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Immortals of Aveum Gets Gameplay Trailer, System Requirements Detailed

GFreeman

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Immortals of Aveum just got a nice gameplay "first look" trailer, showing some impressive graphics and gameplay for this fantasy first-person magic shooter from Electronic Arts and Ascendant Studios. EA has also published a new blog post detailing the technology used in the game, as well as revealing first PC system requirements.

Immortals of Aveum will be one of the first AAA games developed on Unreal Engine 5.1, featuring some impressive lighting, video, and physics effects. It uses Nanite and Lumen features of the UE 5.1, new micropolygon geometry and global illumination and reflections systems. It also makes use of World Partition, UE 5's method of loading segments of the environment, which will allow for larger play areas.



The game will have rather high PC system requirements, and in case you want to get 1080p resolution at 60 FPS at minimum settings, you'll need at least an Intel Core i7-9700 or AMD Ryzen 3700X CPU, 16 GB of RAM in dual-channel, and either a GeForce RTX 2080 Super 8 GB or Radeon RX 5700XT 8 GB graphics card. The recommended requirements, which gets the game running at 1440p at 60 FPS and recommended settings, you'll need an Intel Core i7-12700 or AMD Ryzen 7 5700X CPU, same 16 GB of RAM, and either a GeForce RTX 3080 Ti 12 GB or AMD Radeon RX 6800 XT 16 GB graphics card. It will need 110 GB of storage with SSD being strongly recommended, and a 64-bit Windows 10 or later OS.

Immortals of Aveum will launch as the EA Originals title and is coming to PC, PlayStation 5, and Xbox Series X/S on July 20th.


View at TechPowerUp Main Site | Source
 
oh that is some minimum req a i7 9700..
 
Watching that gameplay, I just pooed a boredom cube. It has all the flashy nonsense of Forspoken.
 
Just looking at the System requirement I have a feeling this will be another TLOU where if you have more than 8GB VRAM texture will look reasonable, at or below 8GB VRAM means everything start look like mud.

Hopefully EA can scale down texture more gracefully, I mean, most PC gamer are still on 8GB VRAM GPU these day.
 
Watching that gameplay, I just pooed a boredom cube. It has all the flashy nonsense of Forspoken.
Yet another game with samey-looking 'as if on instagram' idiocy. Yuck

Its really easy to filter games out like that lately. They're all gutter trash if they contain that typical look. There's no game. It shows devs have no artistic vision or that was punched out of them rigorously.
 
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This game is too... flashy and nonsense tbh. And they have both Lady Hellbender and Lady SheHulk in the cast. Nice /s
 
This being one of the first games on UE5, it's worth noting the system specs:

8 GB VRAM required for 1080p with essentially minimum settings
12 GB VRAM required for 1440p with mostly medium settings

And yet we have people arguing that 8 GB VRAM is all you need in the forseeable future.
 
CPUs aside, requiring a 3080Ti/6800XT for medium-to-high settings at 1440p, is a clear sign of a poor execution.
 
8GB video cards will be fine, don't worry at all Nvidia owners
If it was about VRAM, the recommended card would be a 6700(XT). This is about horse-power.
 
CPUs aside, requiring a 3080Ti/6800XT for medium-to-high settings at 1440p, is a clear sign of a poor execution.
I'm quite sure UE5 can be more versatile than this, indeed.
 
I'm quite sure UE5 can be more versatile than this, indeed.
It should be, I've played The First Descendant's beta that ran on a more basic UE 5 but still looked pretty damn good and that had no real issues on my system on High settings with max textures.
Sure this one looks better but UE 5 should be flexible enough for possible tweaks.
 
I'm quite sure UE5 can be more versatile than this, indeed.

On the game page for the actual specification announcement there is some extra information and a video of different environments



I don't have high hopes for this as a game but it will be interesting how this compares to future UE5 games we already know a 3090 struggles on this engine just from some tech demo's doing 1080p60 lol... So I'm not surprised by the system specs at least when Nanite and Lumen are maxed out.

This is based on 5.1 though 5.2 seems to have made quite a bit of advancements in like foliage but probably was ready too late. I wish they would have released the Truck demo so we could see how heavy it is my bet is 1080p60 with a 4090 with everything maxed out lol...


Even in fortnite UE5 is heavy and that game isn't really very impressive I expect any large scale games that use all the features to be stupidly heavy.
 
On the game page for the actual specification announcement there is some extra information and a video of different environments

Based on this article it looks like the game will use dynamic quality scaling. I wonder if this feature will be mandatory, making it impossible to benchmark this reliably:

“On PC,” says Mark, “our texture pool and visual quality floats based on your video card. So if you’re running a 4090, it feels like you’re playing the cinematics. And if upgraded graphics cards or consoles come out with more memory, it’ll be much more straightforward to recompile the game to take advantage of the new power.”

It would also seem that this title will take advantage of a 16+ GB frame buffer on today's cards.
 
If it was about VRAM, the recommended card would be a 6700(XT). This is about horse-power.

Instead of going with the 12GB 6700 XT they recommend a 16GB 6800 XT for medium high settings. I'm not really sure how choosing a card with less VRAM would have made it more about VRAM. Some reverse logic right there but some people will go to any length to defend Nvidia's planned obsolescence.
 
ya know what, the gameplay kinda reminds of Mechwarrior.....except shitty and boring and looking like they wanted to make an HDR tech demo or some crap.
 
If it was about VRAM, the recommended card would be a 6700(XT). This is about horse-power.
LOL, I'm sure those gimped textures and 10fps minimums will make for great game play. You will need to turn the setting ways down on a 8GB card. 3070 is a joke in TLOU even at 1080 Ultra due to the crappy 8GB. 1% lows are so bad it's a slide show. You will need an all round great system to do the visuals justice, cpu, RAM, gpu, ssd.
 
This news probably put another nail in the coffin for GPUs with 12GB or lesser amounts of VRAM.
 
Instead of going with the 12GB 6700 XT they recommend a 16GB 6800 XT for medium high settings. I'm not really sure how choosing a card with less VRAM would have made it more about VRAM. Some reverse logic right there but some people will go to any length to defend Nvidia's planned obsolescence.
The 3080Ti has 12GB of VRAM and it makes the cut. If the 6700XT with the same 12GB doesn't, it can only mean the limitation is not VRAM, it's processing power.
 
My overall impression of this system requirements is that it is quite detailed. It covers all the necessary details for the system to run properly, from hardware requirements to software requirements. It also includes some additional details like network requirements and storage requirements.

Yeah, most, if not all games do that. Nothing new, which you ought to know.
 
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