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505 Games Previews Wuchang: Fallen Feathers - Describes "Soulslike" Combat System

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From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn't gifted, it's earned. Throughout your journey, you'll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we're giving PlayStation players a closer look at some of the game's most defining tools of survival, power, and identity. We'll highlight just a few of the devastating weapons, arcane spells, and unique abilities you'll wield as you carve your legacy through ruin and revelation. These tools don't just shape your playstyle, they shape the legend of Wuchang herself.

A diverse arsenal of blades and brutality
Each weapon in Wuchang is tied to a piece of the game's world building, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark. The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder's courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once.




Abilities that shape the warrior
Combat in Wuchang is fluid, fast, and fiercely deliberate, with a broad range of abilities that define how you approach each fight. One standout is Blade Dance, a whirling assault that slices through enemies while showcasing your mastery of dual blades. The Crescent Arc, a forward-lunging slash imbued with ethereal energy, closing distance and shifting momentum with measured precision.


Prefer power over speed? Colossal Smash delivers a thunderous overhead strike that leaves a trail of destruction in its wake, ideal for breaking enemy posture or interrupting spellcasters mid-cast. Every ability in Wuchang evolves through skill trees and Red Mercury enhancements, adding layers of strategy beyond raw force.



Spells drawn from myth and madness
Wuchang's spell system is one of the most visually striking elements of its design, drawing from Taoist ritual, ancient folklore, and operatic symbolism. These aren't just tools of destruction. They're storytelling vessels that bind your journey to the world's unraveling lore. Infernal Flames casts a searing mask that torments enemies with divine rage, based on an ancient opera ritual meant to summon wrathful spirits. On the opposite end of the spectrum is Lotus Soulflame, a ritual spell used in spirit exorcisms that unleashes devastating elemental damage.



Another standout is Echo of Liu Cheng'en, a chilling surge of ice named after a loyal Ming general. The spell can knock targets back with enough force to disrupt aggressive momentum and create space in critical encounters.

Feathering, the price of power
At the heart of Wuchang's identity lies the Feathering system, a supernatural affliction that grants immense power at great personal cost. As Wuchang absorbs Red Mercury and defeats corrupted monstrosities, she unlocks devastating abilities and spells rooted in transformation.



Feathering allows players to unleash deadly skills and spells mid-combat, turning the tide of battle in an instant. But each use chips away at stability, demanding tactical restraint. Do you risk transforming in the middle of a fight to deliver explosive damage, knowing it may leave you vulnerable? Or hold your strength in reserve until the moment you're truly cornered?

Pre-order bonuses and Deluxe Edition content
Players who pre-order Wuchang: Fallen Feathers will receive two exclusive outfits, White Spectre and Night Spectre, offering ceremonial elegance steeped in decay. You'll also unlock the Vermillion War Club, a brutal axe weapon with powerful combo potential, along with a Glistening Red Mercury Skill Upgrade to enhance your build from the very beginning.



For those seeking even deeper customization, the Deluxe Edition adds four rare outfits: Soul Ritual Robe, Tiger of Fortune, Overlord's Regalia, and Draconic Resurgence. It also includes powerful weapons such as the Moonlight Dragon, Watcher's Gaze swords, Eternal Sovereignty, and Dragoncoil Lance. You'll also receive the Blood of Changhong, a special Skill Upgrade Item designed to support diverse builds and encourage early experimentation.



Prepare for launch
Wuchang: Fallen Feathers is more than a battle for survival. It's a meditation on power, sacrifice, and transformation. Every spell you cast, weapon you wield, and enemy you overcome deepens your understanding of Wuchang's intricate lore. Mastery isn't just rewarded, it's essential to unlocking the truths buried in the land of Shu.



Wuchang: Fallen Feathers launches July 24. Pre-order now to unlock exclusive content and prepare for the journey that awaits.

  • Stephen Takowsky, Ghostrunner Community Manager, 505 Games

View at TechPowerUp Main Site | Source
 
I do sorta like the setting but then I looked at the video and I could not tell it apart from something like Elden Ring and ... no. Please someone make a remaster of Jade Empire, or just steal the lightsaber combat from Jedi Academy and tweak it a bit and just make a wuxia game. But no! That is not allowed! Games can either be Soulslikes, Rougelikes, Open World Blergh or Cardgames and those are the four kinds of games. I hate everything so much.
 
I do sorta like the setting but then I looked at the video and I could not tell it apart from something like Elden Ring and ... no. Please someone make a remaster of Jade Empire, or just steal the lightsaber combat from Jedi Academy and tweak it a bit and just make a wuxia game. But no! That is not allowed! Games can either be Soulslikes, Rougelikes, Open World Blergh or Cardgames and those are the four kinds of games. I hate everything so much.
Jedi Academy was amazing. The lightsaber combat blurred the line between jank and genius, making multiplayer duels a blast.
 
Jedi Academy was amazing. The lightsaber combat blurred the line between jank and genius, making multiplayer duels a blast.

yeah. Imagine a wuxia game based on that. None of this "soulslike" shit. Or Jedi Outcast if you want pure swords.
 
Not another Souls like game where you die 1000 times before Act 1. Before anyone says; "get GUD!", some of us have our lives full with other responsibilities and don't have time mastering a video and just want to play the story. They should least offer a story mode or difficulty adjustment or NG+ for those who really like these types of games.

Obscur Expedition 33 is doing it best: difficultiy adjustments and also a NG+
 
Not another Souls like game where you die 1000 times before Act 1. Before anyone says; "get GUD!", some of us have our lives full with other responsibilities and don't have time mastering a video and just want to play the story. They should least offer a story mode or difficulty adjustment or NG+ for those who really like these types of games.

Obscur Expedition 33 is doing it best: difficultiy adjustments and also a NG+
Agreed, I'm not a big fan of the Souls Like genre in general and thats mainly thanks to that.
I've played games for long enough already and I don't have to prove myself to anyone so just let me choose my preferred difficulty so that I can play at my own pace in my free time.
For example Jedi: Fallen order was nice cause it let me choose the difficulty and the same goes to Darksiders 3 that I've even started playing on NG+.

I'm also playing Expedition 33 and yea that game also has a decent difficulty scaling option.
In certain games I do play on the hardest difficulty but only after I'm perfectly aware of how everything works in the game and I'm using an end game build but when that artifcial difficulty is forced on me from the get go then yeah thanks but no thanks.. 'I'm playing games to have fun and chill from the everyday's bs so the last thing I want is to waste my energy on a game..'
 
I can't imagine a more generic and meaningless term than "soulslike" atm. Seems to be applied to every 3rd person game with swords and such.
 
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