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Europa Universalis V Announced; Be Ambitious

TheLostSwede

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A quarter century after the release of the historical grand strategy game that launched an empire, the Europa Universalis enters a dramatic new era with Europa Universalis V. Paradox Interactive's flagship historical series about the early modern world is being updated with a fresh, new version for a new generation, a game that dares you to be ambitious.

Designed over five years by Paradox Tinto, Europa Universalis V builds on 25 years of tradition and experience to deliver the same captivating empire building and alternate histories that have been the hallmark of Paradox's grand strategy games. Europa Universalis V has been crafted with the devoted Paradox fan in mind, incorporating feedback delivered by the fan community over a year of public discussion, and giving this dedicated audience a voice in the realization of this new vision.




Europa Universalis V draws inspiration from the latest generation of Paradox historical titles, expanding the range of possibilities available for the largest and most detailed Europa Universalis game ever made.

Features of Europa Universalis V include:
  • A New and Larger Map: Using a more accurate map projection to better reflect the size of the continents, Europa Universalis V lets you choose from any of hundreds of different societies. Start as a mighty emperor or a local chieftain or warlord anywhere on earth. A more detailed map allows for a greater number of nations and more varied topographical features.
  • A Longer Time Scale: The game's campaign starts in 1337, the year of the opening of the Hundred Years' War - the great struggle over the French crown that marked the zenith of the late Medieval era. Lead your nation through the Renaissance, the Enlightenment and other historical ages, choosing how you will adjust to an ever changing world.
  • Population Based System: Departing from the familiar province-focused system of earlier games in the series, Europa Universals V represents the population of each province in detail. Manage cultural and religious tensions in your realm, deal with estates as they wax and wane in power, and meet the basic and luxury demands of this varied population.
  • Thousands of Historical Events: Watch history unfold before you as the great moments of the past make their mark on your game. Dynamically responding to the game situation, these historical events challenge players to repeat or improve on the great accomplishments of the past.
  • Detailed Production and Trade System: Build farms, plantations, crafting buildings and factories to provide goods to satisfy your economic and military needs. Or, if your nation can't provide the things you need, trade for them from neighboring nations.Some buildings require specific goods to be in supply, so you either invest in new industries or make a deal with your neighbors. Use roads, ports and fleets to expand your trading region and enrich your nation by managing the wealth of the world.
  • Design a Nation to Suit Your Situation: Adopt policies and laws to adapt to your situation as you discover new technologies and ideas. Move towards greater centralization or a looser power sharing arrangement. Build an army based on masses of manpower or a more elite professional force. Will you be tolerant of other faiths and cultures, or advocate for a single faith and single culture? A world of possibilities awaits you.
  • Deep Military and Diplomatic Systems: Dominate the world through either sword or pen. Rally mercenaries, levies or professional soldiers to your flag as you cut a blood path through history. But be careful! A bloody war fought with levies has a direct impact on your population. Consider a lighter touch, using royal marriages, trade treaties and alliances to expand your power and preserve peace.

Europa Universalis V will be coming soon from Paradox Interactive.


View at TechPowerUp Main Site | Source
 
Okay, so any bets on how deficient the release is going to be feature-wise compared to EUIV after years and years of updates and DLC? I remember CK3 being very much a case of “cool new engine, but nothing to do” in that regard.
 
Okay, so any bets on how deficient the release is going to be feature-wise compared to EUIV after years and years of updates and DLC? I remember CK3 being very much a case of “cool new engine, but nothing to do” in that regard.
Based on how much they love DLCs, I guess it'll be a lot like CIV VII...
 
I remember CK3 being very much a case of “cool new engine, but nothing to do” in that regard.
Doesn't look visually impressive, so I'm not sure how cool this new engine is.
 
@dgianstefani
There is more to an engine than visuals when it comes to GS (it’s a CPU genre, not a GPU one), and yeah, this runs the same new version of Clausewitz that CK3 runs. Main benefit is that it, uh, actually runs and isn’t shitting the bed constantly. CK2 EUIV with all the expansions in the mid to late game were/are an absolute abomination that performed poorly (even after a performance update) and were prone to crashing.
 
Ohh hello.

@dgianstefani
There is more to an engine than visuals when it comes to GS (it’s a CPU genre, not a GPU one), and yeah, this runs the same new version of Clausewitz that CK3 runs. Main benefit is that it, uh, actually runs and isn’t shitting the bed constantly. CK2 EUIV with all the expansions in the mid to late game were/are an absolute abomination that performed poorly (even after a performance update) and were prone to crashing.

I never experienced crashes in EU3/4/CK2 honestly (have they been introduced recently?), not even late game, but yeah slowdowns was a thing. More importantly however is resolution scaling, which is something you can not do well on those games and these days on high resolution monitors it's just not acceptable.

Okay, so any bets on how deficient the release is going to be feature-wise compared to EUIV after years and years of updates and DLC? I remember CK3 being very much a case of “cool new engine, but nothing to do” in that regard.

I never got that argument, and I'll say again now what I said then: Why does a successor have to do literally everything the older version does plus more things? A lof of the discussion of CK3 was basically "it doesn't even have X!" and ... I don't get it. Personally I don't like CK3 as much as CK2, but that is for other reasons*. As for EU5, just making the game more about population requires changing a whole bunch of other things. If people want "Literally EU4 PLUS all DLC PLUS new stuff" what you want is more DLC. I really believe the game should be compared to EU4 as it came out in 2013, same as how CK3 should be compared to CK2 at the original release and already back then people were complaining there wasn't a whole lot to do once you got to grips with the game. Another example is Cities Skylines 2 (let's ignore the real problems with that game) when people said it sucked compared to the original game and then added "heavily modded". Stellaris was also called empty on release.

The big question is of course if the features are good or not, not how much of them there are.
Doesn't look visually impressive, so I'm not sure how cool this new engine is.
So you don't play PDX games.



*One thing is aesthetics, I really prefered the 2D portraits over the full body 3D people. CK2 felt much more ageless in a way, and were there a good option of resolution scaling (at least for the text) I'd see no point of moving on. Another thing is comfort. I have hundreds of hours in that game and all of them is almost exclusively playing as welsh lords. I do not know why. CK3 is ... fine, but it's like Civilization. Civ3 is my Civ game, and I played it a ton, and the newer Civ games are close enough in function that I might as well just play Civ3 again, but they are also different enough that it feels like I should know everything about the game, but I don't. CK3 is sort of the same thing. Close enough that I might as well play CK2, but it's also different enough that it feels like I should just know everything by heart, but I don't, and that makes for a very minor internal clash. Add to this it seems mercenaries are much more important in CK3 (at least the AI makes more use of them) so even very minor wars is all about money, which sure ok, but it means taking a single province from a tiny neighbour requires grinding for cash for a decade or two before I can safely take that one province from my two-province neighbour (with no meaningful alliances).
 
Looking forward to the new game. I will, of course, play Portugal first and use my foreknowledge of the new world to make massive colonies.

Fingers crossed it can use more than 2 cores unlike eu4 which ran so slow late game.
 
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