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AMD FidelityFX FSR Source Code Released & Updates Posted, Uses Lanczos under the Hood

eidairaman1

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And this is how you take the market. Sure DLSS is better, sure Nvidia is much stronger, but who can say no to something free that is offering a good enough alternative and it is also easy to implement?
Let's hope game developers will do what someone would consider obvious. Use it.

I wouldn't say dlss is better, however FSR is more efficient due to no image training required.

AMD is for sure adapting and overcoming challenges.

now if someone could just add this to Red Dead, that would be swell

I think RDR 2 supports it, are you saying RDR1?

You can download a sample program here that AMD made where you can play around with FSR in real-time: https://gpuopen.com/fidelityfx-superresolution/

Just tried it myself on my work laptop, it's pretty cool. You can choose between either a DX12 or a Vulkan version and you can change the FSR levels using the 2-5 number keys.
See the message above
Speaking of Vulkan. Does RDR2 using Vulkan support DLSS or is it DX12 only?
 
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Speaking of Vulkan. Does RDR2 using Vulkan support DLSS or is it DX12 only?
No Man's Sky is Vulkan and also supports DLSS, I think that's been around for a few months now as an option.
 
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And this is how you take the market. Sure DLSS is better, sure Nvidia is much stronger, but who can say no to something free that is offering a good enough alternative and it is also easy to implement?
Let's hope game developers will do what someone would consider obvious. Use it.
Did you even take a look at the FSR Demo? FSR can actually look better than DLSS (It actually look better than native rendering on Ultra quality setting) with a bit of tweaking using LoD bias and Sharpness. I'm really impressed. I actually own one of the RTX cards that obviously support DLSS but what AMD has done is simply an elegant feat of engineering. I've included some screenshots for comparison between FSR Ultra and Native rendering.
 

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Did you even take a look at the FSR Demo? FSR can actually look better than DLSS (It actually look better than native rendering on Ultra quality setting) with a bit of tweaking using LoD bias and Sharpness. I'm really impressed. I actually own one of the RTX cards that obviously support DLSS but what AMD has done is simply an elegant feat of engineering. I've included some screenshots for comparison between FSR Ultra and Native rendering.

Are you perhaps confused oversharpened image with higher image quality? FSR just basically oversharpen everything and some people are not really into that.
 
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Are you perhaps confused oversharpened image with higher image quality? FSR just basically oversharpen everything and some people are not really into that.

It's not oversharpened, plus you can change the amount of sharpening for your liking. Stop making silly comments without actually checking out the tech demo.
 
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It's not oversharpened, plus you can change the amount of sharpening for your liking. Stop making silly comments without actually checking out the tech demo.

This looks way oversharpened to me

sharpen.png


If you like I can show you some comparison where 4K DLSS Performance with sharpen filter can look better than 4K Native even before showing obvious sharpen artifacts.
 
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I wish they could make a standalone insertion tool work (like FXAA + sharpen programs of old Im used for Borderlands.), but I can wait foir games to get patches.

Really hope they do one for Horizon: Zero Dawn.
 
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And this is how you take the market. Sure DLSS is better, sure Nvidia is much stronger, but who can say no to something free that is offering a good enough alternative and it is also easy to implement?
Let's hope game developers will do what someone would consider obvious. Use it.

Nvidia has and always will be, all about vendor lock-in. There is or was a reason why many protest against the buying of ARM by nvidia. This is why you buy AMD products; it's because you support not just their (excellent) products but also their initiative's in the tech business.
 
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So I tried Riftbreaker demo on my GTX980 out of curiosity. The results are a strange one still FSR seems to work with Maxwell on the positive side of things. I don't know why AMD has so many graphics settings that if you choose to enable it ends up disabling another graphic option in the process. They also don't have a clear tool tip explaining what gets disabled thru activating another setting which is crazy.
 
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And this is how you take the market. Sure DLSS is better, sure Nvidia is much stronger, but who can say no to something free that is offering a good enough alternative and it is also easy to implement?
Let's hope game developers will do what someone would consider obvious. Use it.

This.

It is what DLSS should have been.

No it is Freesync vs G-Sync again.

This.
 
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And this is how you take the market. Sure DLSS is better, sure Nvidia is much stronger, but who can say no to something free that is offering a good enough alternative and it is also easy to implement?
Let's hope game developers will do what someone would consider obvious. Use it.
DLSS is not free?
 
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DLSS is not free?
Sure, IF you have an RTX card, which you obviously do. But, what about GTX card owners? It's painfully clear nVidia doesn't give a crap about any card without an 'RTX' moniker. My GTX 1080 can manage playable framerate with Godfall at 4K with FSR set at Quality preset.....I look forward to more game with FSR so I can enjoy better framerate with both my GTX 1080 and Vega 64. My main card doesn't need it, but for games with RT enabled (other than Doom Eternal and RE Village with RT enabled), FSR would help smoothen gameplay as RT isn't AMD's RX 6000 series forte.
 
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DLSS is not free?
Not really. For me to get it, means buying an RTX card. To keep using it means I will have to remain a customer of Nvidia in the future, so no, I don't consider it as free.
I have to pay Nvidia to use it and I have to keep paying to keep using it. Not free.
FSR on the other hand doesn't ask me to give even a single penny to AMD, today or in the future. AMD could come up with a Premium FSR that needs AMD's latest hardware to work. That will NOT be free. But this version of FSR, it's free.
 
