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Nintendo Confirms That Switch 2 Joy-Cons Will Not Utilize Hall Effect Stick Technology

1. Delayed launch
2. Jacked up price, supposedly due to tarriffs or whatever
3. Now this, more corner cutting to increase their margins.... SOOOOO typical, yet so disappointing :(

Even if they have their own tech that "works", there is no real reason to skimp out on a feature that practically EVERYONE wants in a nex-gen device, except as stated above....

I'm sooooo glad I don't do gamz, & don't have to deal with this crap :D
The President of Nintendo America said in an interview with Wired that tariffs have no effect in the announced price and they are evaluating the situation. So tariffs did not determine the $449 price.

Insiders have also said Nintendo could of easily charged $349 at launch.

Nintendo gets arrogant after a successful generation and that arrogance always leads to anywhere from a major fall to a disaster. The Wii U comes to mind. Nintendo after the massive sell numbers of the DS priced the 3DS at $249. The launch was such a disaster they had to lower the price to $179 I believe and created the Nintendo Ambassador program giving the early adopters 20 free games.
 
In handled mode, yes, but discounting the 4x bump in performance while docked is disingenuous. Many people play docked only, something you cannot do with the Deck, and by itself worth extra 50.
Yes and no. More expensive in general? Yes. But no one will ever buy a Nintendo console to play 3rd party / steam games. You buy a Nintendo console to play Nintendo games.
You can also expand the S2 storage with new microSD cards. It will be surely easy to replace parts as it is as popular / more popular than the deck.
Ergonomics are entirely subjective.

Yeah, could the S2 be faster / have better hw? For sure. It is not a direct competitor to Deck, all these Windows handled devices are.

Everything needs context, and the context for the S2 are Nintendo consoles - that have had pathetic hw wise since the original Wii (Nintendo gave up after the GameCube). From that perspective, the S2 is a massive jump and a very decent piece of hw, and I hate Nintendo.

4x bump over what?

From what I understand of the SOC, and Nintendo's penchant for underclocking, I expect it to be a bit more powerful than a Steam Deck in docked mode, and probably a bit less in handheld mode.

But either way, docked won't come close to a 4x performance boost over either the Steam Deck or handheld mode.

I'm curious about the CPU performance too. The Switch 1 was fairly GPU heavy, the CPU was terrible. I'm hoping the CPU is more evenly matched this time.

The Steam Deck CPU is more balanced relative to the GPU, given it's an actual AMD desktop class processor. The CPU is capable enough (just about) even in most modern games.
 
In handled mode, yes, but discounting the 4x bump in performance while docked is disingenuous. Many people play docked only, something you cannot do with the Deck, and by itself worth extra 50.
Indeed, the Switch/Switch 2 has a (somewhat) unique advantage in having significantly increased performance when docked—but with a handheld device, the primary use case is undocked, in which the playing field isn't as tilted. For those who play it exclusively as a home console, the PS5/Xbox Series X offer a better experience at similar prices. The only excusable in-between is if you do an even ratio of both.
Yes and no. More expensive in general? Yes. But no one will ever buy a Nintendo console to play 3rd party / steam games. You buy a Nintendo console to play Nintendo games.
And as for "You buy a Nintendo console to play Nintendo games"... doesn't that discount the hardware wholesale? The inverse implication is that if Nintendo-exclusive games weren't, there would be that much less of a reason to purchase a Nintendo console besides it being affordable—a tradition which the Switch 2 breaks by being similar in price to current-gen competition.
Yeah, could the S2 be faster / have better hw? For sure. It is not a direct competitor to Deck, all these Windows handled devices are.
I'll say that any handheld is in competition with other handhelds. The intricacies do not matter, only the use case. Playing games in your hand. For that, the Steam Deck and furthermore the Windows-based handhelds you mention offer a much more open experience. If you want it to compete directly with Nintendo... cough emulation cough.
You can also expand the S2 storage with new microSD cards. It will be surely easy to replace parts as it is as popular / more popular than the deck.
Expanding storage via S2's microSD card slot is currently (and will continue to be) an expensive venture for subpar returns, and that is primarily due to it employing microSD Express. I would assume Nintendo expects users to buy microSDe cards in order for most games to perform as expected, especially third-party titles that require/heavily recommend an SSD. Steam Deck offers two roads where NS2 offers one.

