NinjaNife
New Member
- Joined
- Oct 15, 2009
- Messages
- 172 (0.03/day)
- Location
- Kentucky, USA
System Name | Custom |
---|---|
Processor | Intel i7-875K 2.9GHz (OC'd to 4.0GHz) |
Motherboard | MSI P55-GD80 |
Cooling | Sidewinder Custom MCP655 / Watercool HEATKILLER® CPU Rev3.0 1156 LT / Swiftech MCR320-QP / XSPC Dual |
Memory | G.SKILL PiS 2000MHz 8GB 6-9-6-24 |
Video Card(s) | EVGA GTX 470 1280MB Superclocked+ 750/1500/1750 |
Storage | Western Digital Black x2 1TB RAID-0, Seagate Barracuda 1TB, Western Digital 500GB |
Display(s) | ASUS VH242H 24" 1080p |
Case | Cooler Master HAF 932 |
Audio Device(s) | Creative X-FI Titnium Fatal1ty Champion Series |
Power Supply | Corsair Professional Series AX1200 1200W |
Software | Windows 7 Ultimate nVidia Edition 64bit |
Alright, I have a few weird (for me) questions here..maybe a few of the network guys here can make sense of them for me lol. I will start by giving some background of my situation.
I have a dedicated server (running Windows Server 2003 R2 Enterprise) in a colocation center and am having some problems with bandwidth. I host gameservers with B3 (BigBrotherBot) services, and those use a TON of bandwidth for RCON (for those of you who do not know, that is how admins control the server through a third-party panel). Some games are able to have B3 connect to RCON via 127.0.0.1, since B3 is currently hosted on the same dedicated server, but unfortunately the main game I host only allows RCON connections via the external server IP. This causes a lot of bandwidth in a month, roughly 3000GB worth (according to the colocation center's bandwidth monitor; this creates a problem since we have a limited amount of transfer bandwidth available without paying overage fees). Oh, and we have two ethernet ports on our server if that makes any difference (only one is currently hooked up).
Now for the questions. I believe I have to options to lower the bandwidth usage on our server, and would like some ideas on how to do so (or any other ideas you may have).
1: I somehow create a rule on IPSec or something that loops all outbound traffic coming from the IPs I specify (I would be specifying the gameserver's external IP) to return back to the source, since all it currently does is go to the colocation center's switch and bounce back anyway (same thing as doing 127.0.0.1, but using the external IP). This should work because the only time any packet would be leaving the box going to those IPs, it would be going to one of the servers (which would be specified by the port). Does anyone know if/how this can be done?
2: I get a router/switch that is able to be remotely monitored and that supports bandwidth monitoring, so I can not only stop the rest of the bandwidth from reaching the colocation center's switch, but also see how much is being sent past our switch. I know that DD-WRT enabled routers have this capability, but I do not know if a router is able to be used as a switch (since our server uses 15 different public IPs) while still retaining its' ability to be monitored (I don't know how it would get an IP to connect to if it is just a switch). I do not know what a good switch with these features is; we are on a budget so the cheapest option is the way I need to go. Any ideas on this?
Well, that concludes my post for now..if anyone has any ideas please let me know; I have exhausted all of my ideas up to this point. Thank you for your help, and I hope you all had a great holiday season! Thanks again.
Brendan "NinjaNife" West
I have a dedicated server (running Windows Server 2003 R2 Enterprise) in a colocation center and am having some problems with bandwidth. I host gameservers with B3 (BigBrotherBot) services, and those use a TON of bandwidth for RCON (for those of you who do not know, that is how admins control the server through a third-party panel). Some games are able to have B3 connect to RCON via 127.0.0.1, since B3 is currently hosted on the same dedicated server, but unfortunately the main game I host only allows RCON connections via the external server IP. This causes a lot of bandwidth in a month, roughly 3000GB worth (according to the colocation center's bandwidth monitor; this creates a problem since we have a limited amount of transfer bandwidth available without paying overage fees). Oh, and we have two ethernet ports on our server if that makes any difference (only one is currently hooked up).
Now for the questions. I believe I have to options to lower the bandwidth usage on our server, and would like some ideas on how to do so (or any other ideas you may have).
1: I somehow create a rule on IPSec or something that loops all outbound traffic coming from the IPs I specify (I would be specifying the gameserver's external IP) to return back to the source, since all it currently does is go to the colocation center's switch and bounce back anyway (same thing as doing 127.0.0.1, but using the external IP). This should work because the only time any packet would be leaving the box going to those IPs, it would be going to one of the servers (which would be specified by the port). Does anyone know if/how this can be done?
2: I get a router/switch that is able to be remotely monitored and that supports bandwidth monitoring, so I can not only stop the rest of the bandwidth from reaching the colocation center's switch, but also see how much is being sent past our switch. I know that DD-WRT enabled routers have this capability, but I do not know if a router is able to be used as a switch (since our server uses 15 different public IPs) while still retaining its' ability to be monitored (I don't know how it would get an IP to connect to if it is just a switch). I do not know what a good switch with these features is; we are on a budget so the cheapest option is the way I need to go. Any ideas on this?
Well, that concludes my post for now..if anyone has any ideas please let me know; I have exhausted all of my ideas up to this point. Thank you for your help, and I hope you all had a great holiday season! Thanks again.
Brendan "NinjaNife" West