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Samsung Launches 500 Hz Odyssey OLED G6 27-inch Gaming Monitor

Nomad76

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Samsung Electronics today announced the global launch of the Odyssey OLED G6, the world's first 500 Hz OLED gaming monitor. The Odyssey OLED G6 will first be available in Singapore, Thailand, Vietnam and Malaysia, followed by a phased rollout to additional global markets later this year. Building on its six-year leadership in the global gaming monitor market and two-year leadership in OLED gaming displays, Samsung is once again expanding the boundaries of gaming performance with the Odyssey OLED G6.

"Samsung continues to lead the gaming monitor industry with breakthrough innovations that redefine how games are experienced," said Hoon Chung, Executive Vice President of Visual Display (VD) Business at Samsung Electronics. "With the Odyssey OLED G6, the world's first 500 Hz OLED gaming monitor, we are pushing gaming performance, visual quality and immersion to entirely new heights—delivering the next evolution of display technology for gamers around the world."



Unmatched Speed and Visual Brilliance
The 27-inch Odyssey OLED G6 (G60SF model) delivers an entirely new level of gaming performance. With a class-leading 500 Hz refresh rate, an ultra-fast 0.03 ms response time (GTG) and QHD (2,560 x 1,440) resolution powered by QD-OLED technology, the monitor ensures games remain fluid, sharp and responsive—even during the most intense action.



Certified with VESA DisplayHDR True Black 500, the Odyssey OLED G6 delivers vivid colors and deep, true blacks. It supports NVIDIA G-SYNC Compatible and supports AMD FreeSync Premium Pro for smoother, tear-free visuals and a competitive edge.

Built for Extended Play and True-to-Life Visuals
The Odyssey OLED G6 is designed for people who demand peak performance across long gaming sessions. With a peak brightness of 1,000 nits and Samsung's Glare Free technology, gamers experience minimal screen reflections, allowing them to focus solely on the action. To maintain visual quality over time, the monitor is protected with OLED Safeguard+, which helps to prevent burn-in even during extended use.



Additionally, the Odyssey OLED G6 is Pantone Validated, ensuring highly accurate color reproduction, with the ability to display over 2100 colors and more than 110 SkinTone shades from Pantone's library. Combined with its brilliant QD-OLED display, the monitor delivers vivid, true-to-life visuals that bring gaming worlds to life just as developers intended.



View at TechPowerUp Main Site | Source
 
Oh hey, a sensible stand. Would also love to see motion performance testing, should be roughly equal to the Zowie 600Hz TNs without BFI.
 
I would like ~32" 2880p monitor, then i could use with 200% scaling, because Windows non-integer scaling produces distorted fonts. 2880p on 32" physical size gives about 180 PPI, which allows to safely use greyscale AA - many Windows programs has a bad habit of not using cleartype AA and 1440p on 32" gives visible blur in them.
 
Display port 1.4 = no buy. Hell even UHBR13 would reduce the need for "unnoticeable" compression
 
Like a G6
 
500hz Seriously, it reminds me of cell phone cameras, always more.
 
500hz Seriously, it reminds me of cell phone cameras, always more.
Well yeah, it’s the nature of sample and hold screens - there will always be improvements to motion performance until around 1000Hz.
 
Well yeah, it’s the nature of sample and hold screens - there will always be improvements to motion performance until around 1000Hz.
And since OLED is actually fast enough these higher refresh rates are noticeable unlike high refresh rate IPS panels achieving something like 20% refresh rate compliance rendering them actual scam products.
 
Well yeah, it’s the nature of sample and hold screens - there will always be improvements to motion performance until around 1000Hz.
Wasn't that the goal of Nvidia?
 
Wasn't that the goal of Nvidia?
It’s kind of everyones goal, BlurBusters staff have been talking about this for years and years now - OLED solves transitional motion blur due to having near-instant response times, but it’s still TECHNICALLY not as clean in terms of motion performance as CRTs were due to OLED still being sample and hold. Testing shows that this blur stops being perceivable at a 1000Hz and that requires both high refresh panels (obviously) and also panels that can consistently keep up with a 1ms refresh window, which nothing except OLED can, whatever marketing companies slap on their LCDs notwithstanding. There isn’t a constant and usable sub-1ms LCD panel and there probably won’t ever be.

Of course, the other way of side-stepping the whole sample and hold issue entirely is just, y’know, basically doing things the CRT way, which is what BFI does, but that comes with its own set of issues.
 
Great to see more OLED panels hit the market, QD-OLED has come a long way since Samsung Display launched the tech a few years ago. Having infinite contrast aand 100% pixel refresh with no ghosting or overshoot is what LCDs will never deliver. This 500Hz is nice and all but would rather have cheaper 1440p 240Hz OLEDs since I'll never have a PC capable of running games higher than that anyway. Or if price is no different then fine it just doesn't mean much from a practical sense.
 
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Great to see more OLED panels hit the market, QD-OLED has come a long way since Samsung Display launched the tech a few years ago. Having infinite contrast aand 100% pixel refresh with no ghosting or overshoot is what LCDs will never deliver. This 500Hz is nice and all but would rather have cheaper 1440p 240Hz OLEDs since I'll never have a PC capable of running games higher than that anyway. Or if price is no different then fine it just doesn't mean much from a practical sense.

this was my thinking as well when I saw this 240hz oled monitor I currently have on sale for $399. why pay 60% more for a 360hz monitor when games won't even run that high anyway, I play a wide variety of games not just a single fixation like esports types.
 
Is it DisplayPort 2.1b though? If not, PASS
 
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