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Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

Cpt.Jank

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Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.

The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.



PC players will need to enable FSR 3 and Frame Generation in the Cyberpunk 2077 graphics settings manually after the update, and CD Projekt Red has left FSR 2.1 available as a compatibility option. FSR 3 and FSR Frame Generation require at minimum an AMD Radeon RX 5000-series or NVIDIA GeForce RTX 20-series GPU. Meanwhile, FSR 3 without Frame Generation is also available for AMD Radeon RX 500-series and NVIDIA GeForce RTX 10-series cards, which is likely where it will be needed the most, given the growing gap in performance between modern and aging graphics hardware.

There are also a few caveats about using FSR 3 Frame Generation, since CD Projekt Red and AMD both recommend only using Frame Generation if base frame rates are high—60 FPS according to CDPR and 50 FPS according to AMD. Hardware-accelerated GPU scheduling is also required to enable FSR Frame Generation, so this will need to be enabled in Windows Graphics Settings. CDPR also advises updating your graphics driver to AMD version 32.0.11037.4004, NVIDIA version 556.12, or Intel version 32.0.101.5972, depending on your GPU vendor.

The Cyberpunk 2077 patch 2.13 also contains other updates, including stability fixes, support for Intel Xe Super Sampling 1.3, and the ability to simultaneously use both DLAA and DLSS Ray Reconstruction. The options for HDD Mode, Hybrid CPU Utilization, and AMD Simultaneous Multithreading options have also been moved to a new "Utilities" tab in the in-game settings menu.


Official patch notes:
  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.

View at TechPowerUp Main Site | Source
 
Well when the GPU generates like 75% of the information on screen instead of the game itself I guess it runs faster. Doesn't come free though, blurriness, ghosting, artifacts, input latency, etc.
 
How about better optimizing of games instead of optimizing upscaling techniques? :D
edit: typo
 
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where this is going to have the biggest impact is the people running AMD onboard graphics. it can be the difference between unplayable and ok.
 
Well when the GPU generates like 75% of the information on screen instead of the game itself I guess it runs faster. Doesn't come free though, blurriness, ghosting, artifacts, input latency, etc.

Performance mode is 50% linear scale so 25% area scale which gets 75% fake pixels. But this is also generating interpolated frames, bringing it up to:

87% fake.

The tech is nice and all and it's cool to see what can be done, but I prefer not to do it if at all possible.
 
where this is going to have the biggest impact is the people running AMD onboard graphics. it can be the difference between unplayable and ok.
I actually find it unusable at lower fps due to the lag, but amazing if you're getting like 60-50 fps and boost to 90-100. Even better if you're getting 120fps and boost to 180-200 - then you can't even really see the artifacts but everything feels so smooth.
 
How about better optimizing of games instead of optimizing upscaling techniques? :D
edit: typo

Thing is, CP2077 is reasonably well optimized. Even my lowly RX 6400 gets 40fps using HUB's performance settings at 1080p. That's not even at Low settings.

Hell, the Radeon 780m iGPU gets 60fps in CP2077 at 864p Low settings + High textures and crowd density.
 
Thing is, CP2077 is reasonably well optimized. Even my lowly RX 6400 gets 40fps using HUB's performance settings at 1080p. That's not even at Low settings.

Hell, the Radeon 780m iGPU gets 60fps in CP2077 at 864p Low settings + High textures and crowd density.
Well, I mean in overall. CP2077 has been improved a lot since its launch.
 
How about better optimizing of games instead of optimizing upscaling techniques?

No way.
Big hyped games with poor optimization for about 1 year (length of Nvidia's contract with developers - but these terms may have already been changed) after launch
helps a lot to sell expensive hardware.
 
Thing is, CP2077 is reasonably well optimized. Even my lowly RX 6400 gets 40fps using HUB's performance settings at 1080p. That's not even at Low settings.

Hell, the Radeon 780m iGPU gets 60fps in CP2077 at 864p Low settings + High textures and crowd density.
Yeah, for all of its notorious problems at launch, Cyberpunk is probably the best of the modern tech-demo-tier games, because its performance scales extremely well, both at the high end and low. There's at least one guy on youtube who routinely benchmarks the game on ridiculously weak hardware, Intel IGPs and the like. The result ain't pretty, but it works.

By contrast, the ongoing trickle of UE5 tech-showcase games tend towards requiring upscaling and framegen to achieve playable frames even on relatively powerful modern hardware, and at pedestrian resolutions. They also tend to include far less in the way of actual gameplay than Cyberpunk, which is quite enjoyable if you can get past occasionally egregious railroaded "cinematic" segments.
 
Performance mode is 50% linear scale so 25% area scale which gets 75% fake pixels. But this is also generating interpolated frames, bringing it up to:

87% fake.

