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Tony Hawk's Pro Skater 3 + 4 Remastered Provides Plenty of Nostalgia

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Among my many endeavors as a teenager, from learning to drive and how to play guitar, one stood alone on a mountain of impossibilities: landing an Ollie. It would come in time after a lot of practice and many bumps and scrapes. From there I'd move on to landing Shov Its, pulling off the occasional Manual, landing an Ollie down some stairs, and grind on a few curbs. The kick-flip, though, remains elusive to this day. Among the many things skateboarding taught me, like perseverance and how to "walk it off," it also taught me how to look at the world around me, in a different way. Where someone would just see an empty parking lot, I would see endless possibilities of curb grinds. Stairs? I bet I could Ollie down them. That rail? Not a chance.

This is what the Tony Hawk games dialed up to 11, creating elaborate levels loosely inspired by real-world locations, encouraging you to examine its surroundings and assemble your own "run" while pulling off tricks you could only dream of. Tony Hawk's Pro Skater 3 + 4, launching July 11 for Xbox Series X|S, Xbox One, Xbox PC, Steam, PlayStation 4|5, Nintendo Switch 1|2, and day one with Game Pass, brings us back to this world with some of the most elaborate levels the series has ever put out, now with a significant boost in overall quality and playability—the game has never felt more fun.




BAM. IS. BACK. We're stoked to announce Bam Margera's return to THPS 3+4, as an in-game Secret Skater.


It's seriously impressive what developer Iron Galaxy has pulled off here in bringing these games back to life. Revitalized locations like Foundry, Canada, Los Angeles and Suburbia as well as College, San Francisco, and Alcatraz look better than ever, which have been rebuilt from the ground up. It's still a blast to grind rails over scolding pits of molten metal in Foundry, or skate around a (loose) recreation of one of the most iconic skating spots in the world along San Francisco's waterfront, and even the wackier elements like unlocking the haunted house in Suburbia. It's all a tremendous homage to not only the classic Tony Hawk video games, but to the world of skateboarding.

New for Tony Hawk's Pro Skater 3 + 4 will be the Waterpark level. Set within the Mojave Desert, this location is directly inspired by Tony Hawk and his crew who used to sneak in and skate abandoned waterparks growing up. This soon-to-be legendary skating spot is a tremendously fun creation from Iron Galaxy, with a variety of pools to carve up, unique challenges to complete (try restoring power to the Arcade), and huge water tubes to skate down—grinding the Bowl Slide, weaving down the Twister Slide, or pulling off a loop inside the Funnel Slide are all worthwhile efforts you should undertake here.



Like real-life skateboarding, playing a Tony Hawk Pro Skater game takes some practice—it's practically a fighting game on wheels, where you combine button presses while pushing your analog stick in a particular direction to pull off a variety of tricks. String a couple of these together, and you start to charge your Special meter, which then unlocks more advanced tricks for you to attempt that yield many points; wipe out, the meter resets. It can be punishing at times, especially when you've tied together a 9,000+ point combo only to miss the landing. Thankfully, getting back on your board is nearly instantaneous so you can start up a new combo. Personally, I've always had the most fun grinding rails while executing flip tricks to build up my score, but I still struggle to this day with the more vertical challenges on the half-pipes, something I'm still pushing myself to perfect. And when the game looks and plays this well, I don't mind having to repeat these challenges time and time again.

Landing tricks are only part of the fun. Scattered throughout every level are a series of challenges that range from a collect-a-thon, like finding all the letters to spell S-K-A-T-E, to landing some insane jumps found throughout the level, or harassing some of the onlookers. There's a ton to do here on every level to keep you busy. Also, the game has an excellent in-depth tutorial narrated by Tony Hawk himself to walk you through how to play—highly recommended for new players to check this out or those looking for a refresher on how all this works.

Tony Hawk's Pro Skater 3 + 4 will also launch with a tremendous number of professional skaters to play as, with specific attributes that seemingly tie into their own real-life counterparts. For example, playing as Tony Hawk, who is a master at vert, can gain some serious air in the game with incredible spin control. Whereas someone like Rodney Mullen, who has pulled off some incredible flip tricks in his day, can execute these much more quickly.



Finding one of these legends that compliments your specific style of play in-game is the first step in getting a handle on it. Personally, I liked rolling with Eric Koston who has some balanced stats across the board, meaning I could approach just about anything in most of the levels and have some degree of success. The roster is also full of new and upcoming skaters like Rayssa Leal, Yuto Horigome, Nora Vasconcellos, and many more—you're sure to find someone that can fit your approach. You'll also have the option to create your own skater, but this wasn't available for our hands-on time.

