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Cyberpunk 2077 Lands on Apple Silicon with Full M‑Series Support

I ran a few in-game benchmark runs. My test machines:
  1. 16" M4 Pro, 20-Core GPU
  2. Ryzen 3600 + RTX 3070
Settings: I ignored the "For my Mac" options and configured both machines identically, to mostly match Digital Foundry optimized for ray tracing settings. (Yes, ray tracing is enabled for my test runs.) Tweaks include medium textures and low crowd density. Reflex and HDR are off.

I matched frame rates by varying resolution.
Mac @ 45.82 FPS: 1920x1200, MetalFX Performance upscaling
PC @ 45.93 FPS: 3840x2160, DLSS4 Performance upscaling

I think this is a great result. What also surprised me was the MBP noise and thermal performance. I ran the benchmark 10 times back-to-back and the results didn't budge: all results ±0.3%, with no downward trend at all.The fan became slightly audible after 4 runs--I guess close to 25dBA@1m. (It can get louder when running Handbrake.) My PC with its silent fan configuration is quieter but also dropped FPS each run as the case warmed up. Or maybe as the 3070 ran out of memory...

With upscaling, MBP is close to 60 FPS at 1496x935 and 75 FPS at 1168x730.

Bad news: I couldn't get FSR frame gen to work--the benchmark FPS doubles but interpolated frames aren't displayed. I'm not sure if VRR works either. There are frame time spikes that seem worse with MetalFX than FSR upscaling. I'm not too sensitive to frame pacing problems so I find it playable still.

Like-for-like testing without upscaling:
ResolutionMBP M4PDesktop 3600+3070
1280x80033.41 FPS71.89 FPS (CPU bound. Upscaling adds <1% FPS)
1920x120017.13 FPS53.61 FPS
 
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