The tech is nice and all and it's cool to see what can be done, but I prefer not to do it if at all possible.

Damn, my 75% was just ballpark, actually 87% fake is just insane.
 
I think this is great! If the graphics quality is decent, I appreciate the effort put into this. This is good for the end user with a lower end GPU who wants to enjoy latest tittles.
 
"Hardware-accelerated GPU scheduling is also required to enable FSR Frame Generation, so this will need to be enabled in Windows Graphics Settings."

If this is true doesn't that mean it won't work for anyone on Windows 10 as that feature is Windows 11 only?
 
Nah, works just fine on my 6800 XT & Windows 10 - HAGS is officially supported only on RDNA3 & Windows 11.
 
If this is true doesn't that mean it won't work for anyone on Windows 10 as that feature is Windows 11 only?
No, you just have to enable it in win 10, ware win 11 has it enabled by default.

I am glad that it can run on any older card no matter the make, it allows people to use them for a bit longer and save more for a better upgrade since the prices of GPU's are nuts right now.
 
No, you just have to enable it in win 10, ware win 11 has it enabled by default.

I am glad that it can run on any older card no matter the make, it allows people to use them for a bit longer and save more for a better upgrade since the prices of GPU's are nuts right now.
Where do you enable this on win 10?

1726186723219.png



 
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Where do you enable this on win 10?
Here is a link to the information CDPR.

Recommended setup

AMD's FSR 3 is compatible with a wide range of GPUs, but to make sure that your system supports it, check the requirements here.

It’s recommended to run the game at a baseline of minimum 60 FPS before enabling Frame Generation for it to work properly. At lower frame rates visual artifacts might be more prominent, you might also experience frame pacing issues.

Additionally, it’s strongly advised to play on a high refresh rate monitor (120 Hz and above). Using a lower refresh rate monitor can lead to frame time issues.

FSR Frame Generation also requires Hardware-Accelerated GPU Scheduling being enabled in the operating system. In Windows 11 this option is turned on by default.

Enabling Hardware-Accelerated GPU Scheduling in Windows 10:

  1. Press Windows key on your keyboard and type "graphics" and press enter. Graphics settings menu should open.
  2. In the Graphics settings menu toggle the "Hardware-accelerated GPU scheduling" option.
  3. Restart your PC.
To make sure the technology works correctly on your PC, update your GPU drivers: AMD to version 32.0.11037.4004, NVIDIA to version 556.12, Intel to version 32.0.101.5972.

You can read more about the recommendations for Frame Generation use on AMD’s blog here.
 
  1. Press Windows key on your keyboard and type "graphics" and press enter. Graphics settings menu should open.
  2. In the Graphics settings menu toggle the "Hardware-accelerated GPU scheduling" option.
  3. Restart your PC.
1726186765105.png


if you follow my previous links that I posted from the THG and the AMD community it use to be there and was removed.

this is from June 2020 below.



1726186896738.png


Can you post a GPU Z shot like I did above if you are on Win 10 and have it enabled.
 
How about better optimizing of games instead of optimizing upscaling techniques? :D
edit: typo

Unnatural. the way nature intended games to be is 1) being too heavy to max out on literally all hardware so 2) add the ability to lower the settings and then 3) add a setting that makes the lower setting look better because people will be upset that their €35k gaming machines as are not enough.
 
Do you have resizable bar (SAM) enabled in the BIOS? Also, do you have all of the latest win 10 patches that take you to the 23H2 build?
 
Do you have resizable bar (SAM) enabled in the BIOS? Also, do you have all of the latest win 10 patches that take you to the 23H2 build?

Rebar is on

1726187265207.png


There is no 23H2 build out for windows 10 only 11

1726187378149.png
 
There is no 23H2 build out for windows 10 only 11
Yea, I forgot it was a developer thing back in the beginning of the year. I would start a new thread in the video card forum and see if any had the same issue and fixed it.

But my best guess, is your windows install is the issue. When you first built your PC, did you have a video card that supported HW GPU scheduling?
 
Yea, I forgot it was a developer thing back in the beginning of the year. I would start a new thread in the video card forum and see if any had the same issue and fixed it.

But my best guess, is your windows install is the issue. When you first built your PC, did you have a video card that supported HW GPU scheduling?
not going to bother with all that.

If someone on windows 10 can post a screenshot of GPU Z showing they have HAGS enabled with RDNA 2 or 3 I will believe it . All the evidence in the links I posted say it was removed from windows 10.

Before the 7900XTX I was on a 6800XT and it was the same.

Additional OS Feature Support:Support for Hardware Accelerated GPU Scheduling for Radeon RX 7900/7800/7700 series GPUs on Windows 11 version 22H2 and newer. For more information, click HERE. Link: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-12-1
 
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