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Sony Reveals the PlayStation 5 Pro, Launches November 7th

TheLostSwede

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Over the last four years since the launch of PS5, we've worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I'm incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family - our most advanced and innovative console hardware to date.

We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
  • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
  • Advanced Ray Tracing: We've added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
  • AI-Driven Upscaling: We're also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.




PS5 Pro provides gamers with amazing graphics at high frame rates. You can hear Mark Cerny, lead architect for PS5 Pro, discuss the key innovations from PS5 Pro in the following video presentation. This presentation provides a deep dive into the key performance features that make PS5 Pro truly special.

Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.

It's humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro's features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin's Creed: Shadows, Demon's Souls, Dragon's Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel's Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.

We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You'll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.

PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5.

The PS5 Pro console will be available this holiday at a manufacturer's suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2 TB SSD, a DualSense wireless controller and a copy of Astro's Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately.

PS5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at direct.playstation.com. Preorders will begin on September 26, 2024.

Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it's PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs.



View at TechPowerUp Main Site | Source
 
Meh,

Did you notice emphasis on WE developed... instead we asked AMD... it ain't a humble thing to do.
 
It still resembles a DEHUMIDIFIER! with more grills to extract more humidity...
 
Sony should really start looking at the market and plan ahead, instead of just trying to milk PS brand to irrelevance.... waiting for GTA6 to hit.
by this time, PS5 should suport PS2 and PS3 games with emulation and add more features. But no ... they want to drop any support for "legacy" peripherals. Why Sony became so greedy ? ...
 
Why Sony became so greedy ?

They have always been... they were punished so hard for acting like that like no other company. But they never learn to respect people.
 
No disk drive, no stand... 800 EUR for mid-gen refresh. Sony are just crazy. This is gonna flop worse than PSVR2.
 
I for one am glad this has no disc drive. Optical media is an obsolete medium for game distribution, and the omission of an optical drive on a Pro console is perfectly acceptable and understandable. The PS6 and the next-gen Xbox should drop optical media entirely. If "offline distribution" of data is a must, then games should come on micro SD-like flash media cards.
 
I for one am glad this has no disc drive. Optical media is an obsolete medium for game distribution, and the omission of an optical drive on a Pro console is perfectly acceptable and understandable. The PS6 and the next-gen Xbox should drop optical media entirely.
Far from obsolete... Wait till your game is no longer downloadable from the server and then your console is obsolete.

It also doesn't have USB4 so there's that.
Nor does my computer...and?
 
Meh,

Did you notice emphasis on WE developed... instead we asked AMD... it ain't a humble thing to do.
Doesn't Sony and AMD tag team the silicon going into their systems? Mark and his team put in work for the hardware.

Y
We need want USB4 because I said so :pimp:
Just say you weren't going to buy one regardless, I could respect that more. LoL
 
Far from obsolete... Wait till your game is no longer downloadable from the server and then your console is obsolete.


Nor does my computer...and?

Discs no longer contain the full data required to run the game, and basically just work as hardware DRM authorization keys. The capacity of a Blu-ray disc isn't enough to fit a modern game and the data read speeds are dreadful. I get some people have material attachments - but we live in the age of affordable 1 TB micro SD cards. Surely they can modernize physical data distribution if keeping these around is so important to some. It's even possible to make a modern cartridge that will also accept title updates being written directly to it.

Most PCs no longer have ODDs, and imo, other than audio and movies (static content that never changes), DVDs and Blu-ray discs are no longer needed.
 
I was expecting $600 and at that price I was pretty much planning on buying it. But at $700 that just seems unnecessary. The PS5 may be my last console. Sucks that a lot of sports games and some exclusives like Shadow of the Colossus don't come to PC, otherwise, I would probably never touch a console again.
 
67% more Compute Units
This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.

Some totally broken maths
2.5/1.67 = 1.497, so based on those broken maths, AMD managed to increase it's RT performance by 50%.
Still not enough. They need RDNA4 to be at least 3 times faster in RT to be able to win against Nvidia.
 
They're probably counting the theoretical limits.
They need RDNA4 to be at least 3 times faster in RT to be able to win against Nvidia.
And why do you think AMD's competing with Nvidia?
 

20 Gbps USB 4 ports could even solve the optical media problem I brought up. The CFexpress Type B-based storage expansion bus of the Xbox Series X was a step in the right direction, but the media for it is still far too expensive. Gamers in general are stingy and likely to be unwilling to bear a price hike on physical copies for a transition to flash media, though, even if we use relatively inexpensive micro-SD like NAND solutions, that is the biggest hurdle. But if not this, then I find it more than reasonable to declare the complete extinction of physical copies.

Me? I wouldn't mind if games doubled to $120 if they were released on fast solid state media and the things that we loved about physical games - like manual, posters, fancy enclosures, etc. came back, since the last few physical media discs I bought for my PS3 and Xbox One were cheap, flimsy and had none of the goods inside. The argument that "you don't own digital media" is completely worthless now that games need online services, demand firmware/system software updates, need to connect to the internet to download usage authorization rights (even on consoles, yes) and more than half of the game's content is downloaded from servers on first boot.
 
I'll look forward to public sale figures of that new console. That price may be too steep for some people.

Console Gamers will most likely not bother with pc gaming. I really wonder how much surplus you need to get similar gaming performance. Hogwards legacy exists on pc and can be taken as comparision gaming title.


USB4.0 is dead by design in my point of view. Hard to daisy chain two monitors and three peripherals with ~80-100Watt output. When I need more than one cable for a monitor than I do not need USB4.0 at all. When you have one bad connection on that daisy chain, you will have several malfunctioning devices.
My existing USB 3.x? Hub in my Monitor just works fine. There is no need for daisy chain.
 
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i wanted one mostly for VR gaming & UHD movie discs until i read A.I. upscaling & no disc drive (gott im himmel), and 45% more powa aint much to write home about.
 
I for one am glad this has no disc drive. Optical media is an obsolete medium for game distribution, and the omission of an optical drive on a Pro console is perfectly acceptable and understandable. The PS6 and the next-gen Xbox should drop optical media entirely. If "offline distribution" of data is a must, then games should come on micro SD-like flash media cards.
The biggest issue with physical game releases is that you still have to download tens of GB in patched on day 1, so the physical release as a standalone is pretty useless. Devs should release a disc version only after all the patching is done, like Remedy did with Alan Wake 2.
 
GAWDAMN SONY. $700 for the console? $200 increase. Wait…NO DISC DRIVE AND VERTICAL STAND?

Disk Drive: $80
Vertical stand: $30

$810 SONY??

I can’t wait to see the sales for these. Remember, people bought a PS5 for over $1000.
 
I’m buying day one
 
They're probably counting the theoretical limits.

And why do you think AMD's competing with Nvidia?
They don't abandon the PC market. Don't be confused. They will keep competing at the (probably) sub $600 market. They need RT performance there. They need to give the impression to those buying their cards that they buy a product of much higher value. If RT performance is again sub par to Nvidia's they will fail again to win market share. All the marketing today is in DLSS with FG and RT performance. They need to win at least in one category, upscaling quality and performance or RT. DLSS is considered top quality and even if a hardware based FSR ends up better, it wouldn't help AMD. But faster RT performance. That could turn the tables.
 
700$ lol
 
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