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Codemasters Details New Engine

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Codemasters has unveiled the latest iteration of its proprietary in-game graphics engine, an evolution of the eye-catching technology that powered the Colin McRae: DiRT title. The EGO Game Technology Engine will be used in forthcoming games Operation Flashpoint 2: Dragon Rising and Race Driver: GRID, neither of which have confirmed release dates as yet. The engine, which is multi-platform capable, has been in development for three years at the Codemasters Central Technology Unit, and this investment - part of the GBP 40.5 million spent on design and development in the past year - is something that Gavin Cheshire, vice president of Codemasters Studios, is confident will stand the company in good stead. "Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters," he said. CEO Rod Cousens added: "We made significant investments in our own cross-platform, multi-genre development solution in anticipation of the next generation console transition."

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Cannot see this beating Arma 2 using that engine for OFP2. BUT i guess there not allowed to use the VBS2 engine. They screwed that deal years ago.
 
"that powered the Colin McRae: DiRT title."
lol, everyone hated how unoptimized that game was, although the graphics were pretty realistic.
 
Grid will be everything that NFS Pro Street was supposed to be. except way better in that it will have a real physics/graphics engine. Cant wait
 
Grid will be everything that NFS Pro Street was supposed to be. except way better in that it will have a real physics/graphics engine. Cant wait

I seconfd this.:toast:
 
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