- Joined
- Jan 29, 2012
- Messages
- 6,881 (1.40/day)
- Location
- Florida
System Name | natr0n-PC |
---|---|
Processor | Ryzen 5950x-5600x | 9600k |
Motherboard | B450 AORUS M | Z390 UD |
Cooling | EK AIO 360 - 6 fan action | AIO |
Memory | Patriot - Viper Steel DDR4 (B-Die)(4x8GB) | Samsung DDR4 (4x8GB) |
Video Card(s) | EVGA 3070ti FTW |
Storage | Various |
Display(s) | Pixio PX279 Prime |
Case | Thermaltake Level 20 VT | Black bench |
Audio Device(s) | LOXJIE D10 + Kinter Amp + 6 Bookshelf Speakers Sony+JVC+Sony |
Power Supply | Super Flower Leadex III ARGB 80+ Gold 650W | EVGA 700 Gold |
Software | XP/7/8.1/10 |
Benchmark Scores | http://valid.x86.fr/79kuh6 |
I'm playing a game called nail'd.
It looks amazing with post processing except for the motion blur.
I'm wondering if anyone has got an idea or link.
!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!BPP(i)
!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s) // VeryLow, Low, High
!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
!Curves(s) // curves texure
Resolution(2048,1152)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("High")
Filtering("Anisotropic")
Fullscreen()
Shadows("High")
ShadowMapSize(1024)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(0)
FXQuality(3)
FXFadeLevel(2)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(3)
Postprocess("Normal")
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
It looks amazing with post processing except for the motion blur.
I'm wondering if anyone has got an idea or link.
!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!BPP(i)
!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s) // VeryLow, Low, High
!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
!Curves(s) // curves texure
Resolution(2048,1152)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("High")
Filtering("Anisotropic")
Fullscreen()
Shadows("High")
ShadowMapSize(1024)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(0)
FXQuality(3)
FXFadeLevel(2)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(3)
Postprocess("Normal")
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)