• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Unreal Engine 5.6 Delivers Up to 35% Performance Improvement Over v5.4

The only thing that's unreal about Unreal Engine these days is how badly games which use it run.
 
Smoothing the stutters should raise the averages, no?
Only if the stutters were from low framerates.

If a game is stuttering at 120 FPS there's something else going on. They may have fixed it or maybe not.

The only thing that's unreal about Unreal Engine these days is how badly games which use it run.
Laziness begats laziness. Lazy developers default to Unreal since it has the best documentation and most pre made assets they can use as guidelines, and because so many use it Epic doesnt bother trying to optimize or push the tech, because everyone is buying it anyway.
 
Smoothing the stutters should raise the averages, no?
Only $6 app has adaptive frame gen though.

The only thing that's unreal about Unreal Engine these days is how badly games which use it run.
But but but it took update version 5.6 ( almost end of engine improvement cycle with talks about Unreal Engine 6 by Epic) To start offering new projects with more efficient code features set.
Anyone have an updated list of supported projects in the pipeline or any released titles retrofitting launch and current Unreal engine to 5.6 besides the Witcher 4?
The benefactors were obviously hardware vendors with brute forced compute. 9800X3D at 5.425 ghz and 5090 at 3.ghz for a stutter palatable experience anyone? :shadedshu:
 
The only thing that's unreal about Unreal Engine these days is how badly games which use it run.

Clair Obscur: Expedition 33 runs extremely well, smooth as butter, very well optimized, it could benefit greatly from Frame-Generation as a result.
 
Clair Obscur: Expedition 33 runs extremely well, smooth as butter, very well optimized, it could benefit greatly from Frame-Generation as a result.
I guess the key difference between Expedition 33 and the rest of the games that leverages on UE5 is the amount of time spent on optimizing it. I also believe there is no ray tracing used in E33, which will burden the hardware even more.
 
I guess the key difference between Expedition 33 and the rest of the games that leverages on UE5 is the amount of time spent on optimizing it. I also believe there is no ray tracing used in E33, which will burden the hardware even more.

Correct.

It can be done, is all I am trying to say, Expedition 33 doesn't have Ray Tracing, but it's a gorgeous looking game, not only that, I saw no graphical rendering issues, in fact, the only "bug" I found my entire playthrough, is that one of the "bridges" you can deploy from another side of the map, can be walked on before deploying it.
 
Dunno about UE5, but looking at Decima engine and how Death Stranding 2 looks in the latest press releases....ohh boy....kicking butt and chewing bubble gum, but it's all outta bubble gum....
 
Thank you CDPR. It took professionals to fix this awful engine. It will be a viable engine within another year due to CDPR working so hard on it and getting Epic to do something about it.
 
I've said it before: there's plenty of room for optimizations. You should not need $1400+ card to play Wukong-like shit maxed out in 4k at 60fps.
DLSS, FSR, XeSS ... all these technologies support laziness of developers to properly optimize code. Low fps on $500 GPU? Turn on the upscaling, please!
 
Thank you CDPR. It took professionals to fix this awful engine. It will be a viable engine within another year due to CDPR working so hard on it and getting Epic to do something about it.

The Witcher 4 was just a tech demo that ran on the U5 Engine, doesn't mean they will use it.
 
The Witcher 4 was just a tech demo that ran on the U5 Engine, doesn't mean they will use it.
Imo, they have no choice but to use it if they want to appeal to the majority/lowest common denominator. Unlike PC often times improved significantly per generation Consoles are fixed hardware that require more low level handcrafting coding. They wouldn't dare showing a demo running on a base ps5 if the core development is emphasized on efficiency and fixed hardware capabilities and grow from there then renege to previous behavior. Until now their development from CDPROJECTRED was a brute forced approach that backfired with Cyberpunk 2077 launch with massive public outcry and refunds.
In terms of Epic at this point if they want to build back bridges to Gamer's trust put up significant resources to all previous projects lacking this code especially those projects that failed to due poor optimization. Imagine all those dev employees who lost their job due to poor optimization.
oh look here is a fresh example.
Source: Wccftech
https://search.app/1VFon

Shared via the Google App
 
Last edited:
The Witcher 4 was just a tech demo that ran on the U5 Engine, doesn't mean they will use it.
It's going to be console-first (yeah, I know :cry:), who's going to build their own game engine to work across those?
 
Hey, a demo, lets see how does it run on my PC! Clicking on the link in the article. Takes me to a website, where I cannot see immediately the download link. Ok, that already starts to be fishy. I see the link however that takes me to the Full asset (wtf?)... aand it costs a s**load of money. Okay, lets go back to the previous page. I see I can "order" it. Nope, I need to provide an amount: $. Brr.. wtf? Ok, lets try with 0$. Ok, it takes me to a new page. Where I have to checkout, as if its a damn proper ordering excercise... And I of course need to provide a valid email address. Where they will most probably send the uniquely tracked download link. Wondering at this point, will it also need registration to some fkin service, just to try out a god damn TECHDEMO?? I gave up at this stage...
 
Back
Top