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Microsoft Partners with AMD for Next-gen Xbox Hardware

It takes about 10 seconds to upgrade any DLSS2 or later to DLSS4 with 2 programs one you only have to setup once after each driver update the other one to update the DLL file. FSR4 is still generally worse than DLSS4 but trades blows with DLSS3

Still it's close enough that if AMD just had much better game support and an easier way to upgrade FSR2 and newer titles I would consider it a wash.
Yeah, on the AMD side, injecting FSR4 is quite a bit of work using Optiscaler, it's definitely not for your Average Joe.
*IF* AMD had much better game support, I would also agree it's a wash, but that's the problem, they don't have the support. For whatever reason (probably money) Game devs put Nvidia first.
 
Yeah, on the AMD side, injecting FSR4 is quite a bit of work using Optiscaler, it's definitely not for your Average Joe.
*IF* AMD had much better game support, I would also agree it's a wash, but that's the problem, they don't have the support. For whatever reason (probably money) Game devs put Nvidia first.

It's hard to commit resources to 10% of the market and the versions they used on both consoles prior to the PS5 pro which also isn't that good at it all were garbage. I think with the next gen consoles both supporting a good version of upscaling that will help a lot considering most games are developed with them as a base.

It's why I am generally happy AMD has both M$/Sony as partners because as dire as it seems for them in the DGPU market currently at least they will continue to develop new stuff because of those partnerships.
 
I think both MS and Sony wanting a machine learning based upscaling was part of it but AMD had to do something because the competing technology was beating theirs at lower settings so DLSS2/3 balanced vs FSR quality was still usually much better etc and FSR was nearly unusable at lower resolutions. It ruined some timed exclusive PS5 games so bad I stopped playing them and waited for the PC version glad I won't have to do that with the PS6.
That's why the PS5 Pro has RDNA 3.5. Sony started the ball rolling and did the work to make PSSR work on their custom AMD hardware.

AMD obviously and openly used that as a basis for FSR4. Whether AMD would have developed an ML-based upscaler without the kick up the butt from Sony is anyone's guess.
 
That's why the PS5 Pro has RDNA 3.5. Sony started the ball rolling and did the work to make PSSR work on their custom AMD hardware.

AMD obviously and openly used that as a basis for FSR4. Whether AMD would have developed an ML-based upscaler without the kick up the butt from Sony is anyone's guess.

Hard to say but my guess is they were developing it for a while because it's quite good at least as good as DLSS3 which took Nvidia 2-3 years to get to. DLSS1 was worse than FSR2 and DLSS 2 while serviceable still had a lot of issues so trading blows with DLSS3 is a nice accomplishment as long as they continue to improve it like how Nvidia has done with DLSS.
 
Should have gone with Nvidia preferably for the better RT and DLSS.
 
Should have gone with Nvidia preferably for the better RT and DLSS.
No one would buy a $3000 console bud.
The switch 2 costs $450 for sub RTX3050 mobile worth of performance...
They could have had Orin with 2048 cuda cores but opted for 1,536. for 3Tflops of compute.

Here is the slightly bigger 1792core 3050m with 4.8Tflops...

No, you do not want an nvidia console... It either wouldn't be faster, or it would cost everything you own.
 
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