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Blizzard Releases Final PC System Requirements for Diablo 4

where is my macOS Port Blizzard -.- .
 
Nah, not at all, if it plays well, it plays well. Its very Blizzard-y to have a low bar of entry.

It is meant to run satisfactorily on previous generation consoles, Xbox One and PS4.

That's the primary reason for low entry level requirements. To not ignore that substantial user base (i.e., revenue stream).
 
Funny, now the system uses all cores and still produces similar FPS... on an empty screen... as D3 could produce on a single core and with a screen full of numbers and crap flying around. Also the utilization is much higher for that FPS. At least you're GPU limited now, clearly, that's a good thing

Yeah but D4 does look a lot better, screens does not do it justice tbh.
I wanted to benchmark it more and take screens during combat but then I put back my fps cap later and forgot about it cause I was having fun. :oops:

But yes I'm rather GPU limited in a game than being limited by 1 CPU core/thread. 'at that point lowering settings won't help at all, had to deal with that crap in an old MMO I've used to play for a long time..'
D4 should scale well enough with older hardware from the look of it like most Blizzard games I think. 'There is DLSS and FSR support too'
 
Ask Apple, don't they curate stuff that goes on their platforms? :p

Apple does not curate software that runs on Macs. They do curate what can be offered on their own App Store but Macs will run applications that aren't offered on the App Store (unlike iPhones and other iDevices).

Blizzard could write their own Diablo 4 executable for Mac and make it available for download on their website. However they likely chose not to because the revenue prospects are dim.

Blizzard would be better off porting D4 to Nintendo Switch. There are approximately 120 million units.

Or an iOS version of D4 for iPhone/iPad due to the huge user base. The Mac user base is trivial in comparison.
 
Blizzard would be better off porting D4 to Nintendo Switch. There are approximately 120 million units.

Or an iOS version of D4 for iPhone/iPad due to the huge user base. The Mac user base is trivial in comparison.

Seems like this would likely happen if the Microsoft merger goes through.
 
As always these requirements don't mean much more than we achieve 60fps on a 6800xt at 4k ultra were we could not on the 5700xt. Devs generally don't start swapping components to find the exact bar.
 
As always these requirements don't mean much more than we achieve 60fps on a 6800xt at 4k ultra were we could not on the 5700xt. Devs generally don't start swapping components to find the exact bar.

Why should they? It's not like most PC gamers will have a specific combination of components. And the hardware changes over time.

Game developers really need to focus on supporting console hardware configurations because those are fixed for the life of the device.

And in the end, what does it matter if one PC runs the game at 60 fps, another at 58 fps, and a third at 62 fps? It's not like Joe Consumer can recognize a 2 fps variance without looking at an fps counter. Sure, it's measurable but it's ultimately not a relevant difference in real world situations.

Sure a 2% performance increase means a lot in a datacenter with tens of thousands of units. It means nothing for a single gaming device in a consumer's house.
 
I am not saying they should, just that people tend to reed too much into the data.Its a very rough estimated scewed to whatever hardware they happened to use.
 
I am not saying they should, just that people tend to reed too much into the data.Its a very rough estimated scewed to whatever hardware they happened to use.

Actually the average consumer isn't going to read the PC requirements. They will just buy the game, complain if it doesn't run well and end up buying a new PC to fix the issue.

Remember that the average PC owner rarely upgrades any internal hardware. Hell, until Microsoft made Windows (mostly) free, people didn't upgrade operating systems either.

Blizzard's published PC requirements are for the 2% of people who actually things like hardware requirements, release notes, owner's manuals, etc.
 
that is pretty high requirements, but expecting people to play it at 60 fps seems a bit out of touch.
a 3080 to max out the game at 4k 60fps means you need a 4090 to get 120fps.
and i have not seen any graphics that justifies all that hardware to run it.
and they still need to move the camera farther away so its not as claustrophobic as in earlier games. especially since the resolution ans size of monitors have increased now and we do not need to see more detail on characters.
 
90GB of space ? :eek:
Diablo III is eating 16.5GB, what's going on ? xD
 
In this harsh economy, perhaps Diablo 4 gives the hardware vendors hope by motivating people to upgrade their rigs.
I made some upgrades for Diablo 4: new monitor, new gpu, more ram.

Ready to kick some demon ass on 3440x1440@240hz OLED HDR.

Hail Lilith, Blessed mother!
 
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