• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

ExtraSS Framework Paper Details Intel's Take on Frame Generation

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,794 (7.40/day)
Location
Dublin, Ireland
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard Gigabyte B550 AORUS Elite V2
Cooling DeepCool Gammax L240 V2
Memory 2x 16GB DDR4-3200
Video Card(s) Galax RTX 4070 Ti EX
Storage Samsung 990 1TB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
With both NVIDIA and AMD having the ability to nearly double frame-rates in games using frame generation technologies such as DLSS 3 and FSR 3, Intel Graphics couldn't be too far behind. The company is taking a significantly different approach than the other two GPU makers. In a research paper titled "ExtraSS Framework Details Intel's Take on Frame Generation," Intel provides an overview of how ExtraSS works, and its obvious advantage over DLSS 3 and FSR 3—latency.

ExtraSS is a technology that relies on frame extrapolation, instead of interpolation on FSR 3 and DLSS 3. In interpolation, the software uses past- and future frames to guess an in-between frame, using motion vectors and temporal data. This adds latency, which is why NVIDIA and AMD rely on technologies such as Reflex and Anti-Lag+ to mitigate it. There's no such technological problem to solve with ExtraSS. On the other hand, generating frames entirely using past frames (i.e. extrapolation in the literal sense of the word), can result in artifacts and ghosting. Intel intends to solve this using a new warping method, and AI. ExtraSS should come in particularly handy as Intel is betting big on giving its processors powerful iGPUs, such as the Xe-LPG powering the Core Ultra "Meteor Lake," while its Arc "Alchemist" GPUs remain a generation older than what NVIDIA and AMD have in the dGPU market. Intel hopes to launch its next-generation "Battlemage" discrete GPUs in 2024.



View at TechPowerUp Main Site | Source
 
I just appreciate that the name is different. DLSS 3 and FSR 3 sound like newer versions of DLSS 2 and FSR 2, but they're not.

I don't have a graphics card that can use any of these but from what I've heard I can't see myself using frame interpolation because the latency is too big a price to pay.
 
Maybe it's only me, but that "SS" in the naming, could have been avoided.
 
Maybe it's only me, but that "SS" in the naming, could have been avoided.

Maybe it is vice versa, Intel is polishing further their established image with well known acronyms lol
 
Curious how it actually looks in relative comparison in video not just stills. That's kind of more important within the context of interpolation. The still in some area's look better and worse. The lighting of reflections on the pipes didn't look bad while other area's need more work.
 
Back
Top