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NVIDIA GeForce 526.47 WHQL Game Ready Drivers Released

btarunr

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Memory 2x 16GB DDR4-3200
Video Card(s) Galax RTX 4070 Ti EX
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Software Windows 11 Pro
NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 526.47 WHQL adds support for two new GPUs, namely the GeForce RTX 3060 8 GB, and the RTX 3060 Ti GDDR6X, the two SKUs NVIDIA launched to improve its standing against the RX 6650 XT, RX 6600, and Arc 7-series. Among the game optimizations with this release are for "Sackboy: A Big Adventure," "Victoria 3," "WRC Generations," and DLSS 3 frame-generation support in F1 22. Among the handful issues fixed with this release are game map corruption in "Cyberpunk 2077," a crash and reboot issue noticed with the Dell XPS 9560; lower performance noticed in Minecraft Java Edition; the 165 Hz refresh-rate option not being available with Samsung Odyssey Ark monitors; GeForce Experience selecting the wrong display-head with Shadowplay; and certain online video artifacting noticed with NVIDIA Image Scaling enabled.

DOWNLOAD: NVIDIA GeForce 526.47 WHQL



Hardware Support
  • GeForce RTX 3060 Ti with GDDR6X memory
  • GeForce RTX 3060 with 8 GB of GDDR6 memory
Game Ready
  • Sackboy: A Big Adventure
  • Victoria 3
  • WRC Generations
  • DLSS 3 in F1 22
Fixed
  • [Cyberpunk 2077] In game map may display corruption [3829994]
  • Dell XPS 9560 may crash and reboot when using desktop applications [3737715]
  • [RTX 30 series] Lower performance in Minecraft Java Edition [3702953]
  • 165 Hz refresh rate option not availlable on Samsung Odyssey Ark monitor [3840122]
  • When using two or more monitors, GeForce Experience Shadowplay/Gamestream may select the wrong monitor [200633408]
  • Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot. [3624218]

Known Issues
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
  • [DirectX 12] Shadowplay recordings may appear over exposed when Use HDR is enabled from the Windows display settings. [200742937]
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
  • Maxon - Cinema4D + Redshift3D vidmemory allocations cause TDR or Driver Crash [3659104]
  • RedCine-X Pro potential crash while working with effects during video playback [3809401]
  • Desktop Window Manager (dwm.exe) service may report higher GPU usage on some RTX 30-series configurations [3830387]
  • Workaround: disable Hardware-accelerated GPU Scheduling from the Windows Settings
  • VTube Studio may crash to black screen [3838158]
  • Temporary workaround: Delete the file VTube Studio Data\Plugins\x86 64\GPUManagementPlugin.dll
  • [Forza Horizon 5] Some PC configurations may see rainbow like artifacts in game after extended gameplay [3685123]
  • [Daz Studio] Application crashes after updating to latest driver when trying to run simulation [3838022]
  • [Call of Duty: Modern Warfare II] Flashing corruption can be seen randomly while playing the game. [3835099]
  • When both NVIDIA Low Latency Mode is set to Ultra in the NVIDIA Control Panel and NVIDIA Reflex is set to "Boost + Enabled" in a game, the graphics card will not return to idle clock speeds after exiting the game until the PC is rebooted. [3846389]

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I'll let you all know if something blows up...
 
New driver is good and all. But.

Where can I download rtx 4090 connector?
 
No Game Ready for A Plague Tale: Requiem?

I smell a hotfix.
 
The problems I had with AC-Valhalla (Screen flashing) is gone, and Cyberpunk 2077 also seems to be working well now..
 
When games like Victoria III require an optimized driver you know something strange is happening. Guess Paradox Interactive was happy to get money from nVIDIA or vice versa. Both greedy companies. By my - far to many hour long - experience with Paradox Interactive strategy games even the best driver will not provide good FPS at the end, because most of their games are limited by their inhouse engine and mid to late game CPU bottlenecking.
 
Does it fix the 4090 power cable issues?
I was coming here to say the same thing. WCCFTECH has some really bad news on more plug mishaps...
 
I was coming here to say the same thing. WCCFTECH has some really bad news on more plug mishaps...
Well, of course where there is smoke, there is fire! Pun intended.

It's Note 7 all over again. Let's see who is nvidia going to sacrifice to save its face now?
 
I was coming here to say the same thing. WCCFTECH has some really bad news on more plug mishaps...
The issue is real, but that's despite WCCFs wonderful shit-tier reporting and fabrications, not because of. I wouldn't believe a single thing they utter.
 
The issue is real, but that's despite WCCFs wonderful shit-tier reporting and fabrications, not because of. I wouldn't believe a single thing they utter.
The shit-nami is now almost at its peak. At this point we might as well just ride it for the lulz.
Luckily for ngreedia consumers have really short memory.
 
The issue is real, but that's despite WCCFs wonderful shit-tier reporting and fabrications, not because of. I wouldn't believe a single thing they utter.
Believe it or not, its has happened and is happening. Apparently, Igorslab.de has done some real in depth analysis on to what the real problem is and it looks like build quality at the solder points where they break and additional pressure on the other wires (at least how I understand it).
 
Believe it or not, its has happened and is happening.
Yeah, I said that. That's despite WCCFTech completely making it up and just happening to guess correctly. Even a broken clock can be right twice a day, as they say. It should not be taken as reliable for that fact though.
 
... How? How do they break so many things


When both NVIDIA Low Latency Mode is set to Ultra in the NVIDIA Control Panel and NVIDIA Reflex is set to "Boost + Enabled" in a game, the graphics card will not return to idle clock speeds after exiting the game until the PC is rebooted.
 
Still using 512.15 because lazy Im prob missing out on solid increases.

I saw a yt from nj tech i think of games with new drivers and some showed huge boosts lately too.
 
dunno if I wanna use this driver for 2077...
Update: can confirm the bug has been squashed for Cyberpunk 2077. Performance is more or less the same.
 
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Yeah, I said that. That's despite WCCFTech completely making it up and just happening to guess correctly. Even a broken clock can be right twice a day, as they say. It should not be taken as reliable for that fact though.
Ok ol'great wise one. I'll let this die here.
 
  • When both NVIDIA Low Latency Mode is set to Ultra in the NVIDIA Control Panel and NVIDIA Reflex is set to "Boost + Enabled" in a game, the graphics card will not return to idle clock speeds after exiting the game until the PC is rebooted. [3846389]
It's doing this even when I don't have latency mode set in NCP and run a game with reflex. And it's not returning to idle even after I switch off my psu and boot up again.
 
No Game Ready for A Plague Tale: Requiem?

I smell a hotfix.
Almost completing the game with rollercoaster frame rates on 522.25. Heard a ray tracing update is on the way and I honestly think this game doesn't need it!
 
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