Furthermore, assuming that repairs/replacement parts will be somehow 'easier to come by' in volume/price and more importantly easier to install is preposterous. Valve has an official partnership with iFixit for parts replacements, not to mention the SD's massive third-party parts market. Entire shells, replacement screens, replacement buttons/joysticks, all with different features, and with easy-to-follow guides. NS2 parts will be gutted from donor devices and require either a lot of personal confidence or a professional to install.
Ergonomics are entirely subjective.
I'm tired of hearing this. Individual ergonomics are subjective. Ergonomics as a design principle are not. There are very empirical ways to make an object comfortable to handle for a given range of people. This is true of any device, tool, appliance, etc. The Steam Deck is a master class in making something comfortable to handle for a wide range of people, so much so to the point that I haven't heard a single unfavorable opinion about how it feels in the hand.
 
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I have 4 Xbox One wireless controllers that are all ~5 years old and although one came out of the box with one of the bumpers being finicky, none of them have experienced this drift issue that seems to plague non-hall effect sticks. My kids use them on the regular too.

Sometimes I wonder if people just abuse the shit out of their [cheap ass plastic save a penny where you can] hardware and then are shocked when it stops working after rough treatment.

I've known more than a few people in my 40 years on Earth who just cannot manage to keep their shit from breaking, and after spending some time with them I immediately understand why...
 
Just because the Switch 2 isn't an "enthusiast" device doesn't mean it needs to be a locked down overpriced toy. At $450 I would expect it to have an OLED display and hall effect joy sticks, having a newer SoC would have been nice as well. But I only would've considered paying that much for a console if it could also work as a streaming box and had a full OS with a browser.

But... why? Is there another handheld I'm unaware of for $450 that has an OLED and hall effect sticks? The Steam Deck OLED is a nice piece of kit, not too expensive, but it's $100 more than the Switch 2, and also doesn't have Hall Effect sticks.

The Ally X is a whopping £799, twice the price, and that doesn't even have an OLED.

I have 4 Xbox One wireless controllers that are all ~5 years old and although one came out of the box with one of the bumpers being finicky, none of them have experienced this drift issue that seems to plague non-hall effect sticks. My kids use them on the regular too.

Sometimes I wonder if people just abuse the shit out of their [cheap ass plastic save a penny where you can] hardware and then are shocked when it stops working after rough treatment.

I've known more than a few people in my 40 years on Earth who just cannot manage to keep their shit from breaking, and after spending some time with them I immediately understand why...

Very good point, I often wonder the same thing. I take great care of my stuff, and lo and behold, it lasts for ages and I haven't problems with any analog sticks ;)
 
In handled mode, yes, but discounting the 4x bump in performance while docked is disingenuous. Many people play docked only, something you cannot do with the Deck, and by itself worth extra 50.
Yes and no. More expensive in general? Yes. But no one will ever buy a Nintendo console to play 3rd party / steam games. You buy a Nintendo console to play Nintendo games.
You can also expand the S2 storage with new microSD cards. It will be surely easy to replace parts as it is as popular / more popular than the deck.
Ergonomics are entirely subjective.

Yeah, could the S2 be faster / have better hw? For sure. It is not a direct competitor to Deck, all these Windows handled devices are.

Everything needs context, and the context for the S2 are Nintendo consoles - that have had pathetic hw wise since the original Wii (Nintendo gave up after the GameCube). From that perspective, the S2 is a massive jump and a very decent piece of hw, and I hate Nintendo.
Uh you can literally buy docks for the Steam Deck. Or just use an adapter. You can then easily switch between Steam OS and the Linux desktop mode and use it as a normal computer. Surf the internet, play music watch Netflix etc.
 
But... why? Is there another handheld I'm unaware of for $450 that has an OLED and hall effect sticks? The Steam Deck OLED is a nice piece of kit, not too expensive, but it's $100 more than the Switch 2, and also doesn't have Hall Effect sticks.

The Ally X is a whopping £799, twice the price, and that doesn't even have an OLED.
The Switch 1 OLED is $349, so no reason why Nintendo couldn't have an OLED screen in the Switch 2 for $450.
As for the Steam deck, I haven't heard of any failures with the joysticks on it, although the SD has easily replaceable joysticks. Also despite the SD or Ally being more expensive they are also both full PC's in a handheld form factor, IMO you get much better value out of them if you want to play anything besides Nintendo games.
 
Oh gee wiz, a Reddit post.. Lemee just go read that... some day... maybe.

