• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Armored Core VI Not Open World - FromSoftware Director Wanted to Distinguish it from Elden Ring

T0@st

News Editor
Joined
Mar 7, 2023
Messages
3,211 (3.97/day)
Location
South East, UK
System Name The TPU Typewriter
Processor AMD Ryzen 5 5600 (non-X)
Motherboard GIGABYTE B550M DS3H Micro ATX
Cooling DeepCool AS500
Memory Kingston Fury Renegade RGB 32 GB (2 x 16 GB) DDR4-3600 CL16
Video Card(s) PowerColor Radeon RX 7800 XT 16 GB Hellhound OC
Storage Samsung 980 Pro 1 TB M.2-2280 PCIe 4.0 X4 NVME SSD
Display(s) Lenovo Legion Y27q-20 27" QHD IPS monitor
Case GameMax Spark M-ATX (re-badged Jonsbo D30)
Audio Device(s) FiiO K7 Desktop DAC/Amp + Philips Fidelio X3 headphones, or ARTTI T10 Planar IEMs
Power Supply ADATA XPG CORE Reactor 650 W 80+ Gold ATX
Mouse Roccat Kone Pro Air
Keyboard Cooler Master MasterKeys Pro L
Software Windows 10 64-bit Home Edition
FromSoftware and Bandai Namco Entertainment's Armored Core VI: Fires of Rubicon is due for release this summer - many fans are looking forward to jumping back into mecha-heavy combat scenarios with a linear progression system. This long-running action game series has stuck to a traditional mission-based format (for the most part) since premiering on the original PlayStation console back in 1997. FromSoftware's sixth mainline entry is set to be no different, although the design team has recently revealed that other options were explored at the beginning of development.

Masaru Yamamura, director of Armored Core VI, stated in an interview conducted by South Korea's Ruliweb: "In the process of developing the sequel, there was also an opinion to make it in a different game style. However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series. In the Armored Core series, depending on the assembly, the movement performance of the character changes and affects the play. Because that is the charm of the series." His team has taken the traditional design route in order to concentrate on assembling detailed and fun gameplay environments: "I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move."




Featuring highly mobile and highly customizable mechas, ARMORED CORE VI FIRES OF RUBICON will put players in fast-paced battles, where they can make full use of offensive and defensive maneuvers on both land and in the air to overcome foes.


To be the most successful and profitable mercenary on Rubicon 3, players must master rapidly changing combat distances, using the environment for protective cover, and omni-directional battles to overcome challenging enemies and situations.

PRE-ORDER NOW!
Pre-order now and get ready for the global launch of Armored Core VI: Fires of Rubicon on August 25.

For more information about ARMORED CORE VI FIRES OF RUBICON, check the latest news! The game will be part of PlayStation Free Upgrade and Xbox Smart Delivery.

View at TechPowerUp Main Site | Source
 
I think it looks great. Zone of the Enders series is still my fav fav "mech" like series though, something about the atmosphere of it all just works well in that game.
 
I don't see anything wrong with level type missions. Open world done wrong could be really bad.
 
I think it looks great. Zone of the Enders series is still my fav fav "mech" like series though, something about the atmosphere of it all just works well in that game.
I wish Kojima made a new Zone of Enders but I don't think he has the rights to the franchise anymore since his split from Konami.
 
The title of the article could use some work as it implies something that just isnt there really
 
I strongly disagree with the director's comment however I also know his culture's mindset. IMHO Linier games have a shorter shelf life. Once you get through the programmed adventures the games loses it's abilities to keep the gamer interested in that game.

Everything is based on the longevity of your assets as the cost has risen every single year to create. IMHO most successful games for longevity are sandbox like games, WarCrack, etc . Real time games such as LoL, Starcraft, etc. Then finally linier types of games.

Armor Core could work if they did a linier/Sandbox hybrid such as X4 foundation which has both linier and sandbox concepts built in. As far as longevity, well its over 5 years old with continual updates. This IMHO is the way many video games should be created as the cost of creation increases every single year. I do not like the current business mentality of short term profits without establishing a foundation of long term growth and durability. The burn and churn mentality of our economy does not have a foundation for overall success. This includes video gaming.

IMHO this is why we have so much crap being launched. Come on man. Gollum??? Short term mindset is now the norm in the video gaming industry.
 
I swear just few months ago it was teased as open-world Armored Core game. Doesn't matter to me though, I can't get past the 2-3 hours of setting up your mech for the first time. Last one I tried was #3
 
I wish Kojima made a new Zone of Enders but I don't think he has the rights to the franchise anymore since his split from Konami.
He's making Mailman the Game 2.
 
FromSoftware's sixth mainline entry is set to be no different, although the design team has recently revealed that other options were explored at the beginning of development.

??? I mean yeah. None of the others have been. So this should dissapoint........no one?

"Hi all, For all the previous AC games over the last like 2 decades they werent open world. We know you know that, because you played them. We just wanted to let you know, that for like 3 days we thought about making it open world. We then realized that would suck because none of the other AC games are open world. So just letting you know this AC will be like the others."


n-neat?
 
My guess is open world not worth it from a financial point of view because intricate open world games take big money to produce, and AC games are pretty niche at this point.

Plus, the mechs have a limited runtime before you run out of juice. Kinda makes sense to return to base after a mission is completed.
 
Last edited:
I'm extremely glad to hear someone in the industry talking about creating a crafted experience & not a bloody sandbox. I'm a parent of two with a job, I want a decent, crafted, fun experience for 10-20 hours or so & that's it! I just outright don't play anything open world anymore because I don't want to spend my precious free time travelling in a giant game world! I'm not against open world games existing for those that enjoy them by any means, but I for one do not want all games going that way.
 
IMHO Linier games have a shorter shelf life.

There's absolutely nothing wrong with that.

You know what I do when I finish a single player game? I move on to another one. I have a long list of games that I still need to play.

This whole games as a service thing where there are constant updates for years after release isn't needed for every game. I get tired of playing the same thing for long periods of time and much prefer the play, finish, play something else approach.
 
I strongly disagree with the director's comment however I also know his culture's mindset. IMHO Linier games have a shorter shelf life. Once you get through the programmed adventures the games loses it's abilities to keep the gamer interested in that game.

Everything is based on the longevity of your assets as the cost has risen every single year to create. IMHO most successful games for longevity are sandbox like games, WarCrack, etc . Real time games such as LoL, Starcraft, etc. Then finally linier types of games.

Armor Core could work if they did a linier/Sandbox hybrid such as X4 foundation which has both linier and sandbox concepts built in. As far as longevity, well its over 5 years old with continual updates. This IMHO is the way many video games should be created as the cost of creation increases every single year. I do not like the current business mentality of short term profits without establishing a foundation of long term growth and durability. The burn and churn mentality of our economy does not have a foundation for overall success. This includes video gaming.

IMHO this is why we have so much crap being launched. Come on man. Gollum??? Short term mindset is now the norm in the video gaming industry.
Not everything needs to be part of your life for a decade. No everything needs to be a hyper monetized live service abomination.

There's nothing wrong with buying a game and palying through it once. That's kinda how home games worked for decades. Imagine if people demanded books and movies had to be constantly updated with new content so the viewing experience never ended.

I'd rather have a well crafted linear experience then yet another uninspired open world with radio towers strongholds control points BS time wasters to capture. Good linear games, like Half LIfe 2, Halo/2/3/reach, Ratchet and clank, the list goes on, are all still fun to play upon revisits.
 
Back
Top