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NVIDIA DLSS Technology is Now Present in Almost 770 Games and Applications

AleksandarK

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Today, NVIDIA confirmed that its Deep Learning Super Sampling technology (DLSS) boasts native support in 769 games and applications, reinforcing its lead over competing upscaling suites from AMD and Intel. With the addition of six newly announced titles, including the open‑world survival MMO RuneScape: Dragonwilds, DLSS's ecosystem continues to expand rapidly. Since its debut alongside the RTX 20 series in 2018, DLSS has evolved from a single AI‑powered upscaling method into a comprehensive toolkit. The current DLSS 4 iteration introduces Multi‑Frame Generation (MFG) and DLSS Transformers, delivering sharper images and smoother frame rates than earlier convolutional neural network modes. On supported RTX 40‑ and 50‑series GPUs, gamers can now take advantage of frame generation, denoising enhancements via ray reconstruction, and AI‑driven anti‑aliasing.

Of the six titles highlighted in NVIDIA's latest blog post, Steel Seed from Storm in a Teacup is the first to ship with DLSS 4's MFG. RuneScape: Dragonwilds, The Talos Principle: Reawakened, and Tempest Rising have added DLSS 3's frame‑generation and Super Resolution features, while indie releases Clair Obscur: Expedition 33 and Commandos: Origins deploy DLSS 2's Super Resolution alone. These incremental rollouts demonstrate how studios of all sizes are integrating NVIDIA's upscaling techniques at varying depths. By contrast, AMD's FidelityFX Super Resolution (FSR) and Intel's Xe Super Sampling (XeSS) toolkits support 356 and 161 titles, respectively. While AMD's FSR 4.0 can override older versions, its adoption remains focused on basic upscaling without frame generation, and XeSS continues to trail in overall scope. NVIDIA's manual override in its GeForce Experience app further widens the gap, allowing engineers to retrofit MFG into titles whose developers have yet to implement it natively.



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