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Control Benchmark Test & RTX Performance Analysis

W1zzard

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Control by Remedy Games is an open-world third-person shooter set in a building. Besides the interesting setting, graphics are great, and the game has support for multiple NVIDIA RTX raytracing technologies, probably making this the first game where RTX is really worth it.

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The game looks great, too bad we're still 2 gpu gens behind tech wise to run it at full blast. But hey, that's the price of progress.

@W1zzard have you checked ram usage with RT on?
 
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Am I the only one who thinks the game looks underwhelming (especially once you consider how demanding it is)?

But I hope it plays better than it looks :)
 
Played this game a bit, the graphics are not that impressive for me taking in consideration how demanding this game is...but that is just me. RTX is nice you can actually see the difference from the screenshots but in the game it is quite difficult to spot unless you take the time to, which is not what I would do...
 
My God, RTX is an outright failure.
As in, the nvidia graphics cards? Someone had to do it first, and as the company with the most funds available, it had to be nvidia.
Ray tracing, particularly in this game, is next level amazing. The hardware just needs to get (much) better now so we can all take advantage of it.
 
I prefer not to use RTX cause It's damn Dark , like Doom ! I like to see everything objects in scene.
 
Am I the only one who thinks the game looks underwhelming (especially once you consider how demanding it is)?

But I hope it plays better than it looks :)
RTRT looks a lot better in action than it does in screenshots ;)
 
As in, the nvidia graphics cards? Someone had to do it first, and as the company with the most funds available, it had to be nvidia.
Ray tracing, particularly in this game, is next level amazing. The hardware just needs to get (much) better now so we can all take advantage of it.
The problem with RTX is something you see in the last screenshot. With RTX, you see the character's reflection in the glass but you see nothing when it's turned off? Really? I bet there are plenty of games that show reflections in glass without RTX. Yes, it's not real time, but you see it... this is the same bullshit NV hid in Physx and Gameworks. Physx: destroyable objects in Metro for example. How was it possible to do that in Red Faction nearly 9 years earlier without Physx?
 
As someone who owns a 2080 the game is very playable at 1080p with everything dialled upto the max (including Ray Tracing)....but the problem is it just looks absolutely terrible in motion.

..settled on 4K Display (1440p rendering) with all settings maxed out but all Ray-Tracing turned off, which results in 50-60fps.

Maybe I'll play through it again on my 5080.
 
2060S performing better than 1080ti? How is that even possible?
Turing architecture improvements, like concurrent int+float, or fp16
 
The problem with RTX is something you see in the last screenshot. With RTX, you see the character's reflection in the glass but you see nothing when it's turned off? Really? I bet there are plenty of games that show reflections in glass without RTX. Yes, it's not real time, but you see it... this is the same bullshit NV hid in Physx and Gameworks. Physx: destroyable objects in Metro for example. How was it possible to do that in Red Faction nearly 9 years earlier without Physx?
This is just me speculating, but while yes, you certainly already had reflections in games before, maybe those require much more effort from developers compared to ray tracing reflections?
But I see what you mean. Maybe we're going to get a good couple of not so great looking games without ray tracing in this transition period, especially from smaller studios.
 
The problem with RTX is something you see in the last screenshot. With RTX, you see the character's reflection in the glass but you see nothing when it's turned off? Really? I bet there are plenty of games that show reflections in glass without RTX. Yes, it's not real time, but you see it... this is the same bullshit NV hid in Physx and Gameworks. Physx: destroyable objects in Metro for example. How was it possible to do that in Red Faction nearly 9 years earlier without Physx?
First understand how "real time reflections" were made ingame without having to rely on RTX. Maybe then you'll realize why Remedy went the RTX route.
 
So, 50% performance hit for a minor improvement in image with RTX on. One needs $1000+ graphics card to play at (now obsolete) 1920x1080 resolution. Congratulations to Nvidia for pioneering the tech, but it's useless right now.
 
RTX looks very nice in this title. But the performance cost, as ever, is too great for what you get.

Im still glad its there, and that with a nice amount of options you can get it to run at your desired fps. I would much rather devs put in this amount of detail and options so that the user can pick what they like, or when using future tech can enjoy the game at the highest quality.
 
First understand how "real time reflections" were made ingame without having to rely on RTX. Maybe then you'll realize why Remedy went the RTX route.
As Rahnak wrote, "maybe those require much more effort from developers compared to ray tracing reflections?". And do you see those freed efforts put in other aspects in the game like AI or anything else? No, you don't. Add the halved fps to it and voila, it's a PoS right now.
 
As Rahnak wrote, "maybe those require much more effort from developers compared to ray tracing reflections?". And do you see those freed efforts put in other aspects in the game like AI or anything else? No, you don't. Add the halved fps to it and voila, it's a PoS right now.
That's the price you pay for progress in graphics. Nobody's forcing you to play with RTX on. Game still looks good with conventional graphics, without RTX enabled.
 
Funny that the majority of people against Ray Tracing are AMD users... I wonder why they are so bothered!

But we know, the moment AMD release a card with hardware support, it will become the best thing!

I'm not saying the performance is ideal at the moment, but this constant bashing just because our favorite brand doesn't support it, starts to be old.
 
Funny that the majority of people against Ray Tracing are AMD users... I wonder why they are so bothered!

But we know, the moment AMD release a card with hardware support, it will become the best thing!

I'm not saying the performance is ideal at the moment, but this constant bashing just because our favorite brand doesn't support it, starts to be old.

Ah.. funny stuff - I am currently sitting on a 1080 and would not turn it on with a 2080 either. Graphics wise I don't see the benefits for the pain of missing FPS.

PS: my sys specs are not up to date anymore ;)
 
So, 50% performance hit for a minor improvement in image with RTX on. One needs $1000+ graphics card to play at (now obsolete) 1920x1080 resolution. Congratulations to Nvidia for pioneering the tech, but it's useless right now.

I reckon this a good view off how RTX is progressing , Friken 2 grand for a rtx 2800 nvidia card in AUS is way to much for and 15 frames and RTX in my opinion. Control looks awesome yet ITs like BF5 , when im playing i cant see the difference ( dx 12 ) enough to pay . Good review W1zzard :) :)
 
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Funny that the majority of people against Ray Tracing are AMD users... I wonder why they are so bothered!

But we know, the moment AMD release a card with hardware support, it will become the best thing!

I'm not saying the performance is ideal at the moment, but this constant bashing just because our favorite brand doesn't support it, starts to be old.
You need look no further than tesselation: ATI came up with that back in 8500 series days. To this day it's hard to use it without a hefty performance impact.
RTRT will see a gradual uptake, it's a bit like the electric car. You can't go full-electric, so for a while we're stuck with hybrids (ICE+electric/rasterization+RT) which are pretty much the worse of both worlds. Unlike the electric car, RTRT only needs more HP and an installed base which will both occur naturally in 5 years or so.
 
Funny that the majority of people against Ray Tracing are AMD users... I wonder why they are so bothered!

But we know, the moment AMD release a card with hardware support, it will become the best thing!

I'm not saying the performance is ideal at the moment, but this constant bashing just because our favorite brand doesn't support it, starts to be old.

Minecraft Ray Tracing runs on AMD GPUs.
 
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