The Tony Hawk series has not only been a gateway to the world of skateboarding, but also a showcase for a lot of artists across the punk rock, hardcore, metal, and hip-hop scenes. Music has always been integral to skating and so many musicians themselves have tied themselves to it as well (Ian MacKaye is someone who immediately comes to mind). And the soundtrack this time around is no exception, mixing a blend of artists from the previous games, like Motorhead, The Faction, and Run-D.M.C., while weaving in modern alt musicians like Idles, Thee Oh Sees, and Fontaines D.C., all blend seamlessly with the feel of something you'd put on your headphones while skating around the park.


I love that the core gameplay loop still feels fresh and challenging in Tony Hawk's Pro Skater 3 + 4, figuring out the ideal run while building up your Special meter, discovering wild combinations and occasionally finding yourself asking, "How the hell did I just do that?" It's that perseverance of wanting to try and try again until I could land that trick just right—that's what keeps me wanting to come back for more and I can't wait to dive into the full package when it launches July 11.

View at TechPowerUp Main Site | Source
 
Finally! 1+2 is fine but the time limits are really truly annoying to me, and they were the reason I never really got into the original games. The fourth game I devoured however.
 
That's about all they do nowadays. Nostalgia cash grab with little to no effort.
 
That's about all they do nowadays. Nostalgia cash grab with little to no effort.
I'm the other way around. I noticed many of the games I've found myself enjoying these days are remakes of older ones. The ones I've played haven't felt low effort, and I'm on-my-knees-begging levels of desperate for a remake of my favorite game if it would be anywhere near as good as some of these other remakes are.

It's not as if, sans these remakes, the gaming market wasn't already just making "more of the same" anyway. So the remakes are not really taking away from more variety; if anything they are adding to it because they are often of games that provide things the market doesn't really supply that much anymore.
 
I'm the other way around. I noticed many of the games I've found myself enjoying these days are remakes of older ones. The ones I've played haven't felt low effort, and I'm on-my-knees-begging levels of desperate for a remake of my favorite game if it would be anywhere near as good as some of these other remakes are.

It's not as if, sans these remakes, the gaming market wasn't already just making "more of the same" anyway. So the remakes are not really taking away from more variety; if anything they are adding to it because they are often of games that provide things the market doesn't really supply that much anymore.

I feel like most AAA releases lately are actually more low effort than the remakes/remasters lol.
 
That's about all they do nowadays. Nostalgia cash grab with little to no effort.

And it works. Personally I don't think I'm very suspectible to nostalgia, but the thing is gaming hasn't really "moved forward"* in many years. Sure ideally they would make a new good Tony Hawk game but OTOH the old games are nigh impossible to get running these days and as 1+2 showed they're still great so why not do that?

*and I would argue it can't move forward, not until some properly new tech takes off anyway (and no I don't mean LLMs). Also I probably don't understand what "move forward" means when it comes to gaming, or entertainment in general.
 
So the remakes are not really taking away from more variety; if anything they are adding to it
They're adding another layer of a copy/paste content. Variety doesn't exist in a world of remakes.
because they are often of games that provide things the market doesn't really supply that much anymore.
And that's the only reason there is any interest in them. Because someone played something long time ago, and has fond memories of it, and not always for the reason of a certain game being good in the first place.
And also because big studios nowadays lack something that only small ones (Indie) have - game development driven by a creativity, innovation, where the devs aren't limited by the corpo greed and various agendas.

but the thing is gaming hasn't really "moved forward"* in many years
No, it's moving backwards instead. The problem is in the software (mostly game development, mostly), not hardware. And there's no magical tech that will make cheap, generic cash grab titles made on a cinema (photorealistic) tailored engine like UE5 run smooth (microstutterless) with a decent framerates (120+), that our high refresh displays deserve.
Add a lack of originality, lack of creativity, lack of good taste in writing, character design, worldbuilding, consoles oriented UI and controls style, game mechanics tailored to kids, etc. And that's just the small portion of reasons why my faith in PC gaming relies solely on Indie studios, and especially PC exclusive titles. Everything else is mediocre at best, and isn't worth to spend any amount of time on. And also worth mentioning are a couple of a dozen legendary good old games with their massive communities and modding support that will live on as long as the world as we know it exists.

And btw I've played Tony Hawk's on Playstation, it was good. I've had a lot of fun playing it with a bunch of friends.
 
Because someone played something long time ago, and has fond memories of it, and not always for the reason of a certain game being good in the first place.
If you're not even interested in them, then why are you trying to speak for the interest that is there for them?

I can only speak for myself, but I like the recent remakes because they refresh games I already like in a stellar way, they bring modern offerings of types of games that aren't common anymore in this era of "more of the same" to the point that genres are straight up having an identity crises (nobody never knows what genre the next Final Fantasy will actually be), and lastly it gives me (plus newer and younger players) a chance to play those I missed in modern quality. They are selling better than the originals most of the time, so it seems it's more than nostalgia propping them up.

