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Capcom To Crack Down on Monster Hunter Arena Quest Cheaters Despite Lack of Anti-Cheat

Cpt.Jank

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As part of the upcoming Monster Hunter Wilds Title 1 update, Capcom plans to introduce a new Arena Quests mode, a ranked, timed multiplayer mode with a competitive leaderboard and in-game cosmetic prizes. In anticipation of the new game mode, Capcom has issued a stern warning to would-be cheaters, and it will be following that up with punitive measures. According to a post on X and a recent blog post about the new game mode, any confirmed cheaters may face repercussions like removal of rewards, disqualification from further participation in Arena Quests, or even account restriction or outright suspension.

Curiously, Capcom seems to be relying on community reporting for its cheater detection, since Monster Hunter Wilds notably does not feature an anti-cheat system. While this means the AAA game runs well on Linux and the Steam Deck alike, it also makes it more difficult to catch cheating players. It also presents the unfortunate side effect of innocent players being caught in the cross fire. Addressing the latter, Capcom says the following: "Individuals who are mistakenly deemed to have committed a prohibited act will not be compensated later with participation and ranking rewards," and it encourages any players who suspect that they have been teamed up with a cheater to leave the quest immediately and report the offending player.


Hunters, TU1 brings with it quest types where you can compete for the fastest time for both leaderboard position and cosmetic pendant rewards.

To ensure a fun and fair experience for our players, we will take action against accounts participating in fraudulent ranking activity, such as the use of cheating or external tools.

Accounts deemed to be in breach of this may be suspended, or have restrictions placed on them, such as being unable to receive rewards from these quests.

Also, if cheating is confirmed in a multiplayer hunt by any member(s) of a team, the completion time for the quest will be deemed invalid and the right to rewards can be revoked for the whole party.

Please take caution to avoid playing multiplayer with those who are engaging in prohibited activity, or those you suspect of such.

If you find yourself in a quest where one or more of the players is exhibiting prohibited behaviour, please report them. This can be done by navigating to their Hunter Profile screen and selecting report.

Players can earn the rewards from these quests solo, or with Support Hunters too!

Reward pendants may be made available separately at a later date.

View at TechPowerUp Main Site | Source
 

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and it encourages any players who suspect that they have been teamed up with a cheater to leave the quest immediately and report the offending player.

Or you might \ will get banned ?, shi glad i did not buy it.
 
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Multi player issues. I think we called those people grievers. Nothing a multiplayer game - or capcom can fix
 

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Or you might \ will get banned ?, shi glad i did not buy it.

Nah, they said:

Accounts deemed to be in breach of this may be suspended, or have restrictions placed on them, such as being unable to receive rewards from these quests.

Also, if cheating is confirmed in a multiplayer hunt by any member(s) of a team, the completion time for the quest will be deemed invalid and the right to rewards can be revoked for the whole party.
So you still get to keep playing the game without restrictions, but you won't count on the leaderboard. This is pretty fair considering the game is PvE only and its not online-only.
 

Solaris17

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you don't really need client side cheat checking, you need server side, and if they do it right, they can use some statistics to see if a move is possible (like if they wall hack or something to see people, determine rate of fire and all that fun stuff)

that would catch like 90%+
 
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World/Iceborne had same Problem with Arena mode/quests. Leaderboards with 5 second clear times when you needed at least 15 seconds to get to the monster.
 
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The way things are going with cheaters they'll steer game developers in the direction of offline game play only or privately player hosted only experiences. It's really the only practical way to control or prevent cheaters currently without anti-cheat. I have to wonder if Microsoft for it's next DX API might require hardware level anti-cheat or maybe they could just tie that to online only somehow though something a bit like TPM at hardware level for CPU/GPU might do the trick to curb cheating. I really feel like AI anti-cheat will get baked into hardware eventually if it feasible enough and doesn't require a lot of die space area to be effective.
 
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Honestly don't understand what's the fun in cheating and destroying the fun for everyone else. Should right out ban these accounts and if they want to play again buy a new copy and try again without cheating.

Anyways single player games is the way to go, just too many of these little shits trying to cheat online. Probably one of the reason the world is, like it is.
 

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Honestly don't understand what's the fun in cheating and destroying the fun for everyone else. Should right out ban these accounts and if they want to play again buy a new copy and try again without cheating.

Anyways single player games is the way to go, just too many of these little shits trying to cheat online. Probably one of the reason the world is, like it is.

This is a single player game, with an extremely optional PvE component.
So you still get to keep playing the game without restrictions, but you won't count on the leaderboard. This is pretty fair considering the game is PvE only and its not online-only.

Was gonna say this, this sounds extremely fair.
 
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Or you might \ will get banned ?, shi glad i did not buy it.
Not sure how you got from the article those who don't report cheaters will get banned. Try reading it again.
 
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I accept modding the game visually for oneself (client based) and maybe cheating ingame if you play solo.
But this is a competitive multiplayer part and cheats or mods should not be used in it.

The way things are going with cheaters they'll steer game developers in the direction of offline game play only or privately player hosted only experiences. It's really the only practical way to control or prevent cheaters currently without anti-cheat.
Cheaters are a pest. In multiplayer games you either don't have anti-cheat or kernel level anti-cheat and I don't want either...

As for Monster Hunter Wilds, there is a offline lobby, private lobby, group/clan based lobby or public lobby.
But those complete times are worldwide public.
If you are banned, Capcom could ban you from all public lobbies as well...
 
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