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Aspyr Criticized Following Troubled Launch of Star Wars: Battlefront Classic Collection

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The Star Wars: Battlefront Classic Collection launched last Thursday (March 14), with day one adoptees experiencing a plethora of issues. Player feedback and press coverage painted an ugly picture—an unreasonable install size of 70+ GB was an immediate point of discussion, considering the lo-fi origins of the Collection's graphical assets. Players were greeted with a low number of servers, and in-game sessions were often interrupted by crashes and other bugs—at the time of writing, overall Steam feedback (from 5315 user submitted reviews) is "Overwhelmingly Negative." The Embracer Group-owned development house is also under fire due to alleged uncredited usage of modder content—iamashaymin's character reskins were present in the PlayStation 5 build, but promptly removed by a post-launch patch update.

Aspyr quickly responded to community feedback—their support department stated: "we'd like to thank the Battlefront community for their overwhelming support and feedback for the Star Wars: Battlefront Classic Collection release. At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser. Since launch, we've been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages. Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form." Aspyr's licensing partner, Lucasfilm Games, has not issued a statement on this situation.




Play the classic STAR WARS Battlefront games on modern consoles, online and offline in this complete classic collection.


Fight in iconic battles from across the STAR WARS galaxy.

View at TechPowerUp Main Site | Source
 
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I still want to know what justifies 70+GB when both games combined was only around 3-4GB. Did they just poorly upscale everything with bloated textures?
 
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I still want to know what justifies 70+GB when both games combined was only around 3-4GB. Did they just poorly upscale everything with bloated textures?
Textures seem to have been upscaled 400% and all assets are not compressed, it seems.

Someone on Twitter also mentioned that there was a number of things that apparently serve no purpose for the game and are just sitting there, unused.
 
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It's EA schemers.
 
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This game is a disaster. They basically didn't do anything to it. Except removing a mandatory feature, such as "Inverted Y axis for the mouse". Cannot believe in 2024 those lazy devs still fail to introduce this absolutely mandatory feature for games.
Also, textures are junk, characters are as low poly as it gets, only thing that was updates was the cinematics to 4K. The rest, same or identical to the original. Even no options, except the crappy FXAA, for the Antialiasing. Really ?!?!?
Anyways, I had to refund the game due to no Y axis invert option for the mouse, which is a complete deal breaker for any games out there without this mandatory option.
 
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