• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Supermassive Games Reportedly Ends Development of Unannounced Blade Runner IP

T0@st

News Editor
Joined
Mar 7, 2023
Messages
3,328 (4.00/day)
Location
South East, UK
System Name The TPU Typewriter
Processor AMD Ryzen 5 5600 (non-X)
Motherboard GIGABYTE B550M DS3H Micro ATX
Cooling DeepCool AS500
Memory Kingston Fury Renegade RGB 32 GB (2 x 16 GB) DDR4-3600 CL16
Video Card(s) PowerColor Radeon RX 7800 XT 16 GB Hellhound OC
Storage Samsung 980 Pro 1 TB M.2-2280 PCIe 4.0 X4 NVME SSD
Display(s) Lenovo Legion Y27q-20 27" QHD IPS monitor
Case GameMax Spark M-ATX (re-badged Jonsbo D30)
Audio Device(s) FiiO K7 Desktop DAC/Amp + Philips Fidelio X3 headphones, or ARTTI T10 Planar IEMs
Power Supply ADATA XPG CORE Reactor 650 W 80+ Gold ATX
Mouse Roccat Kone Pro Air
Keyboard Cooler Master MasterKeys Pro L
Software Windows 10 64-bit Home Edition
Rumors about the recent cancelation of an unannounced Blade Runner project; following the alleged completion of a pre-production phase at Supermassive Games. Insider Gaming's "exclusive" article proposes that the UK-based computer game development studio had started work on a "character focused, cinematic, action adventure" around September 2024. An inside source disclosed a "Blade Runner: Time To Live" title, and a futuristic "New Zurich" setting—in 2065. The online publication has acquired "internal company documents" that apparently outlined a 10-12 hour single player campaign experience and a "compelling story blending the philosophical themes of Blade Runner, with kinetic action-adventure gameplay." Veteran members of Supermassive's "The Quarry" core dev team were reportedly involved in the IP's early-stage production cycle.

Insider Gaming outlined a surprising mix of internal details—sourced from their industry mole—suggesting that this project is/was not related to Alcon Interactive Group and Annapurna Interactive's still in-progress Blade Runner title. The report described some of Supermassive's key goals: "a full release was planned for September 2027 on PlayStation 5, Xbox Series X|S, PC, and the 'Gen 10' Xbox and PlayStation systems. It was set to have a full development budget of roughly $45 million with $9 million of it being used for external performance capture and acting talent. What wasn't included in the budget, however, was original music production, image rights and usage fees for performers, QA and game testing, localization, and any future DLC. As with any budget, the amount was subject to change as development got underway and costs rose or fell." The British company is still working on Directive 8020, an original premise sci-fi interactive adventure—presumably, nearing the end of full-blown production within the coming months.



View at TechPowerUp Main Site | Source
 
unfortunate, would have been a great enviroment for a game like the Quary, could expand on the lore a bit etc, oh well, cant have nice things.
 
unfortunate, would have been a great enviroment for a game like the Quary, could expand on the lore a bit etc, oh well, cant have nice things.
Agreed. I would have bought this. A modern FPS in the Blade Runner universe? Hell yeah!
 
Last edited:
Sad story... this could have been an OG Cyberpunk
 
A game that was never announced to happen... will not happen. Wow.
 
They didn’t budget for QA and testing, what a sad state of affairs for gaming Studios!
 
Back
Top