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"Still Wakes the Deep" Dev Team Explores Worldbuilding Process

T0@st

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In this Introduction to Worldbuilding video, we explore the narrative behind Still Wakes the Deep and the research driving development. Lead Environment Artist Iain Gillespie, Associate Art Director Laura Dodds, and Lead Designer Rob McLachlan offer a behind-the-scenes look into our next title. We discuss how the environment will evolve over time as well as the key inspirations behind the game's horror.

The period, the geographical location of the rig - these all play a crucial role in this narrative-driven horror story. Fans will discover how the team developed a fascination for cranes and scoured British Petroleum's documentary archives when striving for an authentic representation of a Scottish oil rig in the 1970s. We hope you enjoy it, and feel free to leave a comment with what you'd like to hear about next in a similar format...




1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.


Fans will discover how the team developed a fascination for cranes and scoured British Petroleum's documentary archives when striving for an authentic representation of a Scottish oil rig in the 1970s.

Still Wakes the Deep is due to release in 2024 on PC, Xbox Series X|S, and PlayStation 5. It will also be available on Xbox Game Pass and PC Game Pass.


Wishlist now - https://www.stillwakesthedeep.com

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A horror game that piqued my interest? Wow, I didn't expect this to happen. I hope it'll be good. :)
 

Wye

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Put some quotes around "Still Wakes the Deep".
Especially in the title, it makes it look unreadable without.
 
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