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Anisotropy filtering in assassin's creed origins

Joined
May 4, 2011
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System Name Smooth-Operator
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Audio Device(s) Creative X-Fi Titanium PCIe x1
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Keyboard Zalman ZM-K300M
Software Windows 10 x64 Enterprise/Ubuntu Budgie amd64
Recently i'm playing through this game and it looks amazing, one of the best looking, most impressive games i've seen in quiet some time. But... yes, there always has to be some "but(t)"... in settings i do not see anisotropy filtering option, can't find it in config file either. Forcing it on game via radeon settings seems to be not working. I googled a bit about it and seems like people were unable to do anything about it. Maybe something has changed since then, anyone has any idea how to make af work in origins?

On a sidenote: i love gameplay, really refreshing this series (i'm fan of series since the first game, completed them all, some of them few times), the more time i spend in game the more i see how much they are taking... "inspiration"... from the witcher 3 :D That's funny how ubisoft took a lesson from cdpr but it ended up with interesting game i enjoy a lot. On the other hand my gf currently plays ac unity and her gameplay reminds me a lot of my time with this game. ACU is phenomenally looking, Paris is wonderful, crowds are impressive and irritating at the same time, but..., yes, the "but(t)" again, movement, clunky controls and overall bugs are ruining fun, this game could have been better without all silly bugs in it.
 
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