• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Digital Foundry Claims Xbox Series X Initially Designed as a Mid-Gen Console Refresh

T0@st

News Editor
Staff member
Joined
Mar 7, 2023
Messages
2,077 (4.76/day)
Location
South East, UK
According to main members of the Digital Foundry team, Microsoft had informed them during Xbox Series console preview sessions (prior to the November 2020 launch) that plans for the more powerful variant had changed. Richard Leadbetter, John Linneman and Alex Battaglia discussed this puzzling notion during yesterday's DF Direct Weekly videocast (episode number #116): "Microsoft told us this back when we saw the Series X for the first time that the Series X is their mid-gen refresh. They just decided to do it, ahead of time, I guess you could say...The Series S is what they consider the standard machine and then Series X is, you know, that's getting ahead of the cart there and this is what you might get from a mid-gen console." They compare the current offerings to predecessors, and propose that Microsoft simply "transplanted" and repeated model hierarchy from the past, albeit with a simultaneous launch—Series S is the newer answer to Xbox One S, and Series X is a current-gen equivalent to the One X.

The debate touches upon (Xbox Chief) Phil Spencer's recent declaration that a more powerful Xbox Series console is not necessary, despite Sony allegedly working on a PlayStation 5 "PRO" model. The DF team reckons that game developers are yet to extract the most from current offerings—Battaglia agrees with Spencer's observation and suggests that only a loud minority of hardcore console gamers are demanding more powerful refreshes. Linneman thinks that the Series X is still a "great box" despite headlines focusing on restrictive 30 FPS performance, and its full potential has not been unleashed. Games running on Unreal Engine 5 are still a rarity on home consoles, but the guys acknowledge that AAA development is taking longer and becoming more expensive, so truly next-gen visuals are not arriving soon. Leadbetter estimates that it takes about four years to hash out console hardware, so the current generation's lifespan could be extended if refreshed hardware turns up.



View at TechPowerUp Main Site | Source
 
Joined
May 13, 2022
Messages
56 (0.08/day)
Update: Consoles continue to over-promise and under-perform. Film at 11.

Series X is a perfectly good machine for 4k/30, and likely even a great machine for 1440p/60 if the developers put some effort into that option.....but they don't! On a 65" set you will easily notice a drop in visual effects/draw distance/fidelity, what you will not easily see is a 1440p native resolution...or a 1440p native resolution scaled-up to 4k, hell even the PS4 Pro could do that pretty reliably. And yet the games keep offering up "4k/30 pretty, or sorta-4k gimped at 60fps after we turn some settings down", with rare exception.

Forza Horizon 5 does it wrong, by making its 60fps mode have reduced visuals but keeping a near 4k resolution at all times when they could have locked it at 1440p and probably left all the visual intact to achieve 60fps, but a game like
Ghost Recon Breakpoint did it correctly, by offering a 4k/30fps native resolution with some reduced graphical effects or a 1440p (on Series X) at 60fps with max detail. That should be the target, not "we absolutely must adhere to native 4k or we look like losers!"...that's b.s.

Sadly that's the world we live in. "Does it have Ray Tracing?" is all people know. We will probably have amazing Ray Traced and Path Traced games...........in another 10 years.
 
Joined
Feb 1, 2019
Messages
2,678 (1.39/day)
Location
UK, Leicester
System Name Main PC
Processor 13700k
Motherboard Asrock Z690 Steel Legend D4 - Bios 13.02
Cooling Noctua NH-D15S
Memory 32 Gig 3200CL14
Video Card(s) 3080 RTX FE 10G
Storage 1TB 980 PRO (OS, games), 2TB SN850X (games), 2TB DC P4600 (work), 2x 3TB WD Red, 2x 4TB WD Red
Display(s) LG 27GL850
Case Fractal Define R4
Audio Device(s) Asus Xonar D2X
Power Supply Antec HCG 750 Gold
Software Windows 10 21H2 LTSC
Can see where they coming from, they could release something with twice the TFLOPs and we would still be seeing 30fps games as dev's would just treat as a "do less optimisation" for same performance target.

It would also in turn hasten obsolescence of the standard X and maybe also the S, as the targeted hardware would be changed, which invalidates previous purchases, a good decision in my opinion.
 
