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Playstation 3 Emulator RPCS3 To Implement AMD FSR Upscaling Tech

Raevenlord

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AMD's Fidelity Super Resolution (FSR) tech is being implemented in RPSCS3, one of the foremost emulators for Sony's Playstation 3. The emulator allows PC users to play otherwise PS3-exclusive games via software emulation. The nature of this emulation, however, leads to a couple important aspects. One pertains to performance: emulating non-existent hardware is one of the most resource-hungry workloads one can think of, and is highly dependent on the emulator's coding quality. Another is that since this is a software solution, it does allow to changes in maximum render resolution, for example, or the addition of visual effects or other modifications to the rendering pipeline. One limitation of this approach is that game support has to be added almost manually, checking and correcting the emulators' behaviors according to the software being played.

AMD's FSR tech been received with a rather enthusiastic response. This is in part due to its open source nature, but also because of its apparent ease of implementation and its higher compatibility with graphics cards new, old, and from the competition - unlike NVIDIA's DLSS, which requires specific hardware (Tensor cores) to be present in the GPU chip, locking it to only the latest NVIDIA products. This nature of FSR has led to its integrationn on the RPCS3 emulator, promising a relatively easy to implement performance and image quality increase compared to the original rendering pipeline, including 4K upscaling. Check after the break for a video of the tech in action (spoiler: the quality difference isn't nearly as close as what the thumbnail implies).






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not a fan of the clickbait thumbnail shenanigans, other then that, cool stuff, im happy to see the modding community embracing FSR with open arms, now if only more developers would just freaking add it.
 
Has anyone got Gran Turismo 6 to work on a PC without graphics glitches? Now that would be clever!

 
It doesn't look bad but I think it does not bring more details but it makes the image sharper and that looks better. The native res on the PS3 emulator looks blurry and FSR sharpens the image a bit.

Has anyone got Gran Turismo 6 to work on a PC without graphics glitches? Now that would be clever!

I did some time back to be fair. It worked ok for me. Both GT5 and GT6.
 
I've suggested more important news links than this, disappointed this is even here, just because of FSR....
 
I've suggested more important news links than this, disappointed this is even here, just because of FSR....
Probably counterbalance to this other news:
 
I've suggested more important news links than this, disappointed this is even here, just because of FSR....
Not to me you haven't :confused:

Anyway, why disappointed? Others may think otherwise. It's there to read, and free of charge at that.
 
We tested it on yuzu internally. You need a good resolution scaler first (which RPCS3 has, we're working on ours) if you want good results with FSR, without that, it's just an ugly sharpener.
 
It doesn't look bad but I think it does not bring more details but it makes the image sharper and that looks better. The native res on the PS3 emulator looks blurry and FSR sharpens the image a bit.


I did some time back to be fair. It worked ok for me. Both GT5 and GT6.
How? Details?
 
How? Details?
what do you mean how? Use an emulator. Tweak settings and you will be able to. I don't remember how exactly it was 6 or something years ago.
I think I had to tweak settings in the emulator. Graphics settings. I can take a look at this when I get the chance but it is a slim one Im going on a trip in few days and I got a lot on my head.
you have a gameplay here on a PC.
 
Has anyone got Gran Turismo 6 to work on a PC without graphics glitches? Now that would be clever!


The game is listed as "ingame" right now in RPCS3 compatibility database. So it seems that it has some issues to iron out still.
 
Not to me you haven't :confused:

Anyway, why disappointed? Others may think otherwise. It's there to read, and free of charge at that.
I thought it was interesting. Emulation technologies are really cool. It also blows my mind how hard it is to get it right. Most of the older console emulators are pretty darn good now but it takes years to get it right.
 
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