It also won't be by Bethesda. I genuinely believe this is the best they can do. Maybe, just maybe, if they hire some decent writers and like a designer who isn't named Todd maybe they'll be able to make one properly good DLC, but that won't do any good for the base game. I genuniely don't see how they can meaningfully improve that without scrapping everything and start over and make it into a non-Bethesda game.
Respectfully, I disagree. There's a path directly to fixing everything wrong.
The path forward is a bold one, but I think that it's very much possible.
1) Commit to either modding or not modding. Given internal skill, I'd suggest modding.
2) Remove the caps on modding that this game installed.
3) Host a contest. A real one. Fan submitted mods, make it last the entire summer, and offer cash prizes to the COMMUNITY voted best mods.
4) Take the community patches, incorporate them while giving credit, and do not pretend this is a "right" for Bethesda.
5) Offer paid mods more accurately priced to what they bring, and package some. The best thing about Fallout and Skyrim mods were the packs of things that synergized.
6) Publicly apologize for Fallout 76. No BS. No corporate speak. Take the beating you earned, and promise that you will not streamline more of the game into nothingness.
7) Apologize for the Oblivion remake, stop being a dick and trying to kill Skyblivion, and incorporate the community patch into your official release so your nearly 20 year old game isn't such a buggy mess. Do all of this while crediting the community.
8) Stop the crap with locking achievements if you mod...but allowing it with the mods you want to sell. Some of those mods break the game harder than my visual overhauls...but I'm stuck with having to mod out the locks.
Basically, Bethesda would have to revert to where they were with Fallout 3. The thing is, they still don't believe they've done anything wrong. If you cannot see anything wrong, then why change? Todd Howard and his merry band of idiots would have to recognize that radiant quest slop is toxic, consciously decide that instead of using AI to write their dialog and voice their characters to make the slop complete they'd need to reintroduce personality, and to give up on Gamebryo as a crutch. I...believe that my pinky toe is going to detach, grow a mouth, and sing opera in the next ten minutes more than I believe that Bethesda has the chutzpah to follow the path back to consumer success, when they have a problem identifying it over their huge piles of money that appear every time they squeeze out another new version of the same game they've made since Fallout 3.