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The Last of Us Part 1 Gets New v1.0.3.0 Patch

GFreeman

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Naughty Dog has released the newest patch for the PC version of The Last of Us Part 1, v1.0.3.0, mostly focused on audio, UI, and visual fixes. It adds new Audio Compatibility options, with audio output mode and latency setting, and fixes quite a few issues that were noticed in the game.

Surprisingly it fixes some issues on Steam Deck, and also issues seen with AMD FSR 2 and NVIDIA DLSS. There is an extensive list of fixes for various issues. Naughty Dog was keen to note that they are still watching reports for future improvements and patches and actively optimizing, working on game stability, and implementing additional fixes.



Here are the full release notes:

Important note to NVIDIA users: Please be sure to download the latest version of the GeForce Game Ready driver (531.61) here.

Added new Audio Compatibility options (Options > Audio > Compatibility)
  • Output Mode: Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
  • Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for this change to take effect.
  • Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
  • Updated the 'Building Shaders %' user interface (UI) so progress is tracked more evenly
  • Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
  • Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game
  • Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
  • Fixed an issue where texture quality in-game appears lower then the targeted quality setting
  • Fixed an issue where the player's backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
  • Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
  • Fixed an issue where toggling player character's flashlight may cause the environment to visibly shift momentarily
  • Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
  • Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
  • Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
  • Fixed an issue where water reflections may appear corrupted or pixelated
  • Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
  • Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
  • Fixed an issue where the Steam and Epic clients' collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
  • Fixed an issue where, if playing at a higher FPS, player animations may not play correctly
  • [Photo Mode] Fixed an issue where the Screen Reader would not register KBM 'Move' and 'Rotate' inputs
  • [Photo Mode] Fixed an issue where the Performance stats' heads-up display (HUD) would still be visible after hiding the menu
  • [Lakeside Resort, Bus Depot] Increased active loading to reduce load times during gameplay
  • [Bill's Town] Fixed an issue where players may lose the ability to cancel their reload while hanging in Bill's trap
  • [Tommy's Dam] Fixed an issue where interacting with the Training Manual forces the player to pick up the El Diablo gun and locks camera movement
  • [The University] Fixed an issue where, after Joel kicks the door open, the melee prompt disappears while he struggles with an enemy NPC
  • [Lakeside Resort] Fixed an issue where a loading screen may display during combat
  • [Lakeside Resort] Fixed an issue where player is unable to melee with fists after the David boss fight
  • [Bus Depot] Fixed an issue where pieces of geometry would appear corrupted or explode
  • [New Game+] Fixed an issue where New Game+ mode would be ignored during chapter selection despite being the last loaded game
Left Behind Standalone
  • Restored audio in the final flashback cutscene with Ellie and Riley
  • Fixed a crash that occurs when turning on the generator while both Ellie and Joel have custom skins enabled
  • Fixed an issue in the mall where the banners above the collapsed Pixitek store visibly flicker after leaving the pet store
  • Fixed an issue where, after resizing the game to Windowed Mode, the Riley pendant would not maintain its aspect ratio while rotating
Accessibility
  • Fixed an issue where players were unable to use Screen Magnifier with KBM controls
Localization
  • [German] Updated the translation on the shaders UI
  • [Simplified/Traditional Chinese] Fixed an issue where glyphs would not render properly
Epic Games Store
  • Fixed an issue where the "Getting to Know You" achievement would not unlock during natural gameplay progression
Steam
  • Fixed an issue where spores in the world may appear corrupted or blocky
Steam Deck
  • Fixed an issue where the native UI overlapped the "Look" prompt
  • Fixed an issue where the DualSense motion sensor function may not register the player shaking the camera to fix the flashlight when prompted
  • [Left Behind] Increased the size of the Arcade's mini-game button user interface
AMD
  • Fixed an issue where toggling the player character's flashlight may cause the environment to appear corrupted momentarily if AMD FSR 2 was enabled
Nvidia
  • Fixed an issue where running the game on Ultra settings on Nvidia GPUs may cause graphical corruption or a crash during gameplay
  • Fixed a crash that may occur when loading into a save on an Nvidia GPU
  • Fixed an issue where changing NVIDIA DLSS Super Resolution Sharpening settings had no effect
  • [Nvidia 3070 GPU] Increased level of detail of characters' hair to appear less choppy
    (Upon further investigation, this bug may still be present, and our team is working toward a fix for a future patch.)
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.

View at TechPowerUp Main Site | Source
 
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These patch notes cracked me up.... We fixed and issue with the 3070 not showing proper detail oh @$%^ neverminded still broke.
 
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so... is it better? i have the game on hold.

next time test the f'ing game before releasing it godamnit
 
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Well, keep at it with updates and patches. But it should have been a decent launch for such a high profile title.

That said, RE2 remake got a patch as well. They removed Ray tracing option in the game.....
 
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so... is it better? i have the game on hold.

next time test the f'ing game before releasing it godamnit

The only way you are going to send that message is by just skipping it until its half price if not less, vote if your wallet if you really think games should be properly tested before release.
 
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How can you have since 2013 to polish up a game and fail this spectacularly? They had 9 years to get this right. It's like they never even installed it on a PC and tried playing through before selling it.
 
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How can you have since 2013 to polish up a game and fail this spectacularly? They had 9 years to get this right. It's like they never even installed it on a PC and tried playing through before selling it.