Put another way, got anything other than a reddit post?
I forgot how much of an obnoxious prick you can be when challenged on something that you are certain of. Christ.

First of all - yes, that Resdit thread contains a shitton of link with context of the situation. Including ones to journalistic outlets you might or might not consider “worthy” of your attention. I don’t know exactly what your standards are. Just go through the thread. Or don’t. But then how about you actually provide any proof of what YOU said? Any actual proof that Nintendo fixed the Joycons? Besides them SAYING they did, of course. Maybe some independent testing and teardowns?

Secondly - I do have something else, actually. An OG Switch that is on its fourth (that’s 4th) pair of cons. The third one, previous, was one with a manufacturer date AFTER the big N assured everyone of a “fix”. It still developed drift. Again, their “it was just a defect” position was nonsense. The way the potentiometer they use works is inherently drift-prone. There is no magic that really can alleviate that. The current one is about a year in its life and is working fine, but, granted, has seen little use. I actually still have the old ones somewhere in a box, might disassemble them myself to make sure they’re the same construction-wise. Which they will be.

tl:dr - HE stick modules are cheap as chips nowadays, there is absolutely no reason no to use them, Nintendo are just being arrogant cunts, as they usually are. Switch 2 will have the same Joycon issues and they will just pretend like there are none.
 
Alternative. Wait a few months for an emulator and play with hall effect pad. Sorted.
 
Nintendo's lawyers must be bored or something? Like they've got nothing to do after C&D'ing those emulators and ROM sites.
 
Alternative. Wait a few months for an emulator and play with hall effect pad. Sorted.
You can buy hall effect sticks for the original Joycons and replace them yourself. I purchased replacement housings for my joycons that have a real dpad and put the hall effect sticks in. It was pretty easy. The Switch even has a calibration menu to calibrate them.
 
I have 4 Xbox One wireless controllers that are all ~5 years old and although one came out of the box with one of the bumpers being finicky, none of them have experienced this drift issue that seems to plague non-hall effect sticks. My kids use them on the regular too.

Sometimes I wonder if people just abuse the shit out of their [cheap ass plastic save a penny where you can] hardware and then are shocked when it stops working after rough treatment.

I've known more than a few people in my 40 years on Earth who just cannot manage to keep their shit from breaking, and after spending some time with them I immediately understand why...
I've had zero Xbox controllers get it. I've had one switch joy-con get it. I've had 2 PS4 pads get it. And I had the PS5 pad get it a month after buying it. And the replacement being perfectly fine for 4 years.

You not getting it doesn't mean it doesn't happen, or that it's the users fault they use dirt cheap potentiometers. I have 25+ year old controllers that work fine after many thousands of hours of use, and I had it on the PS5 pad after maybe 50 hours of use.
 
The Switch 1 OLED is $349, so no reason why Nintendo couldn't have an OLED screen in the Switch 2 for $450.
As for the Steam deck, I haven't heard of any failures with the joysticks on it, although the SD has easily replaceable joysticks. Also despite the SD or Ally being more expensive they are also both full PC's in a handheld form factor, IMO you get much better value out of them if you want to play anything besides Nintendo games.

there no announcement they stop producing switch 1 for now, right ?
giving same price for switch2 ($349), then make no reason for people to buy switch1, then they got tons of unsold left over

i personally think they should go with $379~399 though
i read one article said switch OLED only cost $10 more to produce, while retail price different between OG switch and oled is $50
 
Alternative. Wait a few months for an emulator and play with hall effect pad. Sorted.
If you think there'll be a working emulator in a few months, you're gonna be disappointed. There won't be one in a year.
 
I want a buckling spring joystick that makes a nice snap and clack back to zero position when I let it go. ;)
 
Oh gee wiz, a Reddit post.. Lemee just go read that... some day... maybe.

Put another way, got anything other than a reddit post?
It would be much more helpful if you told us how you think Nintendo solved it. The way potentiometers function and why they wear out is a known thing. The thing that isn't known is what magic thing you think Nintendo did to fix it other than RMA after RMA after RMA until the warranty expired.
Please let us know.
 
Why the fuck NOT? Do you truly strive to save EVERY penny? It’s not like HE stick modules are even that expensive - they are now easily found on budget controllers. First party console manufacturers and their persistent insistence on shoveling out dogshit default baseline peripherals for their ostensibly “premium” gaming systems never fails to baffle me.