The game I want a remake for is good, but it has aged, lacks features and standards, and always had flaws, and it always could be better. If anything, by suggesting something might have some flaws, you're only giving a very good reason why something warrants remake treatment, no?
 
And btw I've played Tony Hawk's on Playstation, it was good. I've had a lot of fun playing it with a bunch of friends.
Me too, If I wanted to replay it, I rather play the original one on an emulator.
If you're not even interested in them, then why are you trying to speak for the interest that is there for them?
What I think is, there is always two types of people, who like remakes/remaster and who didn't.

IMO what they should remake/remaster is the game that rushed during development and got bugs, like Star Wars KoTOR 2 with a lot of cut content and buggy gameplay, yes there is an unofficial patch to enable them, but if the devs restoring it and making the remaster themself to make the game whole I would LOVE to play that. Most of modern remaster/remakes are lazy attempts at nostalgia sake like Veseleil says. I won't be buying Oblivion remaster no matter how 'pretty' they look, I want ES6. I want new games. At least that's what my opinion is.
 
What I think is, there is always two types of people, who like remakes/remaster and who didn't.
Yeah, and I understand that. It's subjective. People can dislike remakes, and I don't want to try and change anyone's mind on that.

But why go into a thread for a random game announcement to declare your dislike for a certain type of game? There's a lot of games these days that I don't care for, but I wouldn't consider going into game announcement threads for them to declare they have no value simply because they are (to me) "more of the same". I would expect fans of those game to get upset at me if I did that.

These games certainly aren't just nostalgia bait when they are outselling their original versions and getting raving reviews. Even if it's just visual improvements, that's a huge immersion boost, and games are meant to be immersive so that helps a lot, especially for the early 3D era stuff where most of these remakes are coming from (add clunky controls and camera, poor frame rates and loading speed, or cut content to that list of issues those games sometimes had) . It's not only nostalgia when I'm loving many of the ones I never played back in their day. Whether a company is doing it for easy money or not is irrelevant (that's what they all do it for). What matters is how good of a product the developers made despite that. Most of the remakes seem to be really good. They are also offering experiences that other modern games just don't offer. In other words, they're good gap fillers. That applied to the first two Tony Hawk games as well, so I would expect the next two that this thread is announcing deserve a fair chance? Although I heard something about them changing the 4th one so who knows.
 
I'm the other way around. I noticed many of the games I've found myself enjoying these days are remakes of older ones. The ones I've played haven't felt low effort, and I'm on-my-knees-begging levels of desperate for a remake of my favorite game if it would be anywhere near as good as some of these other remakes are.

It's not as if, sans these remakes, the gaming market wasn't already just making "more of the same" anyway. So the remakes are not really taking away from more variety; if anything they are adding to it because they are often of games that provide things the market doesn't really supply that much anymore.

yep I like remakes too sometimes, also non-remakes, just going back to the source. I emulated Dark Cloud for playstation 2 last year during Christmas season, and it was an absolute blast. it looked almost next gen too, because of the pixel density of my 14" 2880x1800 rez i scaled it up to.
 
Grampa Hawk on a skateboard.
 
If you're not even interested in them, then why are you trying to speak for the interest that is there for them?
But why go into a thread for a random game announcement to declare your dislike for a certain type of game?
Because this is a forum, and we discuss things, both that we like, dislike and everything in between?
And because I've also played the original game, and have every right to state my opinion that this is just another classic cash grab nostalgia piece?
If I were eager to reply on an each post that I agree or disagree upon, or the ones that hurt my feelings, even a lifetime of a 10000 years wouldn't suffice.
 
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Because this is a forum, and we discuss things, both that we like, dislike and everything between?
And because I've also played the original game, and have every right to state my opinion that this is just another classic cash grab nostalgia piece?
If I were eager to reply on an each post that I agree or disagree upon, or the one that hurts my feelings, even a lifetime of a 10000 years wouldn't suffice.
Yes, you can state your opinions on something, but does that not work both ways?

That first statement you quoted was me trying to point out how you seem to be projecting the reason you dislike remakes onto others as the only reason why they like them. You stated that the only reason there is any interest in remakes is nostalgia for bad games (this seems like curious reasoning because even if it were true, doesn't that sound like a pretty good reason for a game to be remade; to take something the market demands and making it better?). And since I am someone who does enjoy remakes (and wants some more), I figured I would offer you some insight as to some reasons why I enjoy and desire them. But maybe you're not open to hearing those reasons, I don't know.
 
Grampa Hawk on a skateboard.
This got me thinking, is youth nowadays recognize him, or is this remaster is just for fans who used to play this game?
 
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