While I don't disagree with you this was built on the dedicated PS5 version that runs on the Much newer Engine used for TLOU2
 

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How can you have since 2013 to polish up a game and fail this spectacularly? They had 9 years to get this right. It's like they never even installed it on a PC and tried playing through before selling it.
The port was originally done by Iron Galaxy. Now Naughty Dog is cleaning it up.

Maybe Sony will think twice before having their #1 game be ported by the worst dev studio out there. Less work for them to do later. As clearly shown here.
 
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So how many patches has been released by now 4,5 or are at the 6?

But it clearly show they released a unfinished game.

To many games are being released on thit turn and it's annoying and tiresome.

Because of all these unfinished releases, I have not pre-ordered at game since 2014. Game developers has to show they deserve my money in stead of just release unfinished games for some early money grabbing.
 
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The port was originally done by Iron Galaxy. Now Naughty Dog is cleaning it up.

Maybe Sony will think twice before having their #1 game be ported by the worst dev studio out there. Less work for them to do later. As clearly shown here.

I would say God of War is their #1 franchise now that Uncharted is over.... But I agree Iron Galaxy doesn't have a good track record I wonder what Nixes is doing that they couldn't work on this.
 

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So how many patches has been released by now 4,5 or are at the 6?

But it clearly show they released a unfinished game.

To many games are being released on thit turn and it's annoying and tiresome.

Because of all these unfinished releases, I have not pre-ordered at game since 2014. Game developers has to show they deserve my money in stead of just release unfinished games for some early money grabbing.
3.... As noted by version 1.0.3.0.
 
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One of the whopping three games I should rush out and buy a card with more VRAM for.

No thanks.
 
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so... is it better? i have the game on hold.

next time test the f'ing game before releasing it godamnit

Well, for me the latest patch is a disaster. I think I was one of five people on the planet that didn't have any issues at all until now.

New drivers and the latest patch triggered a rebuild of the shaders. First attempt, the game crashed at 51% (about 9 minutes) with an error that it found corrupt files and to use Steam to repair. Did that. The next attempt crashed with no error message before the shaders completed.

Funny thing is, after booting up the Linux box and letting it do the update, took about 3 minutes to rebuild the shaders (steam pre-bakes most of them for Proton), the game fired right up and played fine.

To answer your question, I'd stay away for awhile longer. I would have refunded but couldn't because I bought via Humble for the discount. That'll teach me to try to save $6. :shadedshu:
 
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The port was originally done by Iron Galaxy. Now Naughty Dog is cleaning it up.

Maybe Sony will think twice before having their #1 game be ported by the worst dev studio out there. Less work for them to do later. As clearly shown here.
The port was never done by Iron Galaxy. They are SUPPORT studio. Plus they have like 3 different studios. Just Chicago sucks (Batman). Rest did great job on various games. You are bit clueless.
 
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Who cares who did it? did no one test it? There was no one at Sony or Naughty Dog to try this dogshit before launch? Whotf runs million/billion dollar companies like this?
 
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Ver. 1.0.2.1 is almost unplayable at 1080p dlss performance, everything is at low settings, caps at 50 fps, on 12500h rtx3060 16gb ram laptop..
 
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Audio is still broken and crappy. I have a 4.1 Sound system and can only play the game in very quiet Stereo mode.
Seriously, those dev idiots think there are only 2.1 and 5.1 setups out there??
 
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Audio is still broken and crappy. I have a 4.1 Sound system and can only play the game in very quiet Stereo mode.
Seriously, those dev idiots think there are only 2.1 and 5.1 setups out there??
to use a 5.1 system, I have to set 7.1, otherwise the rear speakers are silent
 
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Ver. 1.0.2.1 is almost unplayable at 1080p dlss performance, everything is at low settings, caps at 50 fps, on 12500h rtx3060 16gb ram laptop..
Considering that this game needs no less than 8GB of VRAM on 1080p @ medium graphic settings and DLSS on, the RTX 3060 mobile with its 6GB VRAM is not going to handle the game well. At medium graphic settings, the visual quality loss is very substantial, and it clearly shows how badly optimised the game is. For mostly missing texture quality on medium graphic settings, it makes no sense that it requires 8GB of VRAM.
 
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The port was originally done by Iron Galaxy. Now Naughty Dog is cleaning it up.

Maybe Sony will think twice before having their #1 game be ported by the worst dev studio out there. Less work for them to do later. As clearly shown here.
You pay peanuts, you get monkeys. So while Sony/ Naughty Dog paid less at the start, they end up having to fix the issues themselves. The impression of this game is currently very negative, and I feel a lot of people will just wait for discount and for the issues to be fixed (if they ever get fixed), before buying. So a great title, but Sony missed the opportunity to sell this game at full price.
 

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The port was never done by Iron Galaxy. They are SUPPORT studio. Plus they have like 3 different studios. Just Chicago sucks (Batman). Rest did great job on various games. You are bit clueless.
Im a bit clueless? Show me one source that says Iron Galaxy did not do the port. Everything I have read has said they did it.
 
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I wrote that I had a problem with 5.1 audio, in reality it was my mistake, since I hadn't noticed that 7.1 had been set in windows who knows who did it...
what I can say is that this game runs like God for me without any crashes and uncertainties. i have a 13900k/RTX4090/32gb, probably many want to max out the title without having the tools to do so. This is my idea.
 
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