You know why.
We need more e-waste anyway for certain "replaceable" parts.

You said why.

They have their own tech that works effectively. The fixed the drift problem, so why wouldn't they use it? They don't need hall-effect..

You ARE why.

Just because the Switch 2 isn't an "enthusiast" device doesn't mean it needs to be a locked down overpriced toy. At $450 I would expect it to have an OLED display and hall effect joy sticks, having a newer SoC would have been nice as well. But I only would've considered paying that much for a console if it could also work as a streaming box and had a full OS with a browser.

Too much rational for this thread.
I have 4 Xbox One wireless controllers that are all ~5 years old and although one came out of the box with one of the bumpers being finicky, none of them have experienced this drift issue that seems to plague non-hall effect sticks. My kids use them on the regular too.

Sometimes I wonder if people just abuse the shit out of their [cheap ass plastic save a penny where you can] hardware and then are shocked when it stops working after rough treatment.

I've known more than a few people in my 40 years on Earth who just cannot manage to keep their shit from breaking, and after spending some time with them I immediately understand why...

While I understand the sentiment, I'm a guy that doesn't take the protective plastic off stuff until it falls off. I baby everything I own for as long as possible, and my PS controllers still break frequently.
This type of gaslighting actually has a tendency to piss me off, because I don't know why someone would choose to side with a company versus all their customers asking for a simple fix known to work.

Maybe XB controllers are much more durable, but I'm just sayin', it ain't (usually) me. I have dropped them small distances, but unless you consider pressing the stick to run controller abuse, it's quality issues.
And I don't think most that have these issues consistently (at least w/ the Dual Shock/Senses and Nintendo pads) is their fault. Hell, my Switch pad has the right/down buttons kinda-sorta connected.
And I have barely used it (I like to think of my Switch as a 'display piece' given it's about as useful as a pocket calculator). There's awful quality control issues with all this stuff, and it's very well documented.

I think, in-fact, most (1st-party) controllers are poorly made so they will need to be replaced if used often (because if you use it often you will buy another one). The obvious answer is the right one.
Given how cheap HE is, there is literally no reason not to use it. In-fact, Sony USED to use it (iirc, at least it was something better)) and switched many consoles ago, because they didn't sell enough replacements.
Think about that. That's fucked up. Now they sell a $200 controller that doesn't use HE, but they will let you replace the shitty sticks with more shitty sticks; minimizing the intended transaction.

Sometimes people do misdirect their own problems towards companies, but this time you're really doing the opposite imho. This is truly rightful criticism, but glad yours have held up well.
If I didn't absolutely abhor the XB controller layout, which I like to blame on being left-handed, I would buy one. It appears most people (at least in this thread) have had very good luck with them.
I'm also SOL for buying a pad other than Sony, as they won't license half the features (including rumble). Someday I'll buy a modded one or something, but the prices are nuts just for asking it not to break.
Alternative. Wait a few months for an emulator and play with hall effect pad. Sorted.

Yeah...Truth. I'm sorry...I just couldn't handle playing TotK at <720p and 15fps like I did BotW. And that's kind of how I feel about the S2. The controller thing is real, but you said the REAL real.
 
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The Switch 1 OLED is $349, so no reason why Nintendo couldn't have an OLED screen in the Switch 2 for $450.
As for the Steam deck, I haven't heard of any failures with the joysticks on it, although the SD has easily replaceable joysticks. Also despite the SD or Ally being more expensive they are also both full PC's in a handheld form factor, IMO you get much better value out of them if you want to play anything besides Nintendo games.

Fair point, the Switch OLED is pretty cheap actually, all things considered. With the Switch 2, given the new SOC and R&D increasing costs, I'm guessing an OLED with 120hz, VRR and HDR pushed the cost up a bit too far from their target price.

Don't get me wrong though, I wish it had an OLED. I would much rather have an OLED, than an HDR LCD screen.

As far as value, that's subjective. I have a Steam Deck and I really like it. Dual boots Windows and SteamOS. But as I have a desktop and a good laptop to work on, the desktop functionality is more of a fun novelty than anything else. And that would obviously be the case for any other Windows handheld.

But as for the Switch 2, seeing as it's the only machine that can play new Nintendo exclusives, it's much better value to me than a Windows handheld.
 
