TheLostSwede
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No it doesn't, it uses some FreeBSD components, but it's not a FreeBSD based OS.So these components are a graphics driver now? Lol, you don't even know what these are.
Here is a hint for you, The Switch runs on custom FreeBSD based OS.
Despite popular misconceptions to the contrary, Horizon is not largely derived from FreeBSD code, nor from Android, although the software licence and reverse engineering efforts have revealed that Nintendo does use some code from both in some system services and drivers.
That is minimal work when it comes to these kind of things, it still doesn't cost 100's of millions of dollars, as then no-one would be making chips.Yes thats why NVIDIA with their tens of thousands of engineers take over a month to design the a smaller GPU out of the bigger one, where it should be just minimal work.
Now you're mixing things up again. Designing a chip = not cheap, modifying a chip to make other versions of it = relatively cheap.Thats why AMD pulled out of making big die GPUs even though they are making >$200 profit per GPU.
Nope, go look them up, they're not even using the same chip packaging.BTW the variants you are telling about in the ARM chips are called binning, its the same die.
The various Jetson Orin chips come in three different SKUs, of which there are differently binned chips per SKU, but since there's one 12-core, two 8-core and three 6-core SKUs, with wildly different GPUs, you don't simply bin things like that as you'd end up with super expensive chips at the bottom-end on the stack.
Yes, because it's 100% custom made chips for them, what's so hard to understand here?Lol, Sony and Microsoft both do pay upfront.
As that may be, it's unlikely to be a very big profit.Nintendo always sells hardware for profit, unlike Sony and Microsoft who rely more on software and services.
That also explains the big price jump for the hardware this time then.
Mostly, yes, plus being rude.No there wasn't any proof of anything in any of my replies, I've must posted some random shit then, I blame my 6.5 core PS5, my Android running Switch, my preordered minimal work Switch 2 and the random guy on the internet die shots and analysis for that.
You clearly have zero insight into how the chip making business works, nor the manufacturing business, yet pretend to be a know-it-all.
I don't know every detail about this product, but I've been working as a tech journalist and in hardware development for most of my working life, so yes, I know a thing or two.
And yes, I still believe the SoC is the major cost of the Switch 2, as none of the other components are particularly costly, with the second most expensive component being the UFS storage, where I'd hazard a guess of around $25-30 at the kind of quantities we're talking here, since the size can be had for under $45 per chip if you order a reel, different brand though.
That is also a lot cheaper to produce compared to the SoC.