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Warhammer 40,000: Space Marine 2 Gets a New Extended Gameplay Trailer

GFreeman

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Today, Focus Entertainment and Saber Interactive, in partnership with Games Workshop, are thrilled to unveil the most extensive look at Warhammer 40,000: Space Marine 2's gameplay to date. In this 10-minute Extended Gameplay trailer, the explosive third-person action game shows Lieutenant Titus and his battle brothers Chairon and Gadriel taking on swarms of Tyranids on the Planet Avarax. The game will release on PlayStation 5, Xbox Series X|S and PC with digital and physical versions, and a prestigious Collector's Edition which is currently open for pre-orders.

Continue the story of legendary Space Marine Lieutenant Titus - voiced by Vikings and Taken star Clive Standen - and drive back the everlasting night in Warhammer 40,000: Space Marine 2's epic new campaign whether solo with AI or in 3-player co-op! Unleash a deadly arsenal and embody the unwavering brutality of the Emperor's greatest warriors to protect humanity from the untold horrors of the galaxy, including the dark forces of Chaos! First teased at Summer Game Fest, the sorcerous Thousand Sons - Chaos Space Marines in thrall to the Chaos God of fate and mutation are now confirmed to appear in the game!



Pre-order the Collector's Edition and sign up for the beta
Warhammer 40,000: Space Marine 2's Collector's Edition includes a hand-painted, 21-cm resin statuette of Lieutenant Titus fighting a Tyranid, a 172-page artbook, a Steelbook, the base game on the platform of your choice, as well as the Macragge's Chosen DLC bonus in-game content. Don't miss this Focus Entertainment Store exclusive while stocks last. Pre-order it now! Today's trailer also marks the opening of registrations for upcoming beta access. Make sure to sign up!

Relive the Gameplay Showcase!
Focus Entertainment was thrilled to showcase exclusive trailers last wednesday. In addition to this extensive look at the game's gameplay, check out the full showcase to learn more about Banishers: Ghosts of New Eden, and other released and upcoming titles from the catalog.

Heed the call of battle when Warhammer 40,000: Space Marine 2 launches on PlayStation 5, Xbox Series X|S and PC. Pre-order the Collector's Edition now! Wishlist the game and sign up as a Focus member to get exclusive news and upcoming special offers for Warhammer 40,000: Space Marine 2 and the whole Focus catalog.


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It looks awesome, but why are the melee animations so choppy? It's as if there's an unexplained frame rate drop at every kill.
 
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It looks awesome, but why are the melee animations so choppy? It's as if there's an unexplained frame rate drop at every kill.
it was the same in the first one, i believe it's for artistic effect and impact ... for me, it worked quite well ;)
 
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It looks awesome, but why are the melee animations so choppy? It's as if there's an unexplained frame rate drop at every kill.
That's that chainsaw chopping in. Boltgun has the same thing going on :) There you can even keep hitting the melee button to keep it spinning for moar damage

Boltgun-Win64-Shipping_2023_05_23_19_28_38_855.jpg


I gotta say, it looks pretty awesome, but... I hope they have a lot of tricks up their sleeve and its not just cinematic-y linear walks through endless masses of enemies.
 
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That's that chainsaw chopping in. Boltgun has the same thing going on :) There you can even keep hitting the melee button to keep it spinning for moar damage

View attachment 311326

I gotta say, it looks pretty awesome, but... I hope they have a lot of tricks up their sleeve and its not just cinematic-y linear walks through endless masses of enemies.
Boltgun was my blast to the past all time favorite i bought recently ...

Space Marines 2 is my ... oh, well ... i'm off re playing Space Marine OG for a spine ... to set the mood (uuuuuhhhh aaaaahhhhh.... WAAAAAAAAAAAAAAAAAAAAAGH!)
 
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it was the same in the first one
I didn't notice it, or at least don't remember it like that, to be honest. I guess it works better when you're playing the game and not just watching a video on it.
 
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I didn't notice it, or at least don't remember it like that, to be honest. I guess it works better when you're playing the game and not just watching a video on it.
you can see it

but i do agree with you, on playing rather than watching ;)
 
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But does it have smooth smoth sax?

 
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looks decent enough lets hope its not one of those trailers where you get shown the combat and then the final version is completely watered down
 
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you can see it

but i do agree with you, on playing rather than watching ;)
This looks more slow than choppy, but sometimes I catch a glimpse. In the SM2 clip, on the other hand, time seems to stop for a few milliseconds when the kill happens. I hope it won't be so annoying while playing.
 
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This looks more slow than choppy, but sometimes I catch a glimpse. In the SM2 clip, on the other hand, time seems to stop for a few milliseconds when the kill happens. I hope it won't be so annoying while playing.
Yeah I see what you're saying, I'm not overly impressed with it either, kinda gives you that cartoon/platformer feel, or something, rather than making it more weighty.
 
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It looks awesome, but why are the melee animations so choppy? It's as if there's an unexplained frame rate drop at every kill.
Do you mean the skipping the currently performed actions? Like the animation being abruptly cut/interrupted. Yes it is eye sore. Maybe I'm too picky, but it's hard to miss something this obvious. Especially, after almost one and a half decade after first part being done. Let's hope this is just early demo, and release version won't get this minor flaw, considering all work they did already. Because it leaves bitter aftertaste, since the combat is the only thing that happens in this violent game. Which BTW overall feels massive, and impressive. ;) At least in this WIP video. Just my humble opinion.

Surely, the first Space Marine was definitely an unfinished, rushed, repetitive game and somewhat had much to be desired, especially in the terms of combat moves/actions variety. But I have to tip my hat before Relic and Vigil, because neither the SM1, nor any of the Darksiders games on the same engine, had such unnatural animation. And they captured that whole 'enormous superhuman' gist very well. It still has very spot on smooth transitions between action, weapon, movement and other animations being contineous. No choppy and skipped ones.

Though, someone gonna say it was clunky, but it still hold well to this very day. Some might also say, SM1 was just rip off of Gears of War. However neither it, nor SM1 had the melee action animation being just skipped/dropped so instantly. When the player's character has been hit or interrupted. Instead, there was another animation, of enemy repell and parry player's hits, and deflecting it, causing the player's char to fall, or lean down towards the ground. But never skipped like this.

Yes, I agree, there's however a lot of other movements and animation in SM2, that have very natural and realistic transition from one to another. So were in the first part. But these chainsword movement skipping are definitely an oversight.


Oh, and I don't want to feel rude and compare people and their qualities. But Clive Standen is definitely not Mark Strong (no offence). I understand, there must be the reasons, Mark wasn't in the game development. But his absence leaves the void in the voice acting. It was so spot on and encouraging. Now the Titus V.A. feels like the guy behind the microphone is straining not only his vocal cords, but all body muscles and ligaments as well. Yet still struggles to convince that this is two and a half meter high muckle rock. At all. It feels like a teenager trying to mimic the adult man. Maybe someone fell for misconception, and thought the big and beefy men, have deeper voices... :laugh:

As about voice acting in games, the DoW 1 and the Dobson brothers did a stellar job. These quotes will live many years, as much as the memes they caused. :D
 
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