Assuming the Switch 2 is at least as popular as the Switch...
I can't wait for the 100s and 1000s of pages of community content on fixing, modifying, and replacing the sticks. :laugh:

Nintendo Proprietary Joystick Technology = N64 Joystick, in my mind.
 
As long as drift is fixed this will be fine, nobody is ecstatic about the price, but in 2025 it doesn't seem crazy to me either. Remains to be seen if this will see the same success as the switch 1, but I doubt it will flop.
 
Nintendo Proprietary Joystick Technology = N64 Joystick, in my mind.

My N64 pads all still work fine! I didn't hate that controller (or have problems w/ it) as much as most people, apparently. I think it was the approximately 10M hours I spent playing GoldenEye.

Fair point, the Switch OLED is pretty cheap actually, all things considered. With the Switch 2, given the new SOC and R&D increasing costs, I'm guessing an OLED with 120hz, VRR and HDR pushed the cost up a bit too far from their target price.

Don't get me wrong though, I wish it had an OLED. I would much rather have an OLED, than an HDR LCD screen.
I think you're missing the point, which is they need to sell it again later. That's the important part. Not the added cost. It's so they can sell it again to people that will buy it...again.
 
My N64 pads all still work fine! I didn't hate that controller (or have problems w/ it) as much as most people, apparently. I think it was the approximately 10M hours I spent playing GoldenEye.


I think you're missing the point, which is they need to sell it again later. That's the important part. Not the added cost. It's so they can sell it again to people that will buy it...again.

Yeah, can't really argue with that. Didn't occur to me as I'm not the type to buy the same thing twice - still happily rocking an original Switch LCD and Steam Deck LCD ;)

Regarding N64 pads, I know I'm in the minority, but I love the N64 pad. They are fragile, but I kind of baby'd mine and they lasted for years. It was hilarious going round people's houses that mistreated them though, they were always a weird mix of stiff and floppy, crunchy, with loads of dusty residue in the analog stick housing :D

But yeah, I really like the stick, it has a certain precision to it that worked great with Mario 64. I even find it comfortable to hold, and like that it has 6 face buttons for fighting games.
 
Yeah, can't really argue with that. Didn't occur to me as I'm not the type to buy the same thing twice - still happily rocking an original Switch LCD and Steam Deck LCD ;)

Regarding N64 pads, I know I'm in the minority, but I love the N64 pad. They are fragile, but I kind of baby'd mine and they lasted for years. It was hilarious going round people's houses that mistreated them though, they were always a weird mix of stiff and floppy, crunchy, with loads of dusty residue in the analog stick housing :D

But yeah, I really like the stick, it has a certain precision to it that worked great with Mario 64. I even find it comfortable to hold, and like that it has 6 face buttons for fighting games.

Word. I have a launch Switch as well. Stood waiting on midnight for a good solid 45 minutes at Target with exactly one rando as we both lamented the absurd line around GS for people that wouldn't get one.
One of those secrets you almost don't want to tell, in case I ever have to do it again (get something on launch without a pre-order). But it was pretty funny. Looking back I kinda just wanted to know if I could.
And I did. Lots of people didn't, because nobody ever thinks about Target. Except me. And that one rando guy, apparently. Good job rando guy. Together we beat the system.

I very much enjoyed your descriptive analysis of N64 sticks, please never do that again. :roll:

Over the years I've heard all kinds of stuff about the N64 pads; fragile; the crap travel; etc. I mean, looking back on it I suppose that's true, but at the time I didn't really think about it and thought it was great.
I never had one problem with it. I actually bought mine *before* launch day (from a very nice and/or stupid KMART employee) on that one, and everyone came over to my pad (or I brought it to theirs).
So maybe *I* was the one with the crunchy sticks (and nobody told me)! I don't know. Like I say, mine still work fine AFAIK, and I agree, it actually worked pretty well for MK3U etc. Obviously Mario felt tight.
I'm sure if I went back to it I would notice it's flaws compared to common designs now, but I seriously only have fond memories of playing Stack/Golden Gun and it feeling great with that ol' Cougar Magnum.
In fact the Cougar formed my playstyle for many years, until I realized at some point the correct answer in most games is (almost) always an SMG. You may think it's something else, but it's always an SMG; bc math.
The Cougar, in the long-run, did me dirty. But at least it wasn't a Klobb (which perhaps explains why I didn't catch on to the RPM/DMG ratio of SMGs in games until later; because of the weird damage lag in GE).
 