Joined
May 13, 2022
Messages
56 (0.08/day)
Can see where they coming from, they could release something with twice the TFLOPs and we would still be seeing 30fps games as dev's would just treat as a "do less optimisation" for same performance target.

It would also in turn hasten obsolescence of the standard X and maybe also the S, as the targeted hardware would be changed, which invalidates previous purchases, a good decision in my opinion.
"do less optimization" is dev-speak for "ship software faster so we can start on the next yearly release!" in publisher-speak, so I totally agree that the only real reason for offering upgraded consoles at this point would be to let the developers work quicker at pumping out content and spending less time making that content work optimally on what hardware is 'currently available'.

PS5 and Series X are literally 18-24 months into "general availability", before that you were still paying a premium or waiting for something to be in stock thanks to the end of the Pandemic......but when you look at the software side of things, it's shockingly bad.

Why ask me to spend another $500 bucks, on top of the $500 (or more) I already spent to play.....what, exactly? The other issue is...what would this upgrade path be? If the current gen boxes are based on last-gen AMD APU's, then these refreshes would be based on current-gen APU's....which, while an improvement, is hardly a doubling of performance and framerates...its like the typical cycle of asking us to spend the same money again for a 10-30% uptick in performance.

So I can play Far Cry 5 again with some Ray Tracing slapped on or at 120hz with a joypad? Whats the point. It probably doesn't matter either way, I suspect any Unreal Engine 5 based game is going to cripple all the current hardware, console or PC alike.....new engine with new, immature dev tools spells disaster usually.
 
Joined
Nov 2, 2020
Messages
1,196 (0.93/day)
Location
Tel Fyr
System Name Purple Haze | Vacuum Box
Processor AMD Ryzen 7 5800X3D (-30 CO) | Intel® Xeon® E3-1241 v3
Motherboard MSI B450 Tomahawk Max | Gigabyte GA-Z87X-UD5H
Cooling Dark Rock 4 Pro, Arctic P14 & P12 case fans | 212 Evo & P12 PWM PST x2, Arctic P14 & P12 case fans
Memory 32GB Ballistix (Micron E 19nm) CL16 @3733MHz | 32GB HyperX Beast 2400MHz (XMP)
Video Card(s) AMD 6900XTXH ASRock OC Formula & Phanteks T30x3 | AMD 5700XT Sapphire Nitro+ & Arctic P12x2
Storage ADATA SX8200 Pro 1TB, Toshiba P300 3TB x2 | Kingston A400 120GB, Fanxiang S500 Pro 256GB
Display(s) Mi 2K Gaming Monitor 27", AOC 24G2U
Case Modded MS Industrial Titan II Pro RGB | Heavily Modded Cooler Master Q500L
Audio Device(s) Audient iD14 MKII, Adam Audio T8Vs, Bloody M550, HiFiMan HE400se, Tascam TM-80
Power Supply Rosewill Capstone 1000M | Enermax Revolution X't 730W (both with P14 fans)
Mouse Logitech G305, Bloody A91, Amazon basics, Logitech M187
Keyboard Redragon K530, Bloody B930, Epomaker TH80 SE, BTC 9110
Software W10 LTSC 21H2
30FPS powah baby!
 
Joined
Sep 28, 2005
Messages
3,163 (0.46/day)
Location
Canada
System Name PCGR
Processor 12400f
Motherboard Asus ROG STRIX B660-I
Cooling Stock Intel Cooler
Memory 2x16GB DDR5 5600 Corsair
Video Card(s) Dell RTX 3080
Storage 1x 512GB Mmoment PCIe 3 NVME 1x 2TB Corsair S70
Display(s) LG 32" 1440p
Case Phanteks Evolve itx
Audio Device(s) Onboard
Power Supply 750W Cooler Master sfx
Software Windows 11
Is it bespoke?
 
Joined
Mar 28, 2020
Messages
1,651 (1.09/day)
The comment don't make any sense. MS is saying they designed Series X as a mid range refresh, at the start of the next gen console line up? The explanation and the timeline just don't sync up. If they have no plans for a mid life refresh, just say no, instead of trying to cook something up that don't make sense. I do feel that the hardware in the Series X is underperforming since it is clearly beefier tha PS5, but it can hardly edge out PS5 in actual game performance.

