MW was already rather dumbed down compared to Daggerfall. Quite literally the only “complicated” part of its systems is the fact that fatigue is taken into account for every action that you do and that your skills actually matter. Which is the reason for all the “why no hit mudcrab with starting dagger when specced into long blade, game bad” I have seen over the years. What the game COULD stand with is communicating its systems a bit more clearly to the players, but that’s really it. “Simplifying” things for the benefit of people who want to play RPGs without actually playing RPGs is what got Bethesda to the current point of making mid as fuck action games with stats in the first place, so how about we don’t go down that route.