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Not really. For me to get it, means buying an RTX card. To keep using it means I will have to remain a customer of Nvidia in the future, so no, I don't consider it as free.
I have to pay Nvidia to use it and I have to keep paying to keep using it. Not free.
FSR on the other hand doesn't ask me to give even a single penny to AMD, today or in the future. AMD could come up with a Premium FSR that needs AMD's latest hardware to work. That will NOT be free. But this version of FSR, it's free.

If Nvidia and AMD GPU's are priced the same, why not buy Nvidia and get DLSS for free?
 
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DLSS is not free?

Nope. I require a substantial investment to access it because of Nvidias policy to create some abomination in need of dedicated hardware.

Meanwhile this 1080 is still working fine at 3440x1440 in every other respect. Even better: Cyberpunk was playable at 50 odd FPS precisely because of AMD's FidelityFX technology, while DLSS was not available in any way for me as a decade long Nvidia customer.

There will be no reward for that sort of business from my end.

Vendor lock in might be okay to you, but Im also looking at a handsomely priced ultrawide ere and guess what... cant use Gsync, but Freesync works admirably. Its so similar you would almost think sone people get how it should work and some do not. Its a pattern. But vendorlock and healthy market hardly go well together, being an advocate of it is... well, stupid.
 
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If Nvidia and AMD GPU's are priced the same, why not buy Nvidia and get DLSS for free?
In my neck of the woods, nVidia always, and I mean ALWAYS, carries a price premium. With FSR, older card owners may not feel the need to upgrade since, hopefully, more and more games would have FSR support. Peeps with decent cards like RX 470/480/570/580/590/5500XT/5600XT/5700/5700XT/6000 series as well as Maxwell and Pascal owners can reap the benefit that an agnostic solution like FSR brings to the table. I could easily have bought an RTX 3080, but refused to do so because I don't like the idea of being locked into nVidia's wall-garden ecosystem, much like why I'd refused to buy any Apple iPhones. FSR is has been extended to nVidia cards, but, have you ever seen nVidia extend support for their proprietary stuff so that AMD users can benefit as well?

For me, DLSS isn't 'free' as you'd have to buy RTX cards in order to benefit from it.....if you already happen to own one, then yeah, you can enjoy FSR as well. So, in that sense, being hardware agnostic, FSR is indeed free for all owners of cards capable of leveraging the tech.
 
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If Nvidia and AMD GPU's are priced the same, why not buy Nvidia and get DLSS for free?
Already answered it.
Let me repeat myself. Dictating what hardware to buy, even at the same price point, does not mean free.
And let's say I chose the Nvidia option and 6 months latter I decide to swap to AMD. Do I keep the *free* DLSS support or do I lose it?
 
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Already answered it.
Let me repeat myself. Dictating what hardware to buy, even at the same price point, does not mean free.
And let's say I chose the Nvidia option and 6 months latter I decide to swap to AMD. Do I keep the *free* DLSS support or do I lose it?
It's not that hard man, just buy what works the best and is the best bang for the buck.
 
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It's not that hard man, just buy what works the best and is the best bang for the buck.
You mean AMD?
Thanks for the advice.
 
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You mean AMD?
Thanks for the advice.
Why limit yourself to just FSR? And you get better RT with Nvidia too, for the same money.
 
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OMG! This is amazing! They have started to integrate industry standards into analytic filter modes.
I want "bilateral" since it has no scaling artifacts.

This looks way oversharpened to me

View attachment 208334

If you like I can show you some comparison where 4K DLSS Performance with sharpen filter can look better than 4K Native even before showing obvious sharpen artifacts.
Hi, it depends whether objectID shaders are used or not. Antialiasing can blend, or highlight textures from the background. This would give an unnecessary advantage to custom filters like DLSS. This is a limitation of quad helper pixel rasterization, artifacts accumulate with overshaded samples.
 
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Why limit yourself to just FSR? And you get better RT with Nvidia too, for the same money.
Look. We understand that you try to promote Nvidia in every way. Please stop.

This is NOT AMD vs Nvidia. This is Proprietary vs FREE. And when free is good enough, it's good to be an option.
RT is something else. This thread is NOT about RT and performance charts in RT.
 
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Why limit yourself to just FSR? And you get better RT with Nvidia too, for the same money.
That's presumptuous of you, but I guess it depends on where you are. In my neck of the woods, an RTX 3080 goes for a min of ~2100 local dollars, but an RX 6800 XT can be had for about 1600. That's about 370USD difference converted to USD, so in what way are they 'for the same money'?

BTW, give this nVidia promotion a rest already, why doncha?:rolleyes:

A comparison vid of FSR at Ultra vs DLSS2.2 (I think) on Marvel's Avengers....looks good enough, unlike you pixel peep.

ANd here's a comparison between FSR vs DLSS 2.2 in Necromunda Hired Gun, without pixel peeping, can you see the difference especially when playing the game?
 
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yawn...people are so easily tricked, when images appear slightly sharper they will call it higher image quality despite the little trick called CAS destroy color details in favor of higher contrast (which make images have mold like white spots...urghhhh).

Anyways with a little sharpen filter applied, FSR Ultra Quality couldn't even compete with DLSS Balanced mode at 1440p
 
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