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Open-world survival game Horizon Journey lands on Steam (and Mars) on June 27, 2025

TheLostSwede

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Prepare for humanity's next giant leap in Horizon Journey, an ambitious open-world survival game set on a stunningly authentic recreation of Mars, launching on Steam on June 27, 2025. Developed using real NASA imagery, Horizon Journey challenges players to colonise the infamous Red Planet. Future pioneers can get an early taste of Martian life during the upcoming Steam Next Fest in June, with a playable demo available shortly before the event kicks off!

In Horizon Journey, players step into the boots of a member of the 17th Endeavor Mission in the year 2053. Your mission: survive the hostile Martian environment, establish a foothold for humanity, and begin the monumental task of terraforming. This is not just another sci-fi backdrop; Horizon Journey offers a vast, explorable Mars rendered with unparalleled realism, presenting unique survival challenges drawn from the planet's actual conditions.




Establish your base and expand it into a thriving colony. Horizon Journey features a robust building system that allows for extensive customisation and strategic placement of structures. Power your growing settlement with an electrical grid and utilise advanced technology, including specialised tools, food synthesisers, and aquariums, to sustain life.

Explore the vast and unforgiving landscape, uncover the secrets of past missions, scavenge from old colonies, and navigate treacherous conditions like sandstorms and radiation zones. Use custom-made vehicles and monitor your health, oxygen levels, and hunger to survive the extreme conditions of Mars. Be aware of the hidden dangers lurking beneath the surface - it's not just the atmosphere that's thin, but the margin for error, too!

Whether you brave the challenges solo or team up with fellow spacegoers in co-op multiplayer, every decision counts! Ready to take on the ultimate survival challenge and make your mark on the Red Planet?

Pre-launch checklist:
  • Authentic Mars Survival: Experience the Red Planet like never before, with landscapes and environmental hazards based on real NASA data.
  • Deep Open-World Exploration: Traverse vast Martian terrains, uncover secrets of past missions, and scavenge valuable resources from abandoned sites.
  • Intricate Crafting & Base Building: Gather resources, craft essential tools and equipment, build and customise your base, and manage your colony's power and life support.
  • Resource Management: Carefully manage oxygen, health, hunger, finances, and minerals to ensure your survival and the colony's growth.
  • Terraforming Elements: Gradually alter the Martian environment to support human life.
  • Dynamic Challenges: Overcome harsh weather like sandstorms, navigate radiation zones, and discover hidden dangers.
  • Solo & Co-op Gameplay: Tackle the challenges alone or team up with fellow colonists in online multiplayer.

Prepare for liftoff when Horizon Journey blasts off on Steam this June 27! Experience the Red Planet with the free demo, which will be available during Steam Next Fest June 2025. Join the 17th Endeavor Mission and leave your mark in this open-world survival game that combines colonisation, terraforming, and exploration. Stay up to date with the latest news on Horizon Journey by following the official X account and visiting the official Redivided Studios website.


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And this is what happens when you hire someone to design a weapon but forget to ask them if they've ever tried using a real firearm:

snapshot1.jpg
snapshot2.jpg


This designer has no idea of what focal plane means or why real weapon sights are designed and built the way they are. They also have no idea about weapon ergonomics because if they did they wouldn't have put that handle on the left in a position were you'd need to dislocate you left wrist to ADS the gun. Oh, and it's a laser weapon with recoil. :kookoo:

And yes, I know most players will not notice but for a game focusing on realism to have such a design is just silly IMO.
 
And this is what happens when you hire someone to design a weapon but forget to ask them if they've ever tried using a real firearm:

View attachment 398542View attachment 398543

This designer has no idea of what focal plane means or why real weapon sights are designed and built the way they are. They also have no idea about weapon ergonomics because if they did they wouldn't have put that handle on the left in a position were you'd need to dislocate you left wrist to ADS the gun. Oh, and it's a laser weapon with recoil. :kookoo:

And yes, I know most players will not notice but for a game focusing on realism to have such a design is just silly IMO.
My guess is it is a "laser drill" and they just lazily modeled it after a heavy rock drill or hammer drill, both of which need the side handle to help fight the torque that will rip it out of your hands in use. Your point is still valid, though. How does a laser produce torque?
 
