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NVIDIA Reportedly Preparing GeForce NOW RTX 3080 Tier One Month Subscriptions

Sightseeing games like SOTR or HZD are okay, I think.
If the game is a story-drive single-player experience, optimised for 30fps on console where input latency is expected to be >33ms anyway, adding another 25ms of lag isn't a horrible experience.
Personally, after trying Stadia with a 14ms latency to the nearest server I won't touch any cloud gaming service with a ten-foot pole but depending on your circumstances it may not be awful.
In my area of michigan, if you get less than 40ms, its a fricking miracle, even on high speed cable.
 
Excellent news! Till now, by not subscribing for a year I was only saving $200. Now I can save $240!
 
Out of curiosity, does anybody know the actual size of the data necessary for these services? For example, over the course of one hour while playing at 1440p @ 60fps, how many megabytes would you download?

In my area of michigan, if you get less than 40ms, its a fricking miracle, even on high speed cable.
Are you in a rural area? Be thankful you even have access to broadband, my aunt, for example, who lives in Rural New Hampshire ONLY has access to DSL which has a top THEORETICAL speed of 1.5Mbps (1500 Kbps), basically only one person in the house can watch YouTube at a time and don't even begin to think you're watching at 1080p. Meanwhile, only about 45 minutes away, I get 1.2Gbps (1200Mbps) for $65/month (with a 1Gbps wired LAN connection you get 985Mbps, with the 10GBase-T connection on my PC, I get approximately 1100-1175Mbps)... It's crazy, and there are literally areas in states like Idaho where there is ZERO broadband access of any type except terrible Hughesnet satellite... Hopefully Starlink will change this AND get land-line broadband providers to stop being so stingy.

What's cool is that my Aunt's town is doing what Chattanooga, TN did, crate a municipal fiber broadband service that will offer symmetrical Gigabit at a better price than any private!/for profit ISP... The only question is whether ISPs and corrupt politicians will collaborate to pass laws that prohbite municipal broadband AND waste huge amounts of taxpayer money on "subsidies" to private ISPs to basically beg them to expand coverage. It's funny how we're told we have a "free market" economy, but as soon as a publicly owned, municipal/state funded service wants to enter the market, instead of competing in a free market and improving their services, Telecoms just bribe politicians on the take to maintain the status quo and stifle any sense of free market competition.... If anyone doesn't know the story of Chattanooga, TN, their municipal broadband, and how Telecoms basically bribed politicians to hinder its expansions and other towns/cities from adopting the same model, I suggest you look it up. It really shows why American broadband is so bad compared to the rest of the industrialized world and what could potentially be available to consumers if public/non-profit municipal broadband was allowed to enter the market... If about 10 years ago municipal broadband was encouraged/allowed, I bet by now we'd have 5-10Gbps symmetrical fiber available in almost every town for under $100/month.
 
Out of curiosity, does anybody know the actual size of the data necessary for these services? For example, over the course of one hour while playing at 1440p @ 60fps, how many megabytes would you download?
The math is rather simple:
2,560x1,440=3,686,400 pixels
At 8 bits per color channel, that's 11,059,200 bytes or 10.5MB.
At 60fps, that's ~633MB/s. Per hour, that would be almost 2.3TB.

A decent codec does ~20:1 ratio. And the colors aren't actually 3 bits per channel. 4:2:2 chroma subsampling reduces that 16x, 4:2:0 further reduces that 4x. Unfortunately, I don't know which scheme the service uses.

TL;DR Quite a lot.
 
The math is rather simple:
2,560x1,440=3,686,400 pixels
At 8 bits per color channel, that's 11,059,200 bytes or 10.5MB.
At 60fps, that's ~633MB/s. Per hour, that would be almost 2.3TB.

A decent codec does ~20:1 ratio. And the colors aren't actually 3 bits per channel. 4:2:2 chroma subsampling reduces that 16x, 4:2:0 further reduces that 4x. Unfortunately, I don't know which scheme the service uses.

TL;DR Quite a lot.
thats assuming there wont be any client side files at all.
 
thats assuming there wont be any client side files at all.
It's a streaming service, what would it do with local files? It won't cache textures and stuff if that's what you're thinking, because it's not rendering on the client.
 
It's a streaming service, what would it do with local files? It won't cache textures and stuff if that's what you're thinking, because it's not rendering on the client.
Ack! I was assuming that too. They'll have to do something to reduce that much bandwidth.
 
Ack! I was assuming that too. They'll have to do something to reduce that much bandwidth.
Yup. They'll probably crush detail into oblivion. That's what all streaming services do.
 
I mean, I said "almost any game", Mister Pedantic.

CP2077 is obviously the hardest thing to run on the market right now and it's not like the 3080 sails through it either. Without DLSS it's not going to hit 60fps, not even with a 3090. With DLSS you're looking at maybe 70fps at best, frequent dips down in the low 50's.

My 3060Ti will do 1440p60 with Balanced DLSS in 1.5 which is all you'd get with a 3080 with Quality DLSS. Pretty much every other AAA game right now runs just fine on a 3060Ti.
Yes but when you pay that kind of money, you don’t want “almost any game”.
 
In my area of michigan, if you get less than 40ms, its a fricking miracle, even on high speed cable.
Gamers nexus found the lag of stadia to be unusable, and they were on google fiber with sub 7ms latency. I cannot imagine how horrific "cloud" gaming would be on a typical cable connection with 60-90ms latency being normal.

And the cost is nuts too. $20 a month is $240 a year, after 3 years you'd come out head if you had just bpught a 3060 instead at current day clown world pricing.
 
Gamers nexus found the lag of stadia to be unusable, and they were on google fiber with sub 7ms latency. I cannot imagine how horrific "cloud" gaming would be on a typical cable connection with 60-90ms latency being normal.

And the cost is nuts too. $20 a month is $240 a year, after 3 years you'd come out head if you had just bpught a 3060 instead at current day clown world pricing.
Once again: just like high-refresh, low-latency is a non-issue outside FPS and MOBA genres. Plenty of games can be played over Stadia or GeForce Now. Obviously, if you live and die by competitive gaming, neither service is for you.
 
Once again: just like high-refresh, low-latency is a non-issue outside FPS and MOBA genres. Plenty of games can be played over Stadia or GeForce Now. Obviously, if you live and die by competitive gaming, neither service is for you.
Perhaps you enjoy 20 FPS tier latency in your games, but it doesnt matter if its an FPS, a RTS, a TBS, a RPG, MMO, LMAO, ece, having latency pings that are VISIBLY NOTICEABLE from hitting a button on your controller do not make a good gameplay experience.
 
live and die by competitive gaming, neither service is for you.
I can get behind this thinking. :) I'm not into competitive gaming at all, well cribbage, maybe some cut throat pinochle. :cool:
 
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They going to fight ms for candy crush it is the only game that plays well anywhere and on anything :laugh:
 
Game on a graphics card that you neither need, nor own, over an internet connection that makes the experience laggy as hell. Now only for 20 bucks a month!

Has anyone thought this through? :kookoo:
 
Wow the service is pricey. Didnt realise it was that expensive.
 
@$20/month you're better off just buying the games, unless your running through an entire game each moth.
 
@$20/month you're better off just buying the games, unless your running through an entire game each moth.

You still need to own the game. You're paying to play your license of the game on nvidia's hardware.
 
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