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Modders Can Access NVIDIA RTX Remix Open Beta Right Now

T0@st

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PC game modding is colossal - over 10 billion game mods are downloaded each year. Mods enhance graphics as faster GPUs are released, extend a game's lifespan with new content, and expand their audience with total gameplay conversions. With NVIDIA RTX Remix, we're enabling modders to remaster their favorite classic games with full ray tracing (also known as path tracing), NVIDIA DLSS, NVIDIA Reflex, modern physically-based rendering (PBR) assets, and generative AI texture tools. Starting now all modders can download the NVIDIA RTX Remix Open Beta, for free, from here.

RTX Remix has already delivered stunning remasters in NVIDIA's own Portal with RTX, and the modder-made Portal: Prelude RTX. Now, Orbifold Studios is using RTX Remix to develop Half-Life 2 RTX: An RTX Remix Project, a community remaster of one of the highest-rated games of all time.




The NVIDIA RTX Remix Open Beta is available now! Built on NVIDIA Omniverse, RTX Remix allows modders to remaster the classics with full ray tracing, NVIDIA DLSS, NVIDIA Reflex, modern physically-based rendering assets, and generative AI texture tools.


Check out their latest Half-Life 2 RTX gameplay trailer, showcasing their Remix updates for Ravenholm:


NVIDIA RTX Remix Open Beta Available Now
NVIDIA RTX Remix, built on NVIDIA Omniverse and part of the NVIDIA Studio suite of tools for creators, is a platform for remastering fixed function pipeline DirectX 8 and 9 games, such as Call of Duty 2, Hitman 2: Silent Assassin, Garry's Mod, Freedom Fighters, Need for Speed Underground 2, and Vampire: The Masquerade - Bloodlines. Head to the ModDB's Remix community resources to see the latest set of compatible games, and get technical info about compatibility in our Remix documentation.

A test scene from Bethesda Softworks' The Elder Scrolls III: Morrowind, showcasing the capabilities of RTX Remix, and demonstrating how modders can apply an RTX upgrade to other classic games:


Remix consists of two components: an application for creating lights and adding remastered assets into a game scene, and a runtime for capturing classic game scenes and injecting the remastered assets back into the game at playback. With the release of the RTX Remix application in Open Beta, the full power of RTX Remix is now in the hands of experienced modders to make next level RTX mods.

A Starter Guide and Table of Contents can be found here.

View at TechPowerUp Main Site | Source
 
I feel like more explaination is needed.

I often see people wanting their favorite game from 2010-2015 remastered because it's "DX9", but there are different versions of DX9. And most games people want remastered are using DX 9.0c, which are games using Shader Model 3.0 and will never work unless they can be downgraded to work as Fixed Function Pipeline, like Fallout: New Vegas.

The games using vanilla DX9.0 are very few, as that era of DX9 was short lived and the list of DX9.0b games is even smaller most of those use Shader Model 2.0. I have seen screenshots come by of OpenGL games such as Return to Castle Wolfenstein and American McGee's Alice, with the use of a OpenGL to DX9 wrapper.

People really have to think games between 2000 and 2004, with some games outside of that era if the game engine is writen in such a way that it can be downgraded.
 
Can't wait to try this when my 4080 Super gets here
 
It looks good. But it's not really apples to apples comparison. They compare to original low poly and low texture assets. I totally get, that nobody in the right mind would do a remaster with "bad"/old assets. But the original one still holds well. Give it the nicier assets, and it will look amazing even without RTRT. But still, great to see old games get some care. It's definitely move in right direction, except for proprietary Nvidia's tech moment.
I know, that AMD Radeon's RTRT is anemic, besides two very top cards. And this is AMD's fault, that none of such tools being made in the first hand. But having a vendor neutral mod, would be just perfect.

This is what EA, Ubi, and many others have to digest and return to their roots. They all can get free cash from the old games, since the modders are already giving them benefit, by doing all work themselves. A notion they cannot just ignore, like the past decade.
 
I feel like more explaination is needed.

I often see people wanting their favorite game from 2010-2015 remastered because it's "DX9", but there are different versions of DX9. And most games people want remastered are using DX 9.0c, which are games using Shader Model 3.0 and will never work unless they can be downgraded to work as Fixed Function Pipeline, like Fallout: New Vegas.

The games using vanilla DX9.0 are very few, as that era of DX9 was short lived and the list of DX9.0b games is even smaller most of those use Shader Model 2.0. I have seen screenshots come by of OpenGL games such as Return to Castle Wolfenstein and American McGee's Alice, with the use of a OpenGL to DX9 wrapper.

People really have to think games between 2000 and 2004, with some games outside of that era if the game engine is writen in such a way that it can be downgraded.
The only game I want is Generals: Zero Hour. So much so that I think I'll be giving Remix a try. I have never tried to mod, and anticipate not being able to figure it out at all, but I want that game badly. That one had a DX8.1 min requirement, so here's to hoping it can work with Remix. Generals already has a very small community of modders, so I'm really looking forward to someone remaking it. Unfortunately, no amount of remixing can fix the horrible bugs in the SAGE engine.... I'd still play it though..
 
The only game I want is Generals: Zero Hour. So much so that I think I'll be giving Remix a try. I have never tried to mod, and anticipate not being able to figure it out at all, but I want that game badly. That one had a DX8.1 min requirement, so here's to hoping it can work with Remix. Generals already has a very small community of modders, so I'm really looking forward to someone remaking it. Unfortunately, no amount of remixing can fix the horrible bugs in the SAGE engine.... I'd still play it though..
I've seen screenshots come by on the Discord of General many months ago, so it wil work.
 
So just out of interest, downloading this, but its not off to a good start.

You need an nvidia account and can only down load the remix application via another app (Omniverse.... stupid name), that is to me basically a marketing front end with telemetry. And the stupid launcher starts playing audio at launch...<sigh>.

Then after downloading 7GB it failed to install so is having to download it again................

3 black marks so far...
 
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