- Joined
- Nov 23, 2013
- Messages
- 359 (0.09/day)
Processor | AMD Ryzen 7 3700X |
---|---|
Motherboard | MSI B350 Tomahawk Arctic |
Memory | 4x8GB Corsair Vengeance LPX DDR4 3200Mhz |
Video Card(s) | Gigabyte 6700XT Gaming OC (2.80Ghz core / 2.15Ghz mem) |
Storage | Corsair MP510 NVMe 960GB; Samsung 850 Evo 250GB; Samsung 860 Evo 500GB; |
Display(s) | Dell S2721DGFA; Iiyama ProLite B2783QSU; |
Case | Cooler Master Elite 361 |
Power Supply | Cooler Master G750M |
I'd consider it if AMD cards ended up having lower framerates than Nvidia's without ReBAR in those titles, but that isn't the case.Have you considered the remote possibility that it's not NVIDIA that hasn't optimized their driver, but rather it's AMD that may have a problem here? 20% performance uplift from BAR alone is not normal. Some minor improvements in lows is more like it should behave.
Functionally, it's the exact same thing. SAM is just a marketing name and I'm perfectly willing to die on this hill, it's a feature which isn't going to bring groundbreaking performance improvements: or at least shouldn't. Unless you're Intel and never had a driver code base that took traditional BAR segmentation into account.
It tends to be engines that have Radeon performing already on par with GeForce GPUs which allow for extra FPS.
Ultimately how much of a performance uplift one gains from that feature depends on the game engine. Unless you can get a developer of such engine to confirm that "it shouldn't" do so in their game your assumption is just a random and unfounded thought...