Update: Consoles continue to over-promise and under-perform. Film at 11.

Series X is a perfectly good machine for 4k/30, and likely even a great machine for 1440p/60 if the developers put some effort into that option.....but they don't! On a 65" set you will easily notice a drop in visual effects/draw distance/fidelity, what you will not easily see is a 1440p native resolution...or a 1440p native resolution scaled-up to 4k, hell even the PS4 Pro could do that pretty reliably. And yet the games keep offering up "4k/30 pretty, or sorta-4k gimped at 60fps after we turn some settings down", with rare exception.

Forza Horizon 5 does it wrong, by making its 60fps mode have reduced visuals but keeping a near 4k resolution at all times when they could have locked it at 1440p and probably left all the visual intact to achieve 60fps, but a game like
Ghost Recon Breakpoint did it correctly, by offering a 4k/30fps native resolution with some reduced graphical effects or a 1440p (on Series X) at 60fps with max detail. That should be the target, not "we absolutely must adhere to native 4k or we look like losers!"...that's b.s.

Sadly that's the world we live in. "Does it have Ray Tracing?" is all people know. We will probably have amazing Ray Traced and Path Traced games...........in another 10 years.
I feel there is no right or wrong way to optimize a game. 4k is not native 4K to begin with and may be utilising upscaling, and/or, dynamic resolution to achieve the target performance. Dropping to 1440p does not mean it will solve the hardware limitations, not to mention that we are more CPU bound at lower resolution. Zen 2 is not that good when it comes to games.
Ray tracing is clearly not for current gen consoles in my opinion. No reason to kill performance for more realistic lighting.
 
Joined
May 16, 2023
Messages
40 (0.11/day)
These consoles were basically PS4 Pro Max and XBOX ONE X Ultra, they are able to run the games at 4K 60fps that the Pro and One X could only achieve doing 4K 30fps. But that means that they are consoles that should have existed in the previous gen. If they were truly next gen, they would be able to achieve 4K 60fps on current and future titles, but they can't because they're underpowered. Both companies skimped on the hardware because of costs and they basically just created what should've existed instead of the PS4 Pro or XBOX ONE X. If there is a mid gen refresh those will probably be what should've been made in the first place. Neither of these consoles have achieved 4K 120fps in any reasonably demanding game. Even Doom Eternal runs at 1080p upscaled to 1440p at 80fps in "120fps mode". This console gen is disappointing to say the least. I'm thinking that I'll be sticking with PC from now on.
 
Joined
Nov 15, 2021
Messages
2,744 (3.01/day)
Location
Knoxville, TN, USA
System Name Work Computer | Unfinished Computer
Processor Core i7-6700 | Ryzen 5 5600X
Motherboard Dell Q170 | Gigabyte Aorus Elite Wi-Fi
Cooling A fan? | Truly Custom Loop
Memory 4x4GB Crucial 2133 C17 | 4x8GB Corsair Vengeance RGB 3600 C26
Video Card(s) Dell Radeon R7 450 | RTX 2080 Ti FE
Storage Crucial BX500 2TB | TBD
Display(s) 3x LG QHD 32" GSM5B96 | TBD
Case Dell | Heavily Modified Phanteks P400
Power Supply Dell TFX Non-standard | EVGA BQ 650W
Mouse Monster No-Name $7 Gaming Mouse| TBD
The comment don't make any sense. MS is saying they designed Series X as a mid range refresh, at the start of the next gen console line up? The explanation and the timeline just don't sync up. If they have no plans for a mid life refresh, just say no, instead of trying to cook something up that don't make sense. I do feel that the hardware in the Series X is underperforming since it is clearly beefier tha PS5, but it can hardly edge out PS5 in actual game performance.
What I got from that was that MS had to launch the Series X at the same time as the Series S, which they originally planned not to do.
 
Joined
Aug 21, 2013
Messages
1,705 (0.43/day)
Hard cope by MS. If SS was their baseline they they would have lost horribly to PS5. They needed SX right away to even stay competitive in terms of hardware but they are lacking in exclusives and sales.
 
Top