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BattleBit Has Sold 1.8 Million Copies in Two Weeks

a different community interaction (mic on on death, lots of VOIP)
Proximity chat and lobby chat, especially before the game even started, is 90% of the reason why the original Modern Warfare 2 was so magical. Screwing around and shit talking the people you're playing against (or with) makes games fun. It even makes games that aren't very good or genuinely bad, fun. Just interacting with people, at all, period, makes games better. There's been a massive push to completely remove that social aspect of video games for years, so it's not surprising in the slightest that this one has been a hit.

Not that major studios or publishers will adjust to that market demand, but that's one thing that's absolutely beautiful about today: we don't need them to. Major studios can all evaporate tomorrow and it wouldn't make a lick of difference, indie devs will come in a produce higher quality, more polished games that are more fun to begin with.
 
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