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Awsome looking game. Shadow Harvest

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Title: Shadow Harvest
By: Black Lion Studios

I was looking at a review of a GTX 280 on Guru and I came across this little gem of information:

Here we have a PhysX enhanced game that is under development, Shadow Harvest (Black Lion Studios)- it will be one massive title for sure. The early stage demo we saw was just brilliant. Being an ISA agent, the first character, Myra Lee,has a background in espionage and stealth operations, while the other character, Aron Alvarez, is a hard-boiled close combat specialist of US Army's Delta Force. Both characters are deployed as elite black-ops agents on various hot spots worldwide and behind enemy lines to cooperatively complete covert operations. To optimally achieve all mission goals, the player needs to combine Myra's stealth skills and Aron's direct open battle approach. In many situations the nail biting about whether to go in hot with guns blazing or to use supression techniques is up to the player. Thanks to its open level design with multi-paths and optional secondary objectives, Shadow Harvest offers great replayability.
Source: Guru

imageview.php

First things first. That Screenshot looks damn good.
After analyzing that for a while, I read about the game a bit, it looks like its going to be descent from what I have seen so far. :rolleyes:
GSG-9​

Extended:

"To optimally achieve all mission goals, the player needs to combine Myra's stealth skills, athletic abilities and cleverness with Aron's blunt open battle approach. In many situations the nail biting about whether to go in hot with guns blazing or to use suppression techniques and alternative paths is up to the player.
Thanks to its open level design with multi-paths and optional secondary objectives, Shadow Harvest also offers great replayability."
Source: BLS.com
The best kind of level design.
shot06.jpg

They also try to suspend belief with this info about the ISA
"*Shadow Harvest is named after a codename for a fictional direct action division of the top secret US Army Special Operations Unit ISA (Intelligence Support Activity). Operating under various codenames (Centra Spike, Torn Victor, Grantor Shadow etc.), the ISA is perhaps the least known and most classified unit within the realm of US special operations. Its existence is denied by the US government. However, over the years various documents and reports became available which gave an insight into how the ISA is structured and into its past and current operations."
Source: BLS.com
I like there style. :cool:
 
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That shot reminds me of Farcry.
 
Looks pretty cool, I don't know though, I really don't know how many more war shooters I can take. I got the FPS blues, I need something different.
 
That shot reminds me of Farcry.
A little bit, the harsh lighting reminds me of it a bit to.

Looks pretty cool, I don't know though, I really don't know how many more war shooters I can take. I got the FPS blues, I need something different.
I hope something comes and snaps you out of it! :)
I have been waiting for a reason (game) to upgrade, this might be it.
 
Meh, not seeing anything special in those screens.

And the comments about a chick with espionage abilities teaming up with a hard ass marine is old-hat. Plus,

"To optimally achieve all mission goals, the player needs to combine Myra's stealth skills and Aron's direct open battle approach. In many situations the nail biting about whether to go in hot with guns blazing or to use supression techniques is up to the player. Thanks to its open level design with multi-paths and optional secondary objectives, Shadow Harvest offers great replayability."

Sorry, don't try to stress to me that it's got open playability, after you make a statement like 'to optimally achieve..'

I choose what's optimal, not you.

Try again developers.
 
Meh, not seeing anything special in those screens.

And the comments about a chick with espionage abilities teaming up with a hard ass marine is old-hat. Plus,

"To optimally achieve all mission goals, the player needs to combine Myra's stealth skills and Aron's direct open battle approach. In many situations the nail biting about whether to go in hot with guns blazing or to use supression techniques is up to the player. Thanks to its open level design with multi-paths and optional secondary objectives, Shadow Harvest offers great replayability."

Sorry, don't try to stress to me that it's got open playability, after you make a statement like 'to optimally achieve..'

I choose what's optimal, not you.

Try again developers.
They said the magic words, 'open level design' ;)
I dont really care if its true. When its not I will have something to complain about. :rolleyes:
 
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