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My N64 pads all still work fine! I didn't hate that controller (or have problems w/ it) as much as most people, apparently. I think it was the approximately 10M hours I spent playing GoldenEye.


I think you're missing the point, which is they need to sell it again later. That's the important part. Not the added cost. It's so they can sell it again to people that will buy it...again.

Yeah, can't really argue with that. Didn't occur to me as I'm not the type to buy the same thing twice - still happily rocking an original Switch LCD and Steam Deck LCD ;)

Regarding N64 pads, I know I'm in the minority, but I love the N64 pad. They are fragile, but I kind of baby'd mine and they lasted for years. It was hilarious going round people's houses that mistreated them though, they were always a weird mix of stiff and floppy, crunchy, with loads of dusty residue in the analog stick housing :D

But yeah, I really like the stick, it has a certain precision to it that worked great with Mario 64. I even find it comfortable to hold, and like that it has 6 face buttons for fighting games.
Anyone that's retained strongly-attached nostalgia to the alienhanded N64 controller, is probably not going to care what kind joystick is used in Switch2. :p
Looking-back at my own little corner of memories, there's a lot that I'd consider 'sub-standard' today, that I adored 'back then'.

Heck, (probably) more than half of what I know about computers, comes from fixing problems with hardware and software, just trying to play vidya gaems :rolleyes:

Over the years I've heard all kinds of stuff about the N64 pads; fragile; the crap travel; etc. I mean, looking back on it I suppose that's true, but at the time I didn't really think about it and thought it was great.
I never had one problem with it. I actually bought mine *before* launch day (from a very nice and/or stupid KMART employee) on that one, and everyone came over to my pad (or I brought it to theirs).
So maybe *I* was the one with the crunchy sticks (and nobody told me)! I don't know. Like I say, mine still work fine AFAIK, and I agree, it actually worked pretty well for MK3U etc. Obviously Mario felt tight.
I'm sure if I went back to it I would notice it's flaws compared to common designs now, but I seriously only have fond memories of playing Stack/Golden Gun and it feeling great with that ol' Cougar Magnum.
In fact the Cougar formed my playstyle for many years, until I realized at some point the correct answer in every game is always an SMG. You may think it's something else, but it's always an SMG; bc math.
The Cougar, in the long-run, did me dirty. But at least it wasn't a Klobb.
"At the time"
Relative to what was on the market, and what consumers had seen (IIRC, DualShock wasn't even a rumor yet @ N64 release), N64 was shockingly revolutionary.

I hold no 'hate' for that console or its fans, but... IMO, if you weren't there, the N64 (as a package) was unimpressive and severely flawed (as most consumer products appear, with hindsight)
Once PlayStation/PSX/PSone introduced Dual Analog Joystick DualShock, the N64 controller made absolutely no sense.

As the years piled on, the very-proprietary N64 Jstick has aged terribly on most examples (by any modern standard).

I hold 0 trust for what Nintendo thinks is best; especially, when it comes to HIDs.
Credit due on the GameCube's controller, though -and, at least they're actively advertising keyboard and mouse support w/ the Switch2
 
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Anyone that's retained strongly-attached nostalgia to the alienhanded N64 controller, is probably not going to care what kind joystick is used in Switch2. :p
Looking-back at my own little corner of memories, there's a lot that I'd consider 'sub-standard' today, that I adored 'back then'.

Heck, (probably) more than half of what I know about computers, comes from fixing problems with hardware and software, just trying to play vidya gaems :rolleyes:


"At the time"
Relative to what was on the market, and what consumers had seen (IIRC, DualShock wasn't even a rumor yet @ N64 release), N64 was shockingly revolutionary.

I hold no 'hate' for that console or its fans, but... IMO, if you weren't there, the N64 (as a package) was unimpressive and severely flawed (as most consumer products appear, with hindsight)
Once PlayStation/PSX/PSone introduced Dual Analog Joystick DualShock, the N64 controller made absolutely no sense.

As the years piled on, the very-proprietary N64 Jstick has aged terribly on most examples (by any modern standard).

I hold 0 trust for what Nintendo thinks is best; especially, when it comes to HIDs.
Credit due on the GameCube's controller, though -and, at least they're actively advertising keyboard and mouse support w/ the Switch2

I think you're missing the REAL revolution, by that company named after the orgies (or whatever) and console that came with it. They may have *slightly* contributed to our destiny.
 
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