't realise DLSS was so poorly supported.

It needs to work on everything going forwards, no exceptions, and it should at least work on the popular existing titles from the last few years.

25 titles after 25 months of RTX 20-series cards shows us for real just how utterly pointless it is in the real world. A good chunk of those aren't even mainstream titles.

If DLSS is required as a crutch to compensate for awful performance with DXR enabled, then that just means that DXR is still too far out of reach for that title on today's hardware.
Well, how many AAA titles did we get in the meantime? Because you certainly don't need DLSS if your title isn't taxing to begin with. Though I guess it's only a matter of time before someone uses DLSS to try to mask lack of optimizations or a crappy console port :p

Fwiw, here's a list that includes upcoming DLSS titles, too: https://www.rockpapershotgun.com/2020/10/20/confirmed-ray-tracing-and-dlss-games-2020/
 
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I think DLSS is getting better, but the developer support makes it's relative reach quite a bit more limited. I actually would say the best title example to date where DLSS makes a good deal of sense is World of Warcraft and MMO titles of that nature. They are sprawling worlds with varied environments with larges dynamics to PVE/PVP conflicts and lots of art visual styling to both the environment maps and the object models along with all the particle effects. They happen to be pretty competitive and can experience pretty significant slowdowns at times depending on what's going on. If there is a best case scenario for DLSS it's the MMO genre as a whole or really any game title thats in the ball park of 64-player+ category I would say. There is just more things going on at a time on scene that can cause performance dips and performance itself is more sensitive and critically demanding.

The worst case scenario is the more typical and more common today single player and 4-player experiences I'd argue. How worth while is it for the developer in those types of experiences to incorporate unless they are cutting edge visually is the biggest take away to consider. I'm not a fan of Blizzard, but WoW is a perfect example of the type of game experience where DLSS really to me emphatically does make a great deal of sense. I can certainly see where in a 100+ player conflict where being able to go from roughly 60FPS to more like 120FPS would be marked improvement and also where preventing sudden jarring dips below 60FPS would be a big improvement. I think those situations are where DLSS really shows it's stronger points.
 
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War Thunder runs great with DLSS @ 1080p. I play on High/Very High with all the options enabled. Typically 180-250FPS without issue with a mobile 2070. DLSS seems to work well in this title.
 
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I thought this DLSS magic was going to automagically machine-learn itself to heaven, but it seems to just require a lot of coaching. Every time.

This tech is dead in the water if its per-title and going to stay that way.
That would be nice.
 
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Really you havent heard of War Thunder? Hard to believe, its quite popular F2P game.
No I didn't. Maybe it's because I don't sit around looking at games all the time but I've checked the game on YT. Seems nice though. Not my type of game but it seems nice. Maybe it will get on my game list :)
 
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Almost all of the hardware cards have been played, software is where the war will be decided. Nvidia really needs to push the adoption of these harder, as will AMD need to.
 
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This is worded weirdly, indeed.
DLSS 1.0 required per-title training. DLSS 2.0 does away with that and only requires the game to implement the DLSS API instead (doesn't mean DLSS cannot be trained to look better afterwards, but it's not a blocker anymore).
So I really don't understand why the news says "Nvidia brings DLSS to..." when it's actually the game devs that did.

But isn't that more of the same. I mean yay API is on, but does it do anything prior to Nvidia turning on their DGX-1 farms?

This article is 100% sponsored. No word from Techpowerup. They should at least explain that DLSS "performance" is the dark side of DLSS in term of visual quality.
These FPS improvements will not come with a very good visual quality.

Then you obviously didn't look at the comparison pictures we get here on TPU with every comparison article and in reviews.
 

bug

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But isn't that more of the same. I mean yay API is on, but does it do anything prior to Nvidia turning on their DGX-1 farms?

It does, I thought that's what I said. As a developer, you're not dependent on per-title training anymore to start implementing support, you can use the feature as it is currently trained - it's good enough to handle games it hasn't seen before.
 
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