- Joined
- Apr 15, 2021
- Messages
- 923 (0.63/day)
I'm currently playing this game and so far I've stumbled my way through & out of Fort Joy, Lady Vengeance ship, and got to Reaper's Coast. Currently I'm asking myself WTF were the game developers thinking?
Every time you have one of those special events involving the main character being separated from the main party, the inventories of the other characters gets scrambled/reset so you end up having to sort everything again. In a case like this, I would simply have the main character hold everything, but there's a limit to how much each individual character can carry without being slowed or unable to move. In a game like this, especially if its your first play through, you have to be a pack rat since there are occasions where you never know when you'll need a specific item.
Combat, while interesting in some ways, tends to be a shit streak you want to wash out. imo, the camera view/controls for the game are not properly implemented to coincide with how the combat system is set up. I've encountered too many instances where the camera does not zoom out far enough so moving characters towards enemies or targeting them is a pain in the balls. To make matters worse, you can damage(or outright kill) allies & characters in your own party if they are in your line of fire or happen to fall within an area of effect. Makes it rather difficult for any kind of precision with respect to aiming area of effect spells. I'm not even going to go into how there always seems to be some kind of crap on the ground(poison, oil, fire, or ice) throughout the game.
heh, I'm basically a teleport whore in the game. Enemy wants to take the high ground? I teleport their asses back down. Want to come up to me on the high ground? I teleport their asses back down. Want to shoot or cast spells from afar? I teleport their asses to the front of my feet and stomp their butts into the ground. I'm finding that without using this strategy in some cases, your party will get shredded since the AI seems to favor height. The only drawback with "Teleport" is it will damage your characters, so you pretty much have to rely on one of the Scoundrel or Hunter skills if you want to teleport to an enemy without wrecking your characters in the process. I'm still not sure if I'm building my characters right, but they seem to "work" for now. Worse comes to worse, I can always respec them, but I think there are limits to that since gold is very limited, even when stealing it. I also noticed that when you steal items, they get labelled with something like "x Stolen" in their description. Not sure what that's about, but I would guess that I probably won't be able to sell it or would get attacked if I equipped it and went near the NPC that I lifted it from.
I've played Baldur's Gate II in the past and I don't recall having as much trouble with the combat system or the cameras. I think the pathing was more of an issue than anything in that game.
Every time you have one of those special events involving the main character being separated from the main party, the inventories of the other characters gets scrambled/reset so you end up having to sort everything again. In a case like this, I would simply have the main character hold everything, but there's a limit to how much each individual character can carry without being slowed or unable to move. In a game like this, especially if its your first play through, you have to be a pack rat since there are occasions where you never know when you'll need a specific item.
Combat, while interesting in some ways, tends to be a shit streak you want to wash out. imo, the camera view/controls for the game are not properly implemented to coincide with how the combat system is set up. I've encountered too many instances where the camera does not zoom out far enough so moving characters towards enemies or targeting them is a pain in the balls. To make matters worse, you can damage(or outright kill) allies & characters in your own party if they are in your line of fire or happen to fall within an area of effect. Makes it rather difficult for any kind of precision with respect to aiming area of effect spells. I'm not even going to go into how there always seems to be some kind of crap on the ground(poison, oil, fire, or ice) throughout the game.
heh, I'm basically a teleport whore in the game. Enemy wants to take the high ground? I teleport their asses back down. Want to come up to me on the high ground? I teleport their asses back down. Want to shoot or cast spells from afar? I teleport their asses to the front of my feet and stomp their butts into the ground. I'm finding that without using this strategy in some cases, your party will get shredded since the AI seems to favor height. The only drawback with "Teleport" is it will damage your characters, so you pretty much have to rely on one of the Scoundrel or Hunter skills if you want to teleport to an enemy without wrecking your characters in the process. I'm still not sure if I'm building my characters right, but they seem to "work" for now. Worse comes to worse, I can always respec them, but I think there are limits to that since gold is very limited, even when stealing it. I also noticed that when you steal items, they get labelled with something like "x Stolen" in their description. Not sure what that's about, but I would guess that I probably won't be able to sell it or would get attacked if I equipped it and went near the NPC that I lifted it from.
I've played Baldur's Gate II in the past and I don't recall having as much trouble with the combat system or the cameras. I think the pathing was more of an issue than anything in that game.