And this is what happens when you hire someone to design a weapon but forget to ask them if they've ever tried using a real firearm:

View attachment 398542View attachment 398543

This designer has no idea of what focal plane means or why real weapon sights are designed and built the way they are. They also have no idea about weapon ergonomics because if they did they wouldn't have put that handle on the left in a position were you'd need to dislocate you left wrist to ADS the gun. Oh, and it's a laser weapon with recoil. :kookoo:

And yes, I know most players will not notice but for a game focusing on realism to have such a design is just silly IMO.
These are space guns.
 
These are space guns.
Obviously. You might notice I didn't complain about it being a portable laser canon with three beams able to melt a chunk of metal in seconds which would probably place it at the high end of the terawatt range. That's the fiction part, along with finding chunks of metal lying around in the surface of Mars. What's missing is the science part with an ergonomic design that isn't ergonomic and a sight system that isn't a sight system. Big fail for a game aiming for realism and immersion.

My guess is it is a "laser drill" and they just lazily modeled it after a heavy rock drill or hammer drill, both of which need the side handle to help fight the torque that will rip it out of your hands in use. Your point is still valid, though. How does a laser produce torque?

The carry handle is a common feature in many LMGs but it isn't designed nor used to hold the weapon while firing.

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I think the were going for the M56 Smart Gun from Alien but missed the point that the M56 is a fictional weapon based on a German MG42.

1746639756602.jpeg
 
And this is what happens when you hire someone to design a weapon but forget to ask them if they've ever tried using a real firearm:
Trying watching the video, it's a tool, not a gun.
 
Trying watching the video, it's a tool, not a gun.
Assume for a second you didn't see the video and someone just showed it to you. Did you think it was a tool? Probably not.

1746642305082.png


As a tool, the cutter would've been designed to be used standing with a large backpack containing the batteries (moving the bulk of the weight closer you your center of gravity) with a cable going to the emitter and the emitter would be light enough for long hours of use and possibly have have the trigger handle in the top (like the minigun in Predator) facilitating it's use at the hip and istead of iron/reflex sights it would have a simple laser pointer for aiming.

1746643578262.jpeg


An axe can also be an excelent tool or a excellent weapon or good enough a both depending on how it was designed, but if you know enough about axe designs you can tell at a glance what it was designed for because form follows function and that's why pretty much anyone can recognize any firearm built in the las 500 years as a firearm even if they aren't experts in the subject. If the cutter was designed as a tool it wouldn't have the shape of a firearm because the shape of a firearm is only useful for objects that behave like firearms and are used in a similar fashion. The only way that laser cutter ended with that shape is if it was a laser weapon that was repurposed as a tool or it actually is a weapon being used as a tool.
 
Assume for a second you didn't see the video and someone just showed it to you. Did you think it was a tool? Probably not.
Or maybe stop assuming all games are about killing things?
 
Or maybe stop assuming all games are about killing things?
My point is the cutter was created by an artist that doesn't understand weapons, nor tools it seems. Every bit in every weapon/tool you've ever seen is there for a reason even if you personally don't know why. Not that every design is perfect but designs evolve over time. NASA in particular is very careful about their designs because the tools they make are designed to be used in places where the tool breaking or not working might cause loss of life and/or a total mission failure. If the cutter was designed by NASA for a peaceful mission there's even more reason it would not have been designed like that. IMO, obviously.

EDIT: I know there is no reason the cutter had to have been designed by NASA specifically.

My guess is it is a "laser drill" and they just lazily modeled it after a heavy rock drill or hammer drill, both of which need the side handle to help fight the torque that will rip it out of your hands in use. Your point is still valid, though. How does a laser produce torque?
Finally got it. It's based on the cutter from Starfield, recoil and all. :ohwell:


But hey, if it's good enough for Bethesda.... :roll:
 
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